Player Matchup

Chaac
Chaac
Platinum II
 
Chaac
Platinum II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
Watch_Yo_Girl
Sylvanus
Gold IV
Level 125
God Stats
50W - 37L
1,675 SR
Queue Stats
593W - 538L
1,190 MMR
Party 2
Chang'e
Chang'e
Platinum V
smoothC0034
Chang'e
Platinum V
Level 108
God Stats
5W - 3L
1,837 SR
Queue Stats
329W - 305L
1,713 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,671 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 61
1,531 SR
1,542 MMR
Bellona
Bellona
Silver III
Puff Dady5671
Bellona
Silver III
Level 40
God Stats
4W - 1L
1,593 SR
Queue Stats
20W - 23L
1,393 MMR
Solo
Hun Batz
Hun Batz
Silver II
Throatmeluv
Hun Batz
Silver II
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 94L
1,485 MMR
Party 1
Tiamat
Tiamat
Gold III
firetrai7
Tiamat
Gold III
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 21L
1,747 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
3 / 7 / 6
15,738
543
19,954
51,048
61,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Watch_Yo_Girl
Sylvanus
18
3 / 5 / 6
16,836
581
12,383
44,465
64,744
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
smoothC0034
Chang'e
19
4 / 6 / 5
16,376
565
17,765
32,809
14,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
ScyllaAphroditeDanzaburouAthenaPersephone

VS

Bans
FenrirAh PuchGuan YuCabrakanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
17
3 / 6 / 4
16,002
552
9,181
21,950
22,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
Throatmeluv
Hun Batz
20
1 / 3 / 13
16,451
567
16,423
22,462
14,320
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
firetrai7
Tiamat
20
14 / 1 / 4
20,338
701
82,612
26,460
27,908
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
10
Kills
18
18
Deaths
10
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
7
6
0.86
W
Bellona
3
6
4
0.83
W
Hun Batz
Throatmeluv
Hun Batz
1
3
13
2.5
L
Sylvanus
Watch_Yo_Girl
Sylvanus
3
5
6
1.2
W
Tiamat
firetrai7
Tiamat
14
1
4
16
L
Chang'e
smoothC0034
Chang'e
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,102
Damage
108,216
128,322
Taken
70,872
140,735
Mitigated
64,284
51,584
Healing
20,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
19,954
2,959
0
16,495
51,048
61,577
1,680
32,815
17,933
0
85,830
W
Bellona
9,181
2,996
1,748
2,909
21,950
22,056
0
9,559
11,994
0
51,940
W
Hun Batz
Throatmeluv
Hun Batz
16,423
1,905
0
589
22,462
14,320
1,756
9,681
12,458
0
65,332
L
Sylvanus
Watch_Yo_Girl
Sylvanus
12,383
1,386
6,920
10,805
44,465
64,744
446
28,970
15,295
31,523
0
W
Tiamat
firetrai7
Tiamat
82,612
6,794
407
14,447
26,460
27,908
164
10,095
16,166
266,174
0
L
Chang'e
smoothC0034
Chang'e
17,765
1,488
8,532
8,832
32,809
14,414
1,526
21,006
11,778
97,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,950
Gold Earned
52,791
314
Minions Killed
383
0
Camps Cleared
0
1,465,184
Distance Traveled
1,602,021
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
15,738
543
133
5
0
520,037
1
W
Bellona
16,002
552
56
2
0
513,732
0
W
Hun Batz
16,451
567
66
2
0
531,914
0
L
Sylvanus
16,836
581
50
2
0
502,991
9
W
Tiamat
20,338
701
261
9
0
556,375
3
L
Chang'e
16,376
565
131
5
0
442,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role