Player Matchup

Heimdallr
Heimdallr
Gold IV
Byrnee26
Heimdallr
Gold IV
Level 128
God Stats
1W - 0L
1,271 SR
Queue Stats
56W - 46L
1,496 MMR
Solo
Chaac
Chaac
Gold III
Cheezussam
Chaac
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
FissileWizzle4
Arachne
Gold V
Level 124
God Stats
1W - 0L
1,753 SR
Queue Stats
68W - 62L
1,496 MMR
Solo
Tiamat
Tiamat
Gold V
Zx sS n A K E
Tiamat
Gold V
Level 160
God Stats
2W - 0L
1,702 SR
Queue Stats
13W - 9L
1,511 MMR
Party 1
Hun Batz
Hun Batz
Gold II
xlx arch3r xlx
Hun Batz
Gold II
Level 157
God Stats
2W - 2L
1,470 SR
Queue Stats
46W - 45L
1,482 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,539 SR
1,497 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 82
1,441 SR
1,491 MMR
Khepri
Khepri
Bronze III
AsombrosoFer
Khepri
Bronze III
Level 127
God Stats
8W - 11L
1,514 SR
Queue Stats
100W - 121L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
DrDrunkardMD
Fenrir
Gold V
Level 62
God Stats
1W - 1L
1,446 SR
Queue Stats
56W - 55L
1,497 MMR
Solo
Chernobog
Chernobog
Bronze III
InvokeHumanoids
Chernobog
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Leafjerickson
Sun Wukong
Bronze III
Level 106
God Stats
4W - 4L
1,317 SR
Queue Stats
135W - 140L
1,458 MMR
Solo
Janus
Janus
Gold V
SklbI98
Janus
Gold V
Level 85
God Stats
11W - 8L
1,428 SR
Queue Stats
134W - 128L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Byrnee26
Heimdallr
19
8 / 4 / 11
12,732
554
19,471
18,935
8,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Chaac
20
7 / 2 / 6
13,618
592
19,693
25,018
28,547
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 4 / 11
11,774
512
5,002
19,720
11,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 5 / 9
13,173
573
20,349
15,413
12,873
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
20
8 / 3 / 6
13,008
566
10,940
16,869
7,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
SetDanzaburouCerberus

VS

Bans
AnhurYmirRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
0 / 5 / 6
8,672
377
4,843
14,705
16,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
16
9 / 5 / 1
10,470
455
10,972
20,866
12,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chernobog
InvokeHumanoids
Chernobog
15
4 / 9 / 1
9,782
425
14,393
17,123
6,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Leafjerickson
Sun Wukong
15
0 / 8 / 3
8,816
383
8,089
23,962
18,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
SklbI98
Janus
17
3 / 4 / 4
10,209
444
9,764
17,187
6,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
31
Kills
16
18
Deaths
31
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
5
6
0.6
W
Heimdallr
Byrnee26
Heimdallr
8
4
11
3.38
W
Chaac
7
2
6
5
L
Fenrir
9
5
1
1.9
W
1
4
11
1.63
L
Chernobog
InvokeHumanoids
Chernobog
4
9
1
0.5
L
Sun Wukong
Leafjerickson
Sun Wukong
0
8
3
0.19
L
Janus
SklbI98
Janus
3
4
4
1.25
W
7
5
9
2.3
W
Hun Batz
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,455
Damage
48,061
95,955
Taken
93,843
68,920
Mitigated
61,490
31,225
Healing
15,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
4,843
638
0
820
14,705
16,724
0
3,264
11,365
24,883
0
W
Heimdallr
Byrnee26
Heimdallr
19,471
9,499
0
7,409
18,935
8,018
3,719
3,272
15,603
0
96,971
W
Chaac
19,693
4,402
0
10,336
25,018
28,547
2,215
2,215
22,741
74
109,799
L
Fenrir
10,972
2,122
0
3,376
20,866
12,662
844
4,062
16,756
0
47,488
W
5,002
3,518
0
4,646
19,720
11,522
429
6,642
12,916
0
34,863
L
Chernobog
InvokeHumanoids
Chernobog
14,393
7,703
99
1,618
17,123
6,567
0
3,321
13,784
0
55,610
L
Sun Wukong
Leafjerickson
Sun Wukong
8,089
1,165
0
5,336
23,962
18,579
0
4,578
19,278
0
58,792
L
Janus
SklbI98
Janus
9,764
270
132
3,660
17,187
6,958
0
5,283
11,854
85,015
0
W
20,349
1,172
401
3,815
15,413
12,873
2,656
3,803
11,537
93,580
0
W
Hun Batz
10,940
2,575
0
4,618
16,869
7,960
1,433
1,646
15,165
0
87,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,305
Gold Earned
47,949
666
Minions Killed
494
0
Camps Cleared
0
2,124,420
Distance Traveled
1,982,932
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,672
377
39
2
0
362,046
4
W
Heimdallr
12,732
554
139
6
0
353,309
4
W
Chaac
13,618
592
196
9
0
404,960
2
L
Fenrir
10,470
455
77
3
0
396,143
3
W
Arachne
11,774
512
45
2
0
480,486
4
L
Chernobog
9,782
425
102
4
0
381,548
4
L
Sun Wukong
8,816
383
95
4
0
414,695
6
L
Janus
10,209
444
181
8
0
428,500
5
W
Tiamat
13,173
573
156
7
0
424,981
2
W
Hun Batz
13,008
566
130
6
0
460,684
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role