Player Matchup

Chang'e
Chang'e
Im_PoDiuM
Chang'e
Level 27
God Stats
9W - 8L
1,500 SR
Queue Stats
188W - 161L
1,624 Elo+
Party 2
Fenrir
Fenrir
KenpachiKageoni
Fenrir
Level 13
God Stats
1W - 1L
1,731 SR
Queue Stats
102W - 93L
1,488 Elo+
Solo
Izanami
Izanami
M4ttFl4ks
Izanami
Level 7
God Stats
1W - 1L
1,800 SR
Queue Stats
7W - 9L
1,566 Elo+
Solo
Ganesha
Ganesha
Siebenhayn
Ganesha
Level 27
God Stats
27W - 22L
1,653 SR
Queue Stats
35W - 47L
1,418 Elo+
Solo
Sun Wukong
Sun Wukong
W4rd4Win
Sun Wukong
Level 28
God Stats
4W - 5L
1,543 SR
Queue Stats
124W - 121L
1,562 Elo+
Party 2
Team Averages
Level 20
1,645 SR
1,532 Elo+

VS

Team Averages
Level 13
1,673 SR
1,612 Elo+
Poseidon
Poseidon
 
Poseidon
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Edi1027
Fenrir
Level 9
God Stats
15W - 22L
1,480 SR
Queue Stats
278W - 327L
1,297 Elo+
Solo
Loki
Loki
Isolophobie
Loki
Level 8
God Stats
9W - 3L
1,828 SR
Queue Stats
13W - 3L
1,853 Elo+
Party 1
Aphrodite
Aphrodite
Monophobie
Aphrodite
Level 8
God Stats
13W - 3L
1,913 SR
Queue Stats
13W - 3L
1,853 Elo+
Party 1
Artemis
Artemis
ZavalaPower
Artemis
Level 28
God Stats
54W - 42L
1,644 SR
Queue Stats
104W - 72L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Im_PoDiuM
Chang'e
13
1 / 7 / 0
7,995
400
2,807
13,336
4,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 10 / 3
8,090
405
6,576
19,907
7,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
M4ttFl4ks
Izanami
13
1 / 10 / 2
8,364
418
3,148
13,632
5,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Siebenhayn
Ganesha
11
0 / 10 / 3
8,234
412
5,394
19,495
9,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
W4rd4Win
Sun Wukong
16
4 / 4 / 2
10,431
522
13,155
22,425
15,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
20
16 / 2 / 4
13,457
673
23,869
17,900
7,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Edi1027
Fenrir
18
3 / 3 / 8
11,672
584
4,545
16,011
7,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
11 / 1 / 5
12,381
619
17,891
10,848
4,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
Monophobie
Aphrodite
15
2 / 1 / 16
10,971
549
5,689
8,874
7,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
ZavalaPower
Artemis
17
8 / 1 / 11
11,863
593
16,280
15,614
6,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
84
6
Kills
40
41
Deaths
8
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
16
2
4
9
W
Fenrir
Edi1027
Fenrir
3
3
8
2.33
L
Chang'e
Im_PoDiuM
Chang'e
1
7
0
0.14
W
11
1
5
13.5
L
0
10
3
0.15
L
Izanami
M4ttFl4ks
Izanami
1
10
2
0.2
W
Aphrodite
Monophobie
Aphrodite
2
1
16
10
L
Ganesha
Siebenhayn
Ganesha
0
10
3
0.15
L
Sun Wukong
W4rd4Win
Sun Wukong
4
4
2
1.25
W
Artemis
ZavalaPower
Artemis
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,080
Damage
68,274
88,795
Taken
69,247
42,259
Mitigated
33,855
15,283
Healing
36,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
23,869
4,221
128
9,908
17,900
7,216
1,255
1,234
16,586
103,448
0
W
Fenrir
Edi1027
Fenrir
4,545
830
0
6,481
16,011
7,760
433
1,396
14,445
0
74,663
L
Chang'e
Im_PoDiuM
Chang'e
2,807
422
254
1,388
13,336
4,208
0
4,046
9,120
31,091
0
W
17,891
5,844
0
704
10,848
4,786
2,651
1,307
9,523
0
88,780
L
6,576
960
0
4,612
19,907
7,461
0
5,810
13,921
0
47,761
L
Izanami
M4ttFl4ks
Izanami
3,148
1,820
0
1,191
13,632
5,764
288
3,713
9,848
0
36,080
W
Aphrodite
Monophobie
Aphrodite
5,689
878
7,022
6,099
8,874
7,303
1,017
2,636
6,225
39,621
0
L
Ganesha
Siebenhayn
Ganesha
5,394
183
0
3,065
19,495
9,578
366
5,211
14,148
23,737
0
L
Sun Wukong
W4rd4Win
Sun Wukong
13,155
2,960
0
4,773
22,425
15,248
170
9,567
12,200
0
64,931
W
Artemis
ZavalaPower
Artemis
16,280
11,548
0
6,173
15,614
6,790
8,973
1,816
13,798
0
84,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,114
Gold Earned
60,344
378
Minions Killed
609
0
Camps Cleared
0
1,651,243
Distance Traveled
1,873,873
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
13,457
673
161
8
0
359,220
1
W
Fenrir
11,672
584
128
6
0
389,624
0
L
Chang'e
7,995
400
67
3
0
311,351
0
W
Loki
12,381
619
131
7
0
407,276
2
L
Fenrir
8,090
405
86
4
0
317,729
0
L
Izanami
8,364
418
73
4
0
320,608
3
W
Aphrodite
10,971
549
64
3
0
369,393
8
L
Ganesha
8,234
412
19
1
0
280,528
0
L
Sun Wukong
10,431
522
133
7
0
421,027
3
W
Artemis
11,863
593
125
6
0
348,360
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role