Player Matchup

Merlin
Merlin
Gold V
BigBoyRigby
Merlin
Gold V
Level 108
God Stats
3W - 3L
1,654 SR
Queue Stats
76W - 69L
1,299 MMR
Party 1
Sylvanus
Sylvanus
Gold III
CPT KogaKuchki6
Sylvanus
Gold III
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
372W - 367L
1,463 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
MAKE_IT_NASTYKID
Sun Wukong
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 153L
1,450 MMR
Solo
Chiron
Chiron
Silver I
PaternalEmu
Chiron
Silver I
Level 148
God Stats
6W - 12L
1,599 SR
Queue Stats
32W - 48L
1,428 MMR
Solo
Pele
Pele
Gold II
gnargaba
Pele
Gold II
Level 119
God Stats
2W - 2L
1,289 SR
Queue Stats
42W - 45L
1,595 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,508 SR
1,447 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,586 SR
1,447 MMR
Thanatos
Thanatos
Gold III
Alan_Dx15
Thanatos
Gold III
Level 155
God Stats
7W - 7L
1,533 SR
Queue Stats
226W - 225L
1,466 MMR
Solo
Geb
Geb
Gold IV
Fenix1o1
Geb
Gold IV
Level 147
God Stats
6W - 5L
1,633 SR
Queue Stats
85W - 87L
1,478 MMR
Solo
Medusa
Medusa
Silver I
PANDAxKINGx30
Medusa
Silver I
Level 122
God Stats
19W - 22L
1,524 SR
Queue Stats
32W - 42L
1,381 MMR
Solo
Nu Wa
Nu Wa
Gold III
V0IVI0V
Nu Wa
Gold III
Level 127
God Stats
9W - 8L
1,659 SR
Queue Stats
642W - 622L
1,483 MMR
Solo
Chang'e
Chang'e
Silver III
ilycari313
Chang'e
Silver III
Level 160
God Stats
9W - 5L
1,580 SR
Queue Stats
55W - 40L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 11 / 9
11,092
411
12,462
19,624
4,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
17
5 / 11 / 8
11,858
439
10,786
26,170
26,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
MAKE_IT_NASTYKID
Sun Wukong
20
2 / 8 / 6
13,005
482
14,918
29,607
23,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
18
8 / 12 / 7
12,467
462
16,279
29,716
10,592
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
20
11 / 11 / 4
15,792
585
20,790
30,947
11,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
SetDanzaburouAthenaTiamatJanus

VS

Bans
Cu ChulainnTyrApolloHeimdallrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alan_Dx15
Thanatos
20
27 / 3 / 10
16,210
600
27,443
26,107
13,993
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
1 / 5 / 32
13,342
494
8,256
28,178
34,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 9 / 10
15,094
559
19,220
17,469
7,210
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
V0IVI0V
Nu Wa
20
12 / 6 / 22
15,836
587
36,015
16,362
7,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
ilycari313
Chang'e
20
7 / 3 / 14
14,223
527
18,979
25,638
30,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
141
26
Kills
53
53
Deaths
26
34
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Alan_Dx15
Thanatos
27
3
10
10.67
L
Merlin
0
11
9
0.41
L
Sylvanus
5
11
8
0.82
W
1
5
32
3.4
L
Sun Wukong
MAKE_IT_NASTYKID
Sun Wukong
2
8
6
0.63
W
6
9
10
1.22
L
Chiron
8
12
7
0.96
W
Nu Wa
V0IVI0V
Nu Wa
12
6
22
3.83
L
Pele
11
11
4
1.18
W
Chang'e
ilycari313
Chang'e
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,235
Damage
109,913
136,064
Taken
113,754
77,706
Mitigated
93,211
25,772
Healing
44,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Alan_Dx15
Thanatos
27,443
9,062
0
22,730
26,107
13,993
6,144
9,541
16,185
0
92,628
L
Merlin
12,462
545
0
1,630
19,624
4,938
0
8,626
10,523
76,457
0
L
Sylvanus
10,786
2,604
1,907
5,625
26,170
26,804
0
8,701
17,061
44,585
9,354
W
8,256
1,284
0
1,805
28,178
34,178
483
5,344
22,608
30,857
0
L
Sun Wukong
MAKE_IT_NASTYKID
Sun Wukong
14,918
2,932
0
2,716
29,607
23,748
370
16,844
11,475
3,694
78,405
W
19,220
7,213
0
0
17,469
7,210
6,588
2,699
14,752
0
110,720
L
Chiron
16,279
3,935
349
5,678
29,716
10,592
1,600
13,235
15,990
0
64,480
W
Nu Wa
V0IVI0V
Nu Wa
36,015
7,555
0
2,085
16,362
7,263
2,556
3,275
12,805
114,761
0
L
Pele
20,790
4,111
0
7,867
30,947
11,624
0
12,710
17,748
0
110,828
W
Chang'e
ilycari313
Chang'e
18,979
1,877
5,441
12,031
25,638
30,567
1,797
2,642
22,812
83,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,214
Gold Earned
74,705
560
Minions Killed
613
0
Camps Cleared
0
2,179,176
Distance Traveled
2,467,513
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
16,210
600
114
4
0
572,206
1
L
Merlin
11,092
411
115
4
0
425,448
3
L
Sylvanus
11,858
439
69
3
0
408,887
11
W
Geb
13,342
494
31
1
0
512,560
5
L
Sun Wukong
13,005
482
137
5
0
463,041
0
W
Medusa
15,094
559
192
7
0
451,075
2
L
Chiron
12,467
462
90
3
0
422,244
1
W
Nu Wa
15,836
587
144
5
0
465,735
7
L
Pele
15,792
585
149
6
0
459,556
3
W
Chang'e
14,223
527
132
5
0
465,937
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role