Player Matchup

Artio
Artio
M_s_T_armagedon
Artio
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,533 Elo+
Solo
Gilgamesh
Gilgamesh
SummerKnight
Gilgamesh
Level 23
God Stats
11W - 3L
2,027 SR
Queue Stats
123W - 113L
1,575 Elo+
Solo
Serqet
Serqet
iDiscrete
Serqet
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,276 Elo+
Party 1
Ullr
Ullr
laincons12
Ullr
Level 3
God Stats
5W - 3L
1,552 SR
Queue Stats
18W - 7L
1,550 Elo+
Solo
Scylla
Scylla
xOverdo
Scylla
Level 67
God Stats
8W - 3L
1,498 SR
Queue Stats
326W - 286L
1,573 Elo+
Party 1
Team Averages
Level 23
1,615 SR
1,501 Elo+

VS

Team Averages
Level 24
1,514 SR
1,486 Elo+
Sobek
Sobek
Nanodesu17
Sobek
Level 29
God Stats
4W - 7L
1,845 SR
Queue Stats
403W - 468L
1,361 Elo+
Party 2
Fenrir
Fenrir
S11Natra
Fenrir
Level 23
God Stats
6W - 6L
1,206 SR
Queue Stats
302W - 300L
1,562 Elo+
Solo
Merlin
Merlin
Veahreigh
Merlin
Level 20
God Stats
0W - 2L
1,326 SR
Queue Stats
40W - 35L
1,554 Elo+
Solo
Horus
Horus
WiNdy_GoD197
Horus
Level 22
God Stats
33W - 31L
1,541 SR
Queue Stats
310W - 298L
1,473 Elo+
Party 2
Anhur
Anhur
lmg197
Anhur
Level 28
God Stats
5W - 5L
1,652 SR
Queue Stats
332W - 298L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 21
9,163
573
3,539
12,481
10,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
SummerKnight
Gilgamesh
16
7 / 1 / 2
9,576
599
11,446
10,424
7,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Serqet
iDiscrete
Serqet
15
5 / 3 / 7
9,271
579
4,684
8,225
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
23 / 1 / 4
11,878
742
25,030
10,425
3,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
xOverdo
Scylla
15
7 / 3 / 11
9,575
598
14,055
7,032
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 12 / 1
5,953
372
3,461
19,586
10,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
S11Natra
Fenrir
11
4 / 9 / 2
7,633
477
6,826
16,058
5,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Veahreigh
Merlin
14
5 / 6 / 2
9,375
586
7,979
11,905
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 7 / 0
7,324
458
4,612
12,389
9,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
lmg197
Anhur
10
0 / 11 / 1
5,978
374
3,676
15,184
3,141
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
16
45
Kills
10
10
Deaths
45
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
21
6.75
L
Sobek
0
12
1
0.04
L
Fenrir
S11Natra
Fenrir
4
9
2
0.56
W
Gilgamesh
SummerKnight
Gilgamesh
7
1
2
8
L
Merlin
Veahreigh
Merlin
5
6
2
1
L
1
7
0
0.14
W
Serqet
iDiscrete
Serqet
5
3
7
2.83
W
23
1
4
25
L
Anhur
lmg197
Anhur
0
11
1
0.05
W
Scylla
xOverdo
Scylla
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,754
Damage
26,554
48,587
Taken
75,122
27,052
Mitigated
32,686
10,904
Healing
11,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,539
371
852
2,821
12,481
10,314
208
4,394
7,923
18,525
0
L
Sobek
3,461
636
0
2,120
19,586
10,458
169
4,210
15,282
15,551
0
L
Fenrir
S11Natra
Fenrir
6,826
1,543
513
2,381
16,058
5,814
44
4,783
10,747
0
30,822
W
Gilgamesh
SummerKnight
Gilgamesh
11,446
3,417
0
2,286
10,424
7,064
2,876
1,005
9,401
0
51,281
L
Merlin
Veahreigh
Merlin
7,979
908
0
2,318
11,905
4,216
271
5,072
6,511
52,183
0
L
4,612
1,922
294
1,364
12,389
9,057
100
1,201
11,160
0
37,430
W
Serqet
iDiscrete
Serqet
4,684
1,125
0
2,355
8,225
3,263
1,169
560
7,607
0
35,664
W
25,030
10,990
0
709
10,425
3,986
886
2,976
7,331
0
91,214
L
Anhur
lmg197
Anhur
3,676
2,245
0
2,461
15,184
3,141
818
1,678
13,474
0
26,794
W
Scylla
xOverdo
Scylla
14,055
1,466
0
1,881
7,032
2,425
1,643
1,945
4,885
49,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,463
Gold Earned
36,263
401
Minions Killed
323
0
Camps Cleared
0
1,523,194
Distance Traveled
1,418,079
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,163
573
19
1
0
288,401
3
L
Sobek
5,953
372
23
1
0
294,004
0
L
Fenrir
7,633
477
58
4
0
290,479
0
W
Gilgamesh
9,576
599
83
5
0
288,403
7
L
Merlin
9,375
586
112
7
0
257,199
1
L
Horus
7,324
458
79
5
0
298,002
0
W
Serqet
9,271
579
76
5
0
340,262
0
W
Ullr
11,878
742
137
9
0
314,029
2
L
Anhur
5,978
374
51
3
0
278,395
1
W
Scylla
9,575
598
86
5
0
292,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role