Player Matchup

Discordia
Discordia
Allissent
Discordia
Level 25
God Stats
4W - 1L
1,664 SR
Queue Stats
65W - 63L
1,389 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
BluXileS
Ah Muzen Cab
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,397 Elo+
Solo
Pele
Pele
Guardian32rus
Pele
Level 21
God Stats
18W - 23L
1,481 SR
Queue Stats
113W - 119L
1,373 Elo+
Party 3
Ares
Ares
pat12ak13
Ares
Level 27
God Stats
33W - 18L
1,549 SR
Queue Stats
72W - 81L
1,322 Elo+
Party 1
Bellona
Bellona
xNezukox
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 23
1,539 SR
1,396 Elo+

VS

Team Averages
Level 16
1,503 SR
1,341 Elo+
Hachiman
Hachiman
BioTechZone
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,346 Elo+
Party 2
Gilgamesh
Gilgamesh
BrownieTaha
Gilgamesh
Level 16
God Stats
1W - 2L
1,459 SR
Queue Stats
110W - 96L
1,226 Elo+
Solo
Da Ji
Da Ji
JessieMaze
Da Ji
Level 26
God Stats
15W - 16L
1,532 SR
Queue Stats
97W - 114L
1,398 Elo+
Party 4
Cabrakan
Cabrakan
StrejdaHaros
Cabrakan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,343 Elo+
Party 2
Xbalanque
Xbalanque
harderonfire
Xbalanque
Level 27
God Stats
73W - 66L
1,527 SR
Queue Stats
126W - 147L
1,390 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Allissent
Discordia
13
1 / 2 / 4
7,638
546
4,230
5,924
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
BluXileS
Ah Muzen Cab
14
7 / 2 / 5
8,806
629
10,099
12,476
4,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
9 / 1 / 1
9,018
644
8,595
9,971
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
12
3 / 0 / 5
7,869
562
3,172
8,347
6,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
xNezukox
Bellona
14
1 / 3 / 2
8,035
574
4,406
8,164
5,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BioTechZone
Hachiman
9
0 / 6 / 1
5,714
408
5,616
7,422
1,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
BrownieTaha
Gilgamesh
14
3 / 3 / 1
8,437
603
6,145
9,939
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
12
2 / 3 / 0
6,965
498
5,314
11,329
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
StrejdaHaros
Cabrakan
8
0 / 4 / 0
5,860
419
3,936
7,530
6,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
harderonfire
Xbalanque
13
2 / 5 / 1
7,496
535
7,505
10,912
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
21
Kills
7
8
Deaths
21
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
Allissent
Discordia
1
2
4
1.5
L
Hachiman
BioTechZone
Hachiman
0
6
1
0.08
W
Ah Muzen Cab
BluXileS
Ah Muzen Cab
7
2
5
4.75
L
Gilgamesh
BrownieTaha
Gilgamesh
3
3
1
1.17
W
9
1
1
9.5
L
Da Ji
2
3
0
0.67
L
Cabrakan
StrejdaHaros
Cabrakan
0
4
0
0
L
Xbalanque
harderonfire
Xbalanque
2
5
1
0.5
W
Ares
3
0
5
5.5
W
Bellona
xNezukox
Bellona
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,502
Damage
28,516
44,882
Taken
47,132
22,392
Mitigated
21,232
12,281
Healing
7,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Allissent
Discordia
4,230
225
0
0
5,924
1,745
0
0
5,924
32,842
0
L
Hachiman
BioTechZone
Hachiman
5,616
3,779
0
380
7,422
1,973
0
1,836
5,546
0
24,992
W
Ah Muzen Cab
BluXileS
Ah Muzen Cab
10,099
5,242
0
6,726
12,476
4,930
2,686
1,380
11,047
0
56,935
L
Gilgamesh
BrownieTaha
Gilgamesh
6,145
1,439
0
1,486
9,939
5,077
744
225
9,674
53
46,551
W
8,595
2,036
0
2,906
9,971
3,510
0
418
9,553
0
50,362
L
Da Ji
5,314
583
0
3,234
11,329
3,904
0
916
10,307
0
40,945
L
Cabrakan
StrejdaHaros
Cabrakan
3,936
1,024
0
866
7,530
6,426
0
1,737
5,793
13,352
0
L
Xbalanque
harderonfire
Xbalanque
7,505
4,838
0
1,699
10,912
3,852
1,220
2,120
8,410
0
48,741
W
Ares
3,172
139
0
780
8,347
6,317
396
2,073
5,849
20,205
0
W
Bellona
xNezukox
Bellona
4,406
982
0
1,869
8,164
5,890
1,086
118
8,046
0
36,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,366
Gold Earned
34,472
375
Minions Killed
333
0
Camps Cleared
0
1,357,738
Distance Traveled
1,371,475
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,638
546
74
5
0
274,964
2
L
Hachiman
5,714
408
46
3
0
268,197
3
W
Ah Muzen Cab
8,806
629
94
7
0
259,230
5
L
Gilgamesh
8,437
603
89
6
0
288,197
3
W
Pele
9,018
644
90
6
0
271,276
1
L
Da Ji
6,965
498
77
6
0
282,366
0
L
Cabrakan
5,860
419
31
2
0
274,990
3
L
Xbalanque
7,496
535
90
6
0
257,725
0
W
Ares
7,869
562
31
2
0
293,381
2
W
Bellona
8,035
574
86
6
0
258,887
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role