Player Matchup

Fenrir
Fenrir
BillieBeunHaas
Fenrir
Level 24
God Stats
25W - 29L
1,273 SR
Queue Stats
54W - 74L
1,230 Elo+
Party 1
Ymir
Ymir
FreshPrinceWill1
Ymir
Level 26
God Stats
9W - 6L
1,730 SR
Queue Stats
313W - 357L
1,396 Elo+
Solo
Ra
Ra
SoundWave19973
Ra
Level 23
God Stats
4W - 5L
1,340 SR
Queue Stats
44W - 61L
1,221 Elo+
Party 1
Neith
Neith
TheIceT
Neith
Level 5
God Stats
5W - 3L
1,583 SR
Queue Stats
5W - 3L
1,400 Elo+
Party 1
Sun Wukong
Sun Wukong
sansoukazake
Sun Wukong
Level 29
God Stats
8W - 7L
1,560 SR
Queue Stats
61W - 48L
1,404 Elo+
Solo
Team Averages
Level 21
1,497 SR
1,330 Elo+

VS

Team Averages
Level 18
1,458 SR
1,275 Elo+
Danzaburou
Danzaburou
Dan158412
Danzaburou
Level 7
God Stats
1W - 6L
1,212 SR
Queue Stats
1W - 6L
1,083 Elo+
Solo
Gilgamesh
Gilgamesh
I Grab Erse
Gilgamesh
Level 28
God Stats
18W - 18L
1,476 SR
Queue Stats
126W - 124L
1,293 Elo+
Solo
Fenrir
Fenrir
MrPlane
Fenrir
Level 13
God Stats
5W - 13L
1,539 SR
Queue Stats
172W - 184L
1,322 Elo+
Party 2
Thanatos
Thanatos
jdrich10
Thanatos
Level 23
God Stats
12W - 19L
1,545 SR
Queue Stats
40W - 57L
1,310 Elo+
Party 2
Ares
Ares
proplayer5544
Ares
Level 17
God Stats
1W - 2L
1,521 SR
Queue Stats
24W - 23L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 13
14,700
459
16,133
21,909
13,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 7 / 18
14,358
449
15,496
27,955
39,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
3 / 7 / 22
15,394
481
17,564
20,197
9,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
TheIceT
Neith
20
18 / 3 / 10
18,353
574
36,129
24,018
11,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
sansoukazake
Sun Wukong
20
12 / 6 / 14
15,500
484
19,103
30,777
25,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dan158412
Danzaburou
17
2 / 9 / 8
12,382
387
11,034
21,184
12,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
I Grab Erse
Gilgamesh
20
10 / 8 / 6
15,153
474
28,309
25,839
24,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
MrPlane
Fenrir
20
1 / 12 / 7
12,759
399
9,755
26,357
13,482
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
jdrich10
Thanatos
20
7 / 12 / 4
13,964
436
13,442
27,305
24,589
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 6 / 11
14,652
458
25,613
35,800
54,904
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
63
46
Kills
27
27
Deaths
47
77
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
4
13
3.13
L
Danzaburou
Dan158412
Danzaburou
2
9
8
0.67
W
7
7
18
2.29
L
Gilgamesh
I Grab Erse
Gilgamesh
10
8
6
1.63
L
Fenrir
MrPlane
Fenrir
1
12
7
0.38
W
3
7
22
2
W
Neith
TheIceT
Neith
18
3
10
7.67
L
Thanatos
jdrich10
Thanatos
7
12
4
0.75
L
7
6
11
2.08
W
Sun Wukong
sansoukazake
Sun Wukong
12
6
14
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,425
Damage
88,153
124,856
Taken
136,485
100,358
Mitigated
130,113
39,812
Healing
26,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,133
4,087
0
7,564
21,909
13,732
0
3,406
18,503
0
98,217
L
Danzaburou
Dan158412
Danzaburou
11,034
1,800
0
1,853
21,184
12,334
1,405
5,427
15,535
0
49,841
W
15,496
2,467
0
1,016
27,955
39,194
1,176
6,698
21,257
44,951
0
L
Gilgamesh
I Grab Erse
Gilgamesh
28,309
5,205
0
1,749
25,839
24,804
555
5,886
19,691
0
94,220
L
Fenrir
MrPlane
Fenrir
9,755
1,355
0
6,625
26,357
13,482
1,372
4,622
21,537
298
81,284
W
17,564
2,185
5,150
4,391
20,197
9,862
2,419
4,391
15,806
100,319
0
W
Neith
TheIceT
Neith
36,129
24,720
0
11,877
24,018
11,753
7,131
6,680
17,338
0
129,623
L
Thanatos
jdrich10
Thanatos
13,442
4,605
558
13,361
27,305
24,589
2,123
7,238
19,769
0
75,015
L
25,613
519
0
2,796
35,800
54,904
477
8,595
26,893
70,595
0
W
Sun Wukong
sansoukazake
Sun Wukong
19,103
6,727
519
9,295
30,777
25,817
2,370
4,710
26,067
0
74,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,305
Gold Earned
68,910
640
Minions Killed
481
0
Camps Cleared
0
2,935,000
Distance Traveled
2,579,572
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,700
459
120
4
0
653,579
1
L
Danzaburou
12,382
387
62
2
0
473,980
1
W
Ymir
14,358
449
44
1
0
557,575
2
L
Gilgamesh
15,153
474
125
4
0
587,722
5
L
Fenrir
12,759
399
132
4
0
520,928
0
W
Ra
15,394
481
176
6
0
633,746
1
W
Neith
18,353
574
190
6
0
550,427
0
L
Thanatos
13,964
436
104
3
0
477,393
1
L
Ares
14,652
458
58
2
0
519,549
0
W
Sun Wukong
15,500
484
110
3
0
539,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role