Player Matchup

Horus
Horus
Chill_Jvon0
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,435 Elo+
Party 1
Mercury
Mercury
Ironik Metal
Mercury
Level 40
God Stats
5W - 2L
1,433 SR
Queue Stats
70W - 71L
1,451 Elo+
Solo
Fafnir
Fafnir
Ruandore
Fafnir
Level 68
God Stats
0W - 1L
1,249 SR
Queue Stats
244W - 257L
1,406 Elo+
Party 1
Hades
Hades
XxBurnt-RadishxX
Hades
Level 96
God Stats
66W - 48L
1,602 SR
Queue Stats
612W - 652L
1,382 Elo+
Party 1
Apollo
Apollo
gardiandown74
Apollo
Level 43
God Stats
0W - 4L
1,479 SR
Queue Stats
61W - 54L
1,448 Elo+
Solo
Team Averages
Level 52
1,453 SR
1,424 Elo+

VS

Team Averages
Level 59
1,494 SR
1,468 Elo+
Athena
Athena
CriticalShihtzu
Athena
Level 80
God Stats
18W - 14L
1,338 SR
Queue Stats
277W - 236L
1,451 Elo+
Party 2
Guan Yu
Guan Yu
Dark_Inspired
Guan Yu
Level 25
God Stats
15W - 12L
1,477 SR
Queue Stats
133W - 132L
1,445 Elo+
Party 2
Baron Samedi
Baron Samedi
Zolegar
Baron Samedi
Level 47
God Stats
66W - 46L
1,579 SR
Queue Stats
198W - 221L
1,525 Elo+
Solo
Neith
Neith
chastedoor
Neith
Level 109
God Stats
23W - 12L
1,616 SR
Queue Stats
534W - 474L
1,514 Elo+
Party 2
Tiamat
Tiamat
icyxkriss
Tiamat
Level 34
God Stats
2W - 0L
1,461 SR
Queue Stats
97W - 117L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,501
500
1,125
5,094
1,304
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
Ironik Metal
Mercury
8
0 / 1 / 1
4,713
524
302
4,232
1,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fafnir
Ruandore
Fafnir
7
1 / 2 / 0
4,809
534
2,288
6,986
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 4 / 0
5,909
657
3,983
7,498
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 4 / 1
4,334
482
2,919
5,216
1,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 3
6,045
672
4,490
8,355
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
10
2 / 0 / 0
5,916
657
3,206
6,126
2,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
Zolegar
Baron Samedi
10
2 / 3 / 2
5,749
639
4,306
5,090
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
9
4 / 0 / 3
5,625
625
6,048
4,361
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
icyxkriss
Tiamat
9
1 / 1 / 3
5,603
623
1,071
3,793
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
13
13
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
4
1
3
5.5
W
Guan Yu
2
0
0
2
L
Mercury
Ironik Metal
Mercury
0
1
1
0.5
L
Fafnir
Ruandore
Fafnir
1
2
0
0.5
L
4
4
0
1
W
Baron Samedi
Zolegar
Baron Samedi
2
3
2
1
W
Neith
4
0
3
5.5
L
0
4
1
0.13
W
Tiamat
icyxkriss
Tiamat
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,617
Damage
19,121
29,026
Taken
27,725
10,817
Mitigated
11,087
5,967
Healing
12,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,125
393
0
1,797
5,094
1,304
0
0
5,094
0
10,691
W
4,490
1,102
199
2,450
8,355
3,376
158
1,533
6,822
16,605
0
W
Guan Yu
3,206
170
0
2,342
6,126
2,422
824
0
6,126
0
24,967
L
Mercury
Ironik Metal
Mercury
302
91
0
0
4,232
1,001
0
699
3,465
0
20,470
L
Fafnir
Ruandore
Fafnir
2,288
1,078
0
1,176
6,986
4,638
0
1,760
5,226
10,921
0
L
3,983
189
76
2,918
7,498
2,523
946
5,025
2,170
29,149
0
W
Baron Samedi
Zolegar
Baron Samedi
4,306
380
150
1,517
5,090
2,187
156
2,792
2,298
21,196
0
W
Neith
6,048
1,815
528
2,870
4,361
1,318
662
1,296
3,065
0
27,829
L
2,919
1,242
0
0
5,216
1,351
0
2,012
3,204
0
19,340
W
Tiamat
icyxkriss
Tiamat
1,071
266
0
2,045
3,793
1,784
0
650
3,143
21,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,266
Gold Earned
28,938
165
Minions Killed
248
0
Camps Cleared
0
810,165
Distance Traveled
853,321
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,501
500
15
2
0
154,163
0
W
Athena
6,045
672
32
4
0
194,591
2
W
Guan Yu
5,916
657
61
7
0
169,808
3
L
Mercury
4,713
524
48
5
0
142,884
0
L
Fafnir
4,809
534
16
2
0
184,350
2
L
Hades
5,909
657
59
7
0
162,594
0
W
Baron Samedi
5,749
639
60
7
0
161,640
1
W
Neith
5,625
625
48
5
0
152,658
2
L
Apollo
4,334
482
27
3
0
166,174
4
W
Tiamat
5,603
623
47
5
0
174,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role