Player Matchup

Cerberus
Cerberus
JRosal
Cerberus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
KyriosGundamX23
Medusa
Level 134
God Stats
1W - 2L
1,349 SR
Queue Stats
604W - 550L
1,562 Elo+
Party 1
Baba Yaga
Baba Yaga
NobleActual217
Baba Yaga
Level 69
God Stats
61W - 70L
1,586 SR
Queue Stats
1,013W - 974L
1,575 Elo+
Party 1
Fenrir
Fenrir
birds r alsome2
Fenrir
Level 69
God Stats
39W - 22L
1,500 SR
Queue Stats
287W - 256L
1,613 Elo+
Party 1
Vulcan
Vulcan
chukthe8bit
Vulcan
Level 137
God Stats
36W - 26L
1,495 SR
Queue Stats
703W - 727L
1,454 Elo+
Solo
Team Averages
Level 101
1,486 SR
1,541 Elo+

VS

Team Averages
Level 83
1,493 SR
1,489 Elo+
Ymir
Ymir
DOYOUEVENPANCAKE
Ymir
Level 58
God Stats
99W - 98L
1,549 SR
Queue Stats
139W - 164L
1,492 Elo+
Party 2
Fenrir
Fenrir
LaminaBanana
Fenrir
Level 67
God Stats
36W - 33L
1,436 SR
Queue Stats
273W - 300L
1,446 Elo+
Solo
Hel
Hel
LewdOtakuGirl
Hel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,503 Elo+
Solo
Izanami
Izanami
Magic_City_Fuego
Izanami
Level 85
God Stats
1W - 4L
1,447 SR
Queue Stats
110W - 124L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
Raven_XL
Gilgamesh
Level 77
God Stats
9W - 10L
1,530 SR
Queue Stats
132W - 158L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JRosal
Cerberus
17
5 / 1 / 12
10,516
1,052
10,013
8,745
8,608
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 0 / 14
9,833
983
11,465
3,960
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
NobleActual217
Baba Yaga
16
4 / 0 / 10
10,074
1,007
9,496
1,796
784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 0 / 8
10,037
1,004
5,780
3,973
2,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
16
2 / 3 / 15
9,656
966
13,880
6,413
2,487
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

273

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
8,982
898
4,299
15,293
13,684
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
15
1 / 5 / 2
9,232
923
4,541
14,745
6,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 1 / 0
8,689
869
690
4,222
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
1 / 2 / 3
9,474
947
7,498
8,925
2,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Raven_XL
Gilgamesh
14
1 / 4 / 0
8,607
861
5,571
15,707
8,894
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
11
18
Kills
4
4
Deaths
18
59
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Cerberus
JRosal
Cerberus
5
1
12
11
W
1
0
14
8
L
Fenrir
1
5
2
0.4
L
0
1
0
0
L
1
2
3
1.25
W
Baba Yaga
NobleActual217
Baba Yaga
4
0
10
9
L
Gilgamesh
Raven_XL
Gilgamesh
1
4
0
0.25
W
6
0
8
10
W
Vulcan
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,634
Damage
22,599
24,887
Taken
58,892
15,940
Mitigated
33,998
7,103
Healing
11,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,299
328
841
723
15,293
13,684
0
7,093
8,020
23,237
0
W
Cerberus
JRosal
Cerberus
10,013
716
667
2,676
8,745
8,608
0
2,781
5,964
24,854
0
W
11,465
5,370
0
1,224
3,960
1,917
0
681
3,279
0
40,288
L
Fenrir
4,541
291
0
597
14,745
6,502
0
8,365
6,189
0
22,955
L
690
143
6,280
1,017
4,222
2,102
0
2,346
1,875
10,582
0
L
7,498
5,068
0
1,161
8,925
2,816
0
5,116
3,756
0
35,733
W
Baba Yaga
NobleActual217
Baba Yaga
9,496
817
0
611
1,796
784
0
779
1,017
23,716
0
L
Gilgamesh
Raven_XL
Gilgamesh
5,571
681
528
384
15,707
8,894
0
9,880
5,663
0
19,601
W
5,780
1,082
0
298
3,973
2,144
0
154
3,819
0
7,390
W
Vulcan
13,880
3,275
959
668
6,413
2,487
0
594
5,819
28,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,116
Gold Earned
44,984
197
Minions Killed
209
3
Camps Cleared
10
870,086
Distance Traveled
893,477
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,982
898
52
5
0
162,178
0
W
Cerberus
10,516
1,052
41
4
0
194,351
1
W
Medusa
9,833
983
81
8
2
159,838
1
L
Fenrir
9,232
923
36
4
3
222,916
1
L
Hel
8,689
869
35
4
0
153,344
1
L
Izanami
9,474
947
62
6
6
184,709
1
W
Baba Yaga
10,074
1,007
31
3
1
183,314
0
L
Gilgamesh
8,607
861
24
2
1
170,330
0
W
Fenrir
10,037
1,004
9
1
0
170,371
0
W
Vulcan
9,656
966
35
4
0
162,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role