Player Matchup

Achilles
Achilles
DarkSide404
Achilles
Level 18
God Stats
12W - 11L
1,739 SR
Queue Stats
160W - 163L
1,306 Elo+
Solo
Merlin
Merlin
DrewWheezy
Merlin
Level 28
God Stats
8W - 4L
1,711 SR
Queue Stats
71W - 72L
1,395 Elo+
Solo
Ares
Ares
Mikltgn
Ares
Level 13
God Stats
0W - 1L
1,709 SR
Queue Stats
0W - 4L
1,019 Elo+
Solo
Izanami
Izanami
darthpika5
Izanami
Level 29
God Stats
10W - 7L
1,512 SR
Queue Stats
27W - 36L
1,329 Elo+
Solo
Thor
Thor
mizyx
Thor
Level 4
God Stats
1W - 1L
1,698 SR
Queue Stats
2W - 6L
1,262 Elo+
Solo
Team Averages
Level 18
1,674 SR
1,262 Elo+

VS

Team Averages
Level 23
1,360 SR
1,301 Elo+
Anubis
Anubis
Andrey197904
Anubis
Level 8
God Stats
1W - 0L
1,272 SR
Queue Stats
59W - 76L
1,124 Elo+
Solo
Izanami
Izanami
LancerXz
Izanami
Level 29
God Stats
27W - 31L
1,471 SR
Queue Stats
82W - 117L
1,366 Elo+
Party 1
Ne Zha
Ne Zha
ZenXGuessWho
Ne Zha
Level 22
God Stats
1W - 1L
1,338 SR
Queue Stats
55W - 70L
1,307 Elo+
Solo
Danzaburou
Danzaburou
apolo852
Danzaburou
Level 29
God Stats
11W - 12L
1,562 SR
Queue Stats
71W - 104L
1,328 Elo+
Party 1
Janus
Janus
schilge
Janus
Level 28
God Stats
2W - 3L
1,154 SR
Queue Stats
31W - 26L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DarkSide404
Achilles
13
6 / 0 / 2
9,052
476
9,933
8,434
7,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
DrewWheezy
Merlin
15
4 / 2 / 4
9,021
475
10,433
5,521
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Mikltgn
Ares
13
1 / 5 / 4
8,331
438
1,791
15,199
14,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
darthpika5
Izanami
16
4 / 3 / 2
9,808
516
9,089
13,496
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
mizyx
Thor
3
0 / 0 / 0
5,678
299
0
874
147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 6 / 2
8,609
453
5,655
9,628
4,498
Shoes

Shoes

+6%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
LancerXz
Izanami
17
2 / 1 / 1
10,493
552
4,340
9,172
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
15
1 / 4 / 2
9,026
475
4,847
15,265
5,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
apolo852
Danzaburou
13
3 / 2 / 1
8,672
456
8,425
10,146
3,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
schilge
Janus
13
2 / 2 / 4
8,845
466
5,399
8,581
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
15
Kills
10
10
Deaths
15
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
2
6
2
0.5
L
Achilles
DarkSide404
Achilles
6
0
2
7
L
Merlin
DrewWheezy
Merlin
4
2
4
3
W
Izanami
LancerXz
Izanami
2
1
1
2.5
L
Ares
Mikltgn
Ares
1
5
4
0.6
W
Ne Zha
1
4
2
0.5
W
Danzaburou
apolo852
Danzaburou
3
2
1
1.75
L
Izanami
darthpika5
Izanami
4
3
2
1.67
L
Thor
mizyx
Thor
0
0
0
0
W
Janus
schilge
Janus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,246
Damage
28,666
43,524
Taken
52,792
28,081
Mitigated
19,350
8,202
Healing
13,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,655
535
0
2,409
9,628
4,498
96
4,029
5,265
26,304
0
L
Achilles
DarkSide404
Achilles
9,933
2,894
0
1,346
8,434
7,333
150
1,843
6,481
0
32,399
L
Merlin
DrewWheezy
Merlin
10,433
401
0
500
5,521
1,583
445
2,643
2,812
46,571
0
W
Izanami
LancerXz
Izanami
4,340
3,179
0
3,023
9,172
3,054
826
3,534
5,078
0
76,958
L
Ares
Mikltgn
Ares
1,791
291
0
510
15,199
14,369
376
1,731
13,384
25,495
0
W
Ne Zha
4,847
2,824
0
6,093
15,265
5,732
335
612
14,405
0
56,658
W
Danzaburou
apolo852
Danzaburou
8,425
5,005
0
827
10,146
3,705
746
1,038
8,841
0
49,738
L
Izanami
darthpika5
Izanami
9,089
5,841
0
5,502
13,496
4,649
3,125
4,417
8,919
0
73,476
L
Thor
mizyx
Thor
0
0
0
344
874
147
0
0
874
0
2,565
W
Janus
schilge
Janus
5,399
788
0
730
8,581
2,361
0
2,029
6,354
32,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,890
Gold Earned
45,645
334
Minions Killed
448
0
Camps Cleared
0
1,344,271
Distance Traveled
1,626,240
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,609
453
45
2
0
281,576
3
L
Achilles
9,052
476
57
3
0
367,183
2
L
Merlin
9,021
475
87
5
0
314,602
3
W
Izanami
10,493
552
166
9
0
363,908
0
L
Ares
8,331
438
45
2
0
318,456
1
W
Ne Zha
9,026
475
118
6
0
355,655
5
W
Danzaburou
8,672
456
66
3
0
304,204
0
L
Izanami
9,808
516
134
7
0
303,064
9
L
Thor
5,678
299
11
1
0
40,966
0
W
Janus
8,845
466
53
3
0
320,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role