Player Matchup

Ymir
Ymir
HeDaCow
Ymir
Level 25
God Stats
3W - 6L
1,431 SR
Queue Stats
13W - 18L
1,306 Elo+
Party 2
Horus
Horus
chack92
Horus
Level 24
God Stats
4W - 3L
1,553 SR
Queue Stats
17W - 18L
1,363 Elo+
Party 2
Tiamat
Tiamat
suxger932
Tiamat
Level 28
God Stats
7W - 15L
1,254 SR
Queue Stats
19W - 32L
1,313 Elo+
Solo
Fenrir
Fenrir
xxRedKnightxx46
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 36L
1,201 Elo+
Solo
Hachiman
Hachiman
zhupig
Hachiman
Level 20
God Stats
1W - 2L
1,690 SR
Queue Stats
11W - 25L
1,157 Elo+
Solo
Team Averages
Level 23
1,486 SR
1,268 Elo+

VS

Team Averages
Level 22
1,235 SR
1,211 Elo+
Scylla
Scylla
KECHAPPLOX245
Scylla
Level 24
God Stats
3W - 6L
1,271 SR
Queue Stats
43W - 72L
1,211 Elo+
Party 1
Fenrir
Fenrir
RagedTO
Fenrir
Level 26
God Stats
5W - 8L
1,207 SR
Queue Stats
165W - 167L
1,252 Elo+
Party 3
Cthulhu
Cthulhu
danrr100
Cthulhu
Level 22
God Stats
7W - 15L
1,257 SR
Queue Stats
56W - 101L
1,275 Elo+
Party 1
Tiamat
Tiamat
lilpanda81203
Tiamat
Level 17
God Stats
3W - 1L
1,220 SR
Queue Stats
30W - 35L
1,195 Elo+
Party 3
Izanami
Izanami
megwasabi
Izanami
Level 21
God Stats
30W - 38L
1,219 SR
Queue Stats
286W - 301L
1,120 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
HeDaCow
Ymir
11
1 / 3 / 3
6,791
453
5,581
10,947
5,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
chack92
Horus
9
2 / 4 / 3
6,253
417
2,791
9,323
5,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
suxger932
Tiamat
13
6 / 4 / 0
7,901
527
6,738
10,654
5,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

2
1 / 1 / 0
4,703
314
441
795
56
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
zhupig
Hachiman
11
3 / 7 / 4
7,536
502
7,392
9,045
2,633
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
8,204
547
2,322
4,303
1,040
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
RagedTO
Fenrir
15
10 / 1 / 1
9,421
628
6,902
9,583
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
danrr100
Cthulhu
9
0 / 5 / 4
6,346
423
4,307
9,704
5,995
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 5 / 3
7,827
522
5,409
9,285
4,512
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
megwasabi
Izanami
13
6 / 1 / 1
8,212
547
7,797
7,564
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
13
Kills
19
19
Deaths
15
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
HeDaCow
Ymir
1
3
3
0.83
W
2
3
1
0.83
W
Fenrir
RagedTO
Fenrir
10
1
1
10.5
L
Horus
chack92
Horus
2
4
3
0.88
W
Cthulhu
danrr100
Cthulhu
0
5
4
0.4
W
1
5
3
0.5
W
Izanami
megwasabi
Izanami
6
1
1
6.5
L
Tiamat
suxger932
Tiamat
6
4
0
1.5
L
1
1
0
1
L
Hachiman
zhupig
Hachiman
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,943
Damage
26,737
40,764
Taken
40,439
18,681
Mitigated
18,443
6,533
Healing
5,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
HeDaCow
Ymir
5,581
1,048
0
2,978
10,947
5,156
217
2,420
8,527
29,308
1,118
W
2,322
743
0
580
4,303
1,040
2,614
0
4,303
38,014
0
W
Fenrir
RagedTO
Fenrir
6,902
1,513
0
2,974
9,583
3,879
400
766
8,777
0
41,613
L
Horus
chack92
Horus
2,791
1,416
318
680
9,323
5,741
431
1,146
8,177
0
22,276
W
Cthulhu
danrr100
Cthulhu
4,307
291
0
0
9,704
5,995
156
3,197
6,461
16,333
0
W
5,409
1,749
0
1,653
9,285
4,512
520
5,210
3,612
36,923
0
W
Izanami
megwasabi
Izanami
7,797
4,883
0
605
7,564
3,017
3,730
2,480
5,084
0
37,667
L
Tiamat
suxger932
Tiamat
6,738
787
147
2,410
10,654
5,095
0
4,827
5,827
33,615
0
L
441
274
0
0
795
56
0
0
795
0
870
L
Hachiman
zhupig
Hachiman
7,392
5,137
0
0
9,045
2,633
0
3,645
5,400
0
24,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,184
Gold Earned
40,010
198
Minions Killed
307
0
Camps Cleared
0
1,098,526
Distance Traveled
1,398,232
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,791
453
63
4
0
289,184
1
W
Scylla
8,204
547
80
5
0
256,176
1
W
Fenrir
9,421
628
80
5
0
337,764
0
L
Horus
6,253
417
31
2
0
267,475
3
W
Cthulhu
6,346
423
17
1
0
238,156
0
W
Tiamat
7,827
522
62
4
0
251,251
0
W
Izanami
8,212
547
68
5
0
314,885
0
L
Tiamat
7,901
527
63
4
0
291,080
0
L
Fenrir
4,703
314
1
0
0
42,641
0
L
Hachiman
7,536
502
40
3
0
208,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role