Player Matchup

Cupid
Cupid
BananaKing1029
Cupid
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Ne Zha
Ne Zha
GenericName2
Ne Zha
Level 8
God Stats
8W - 3L
1,741 SR
Queue Stats
42W - 26L
1,848 Elo+
Solo
Freya
Freya
NymeriaNan
Freya
Level 24
God Stats
19W - 16L
1,507 SR
Queue Stats
106W - 110L
1,399 Elo+
Party 1
Bellona
Bellona
SpecialSnowflak
Bellona
Level 13
God Stats
2W - 3L
1,563 SR
Queue Stats
15W - 26L
1,301 Elo+
Solo
Agni
Agni
breonniefordd
Agni
Level 20
God Stats
1W - 2L
1,377 SR
Queue Stats
227W - 263L
1,412 Elo+
Party 1
Team Averages
Level 14
1,538 SR
1,492 Elo+

VS

Team Averages
Level 20
1,512 SR
1,439 Elo+
Kukulkan
Kukulkan
Coolwolf3
Kukulkan
Level 21
God Stats
21W - 9L
1,585 SR
Queue Stats
268W - 254L
1,553 Elo+
Solo
Jormungandr
Jormungandr
Dizturbia
Jormungandr
Level 7
God Stats
2W - 1L
1,275 SR
Queue Stats
17W - 17L
1,317 Elo+
Solo
Horus
Horus
FRallDD4312
Horus
Level 23
God Stats
5W - 2L
1,624 SR
Queue Stats
98W - 71L
1,505 Elo+
Solo
Izanami
Izanami
GoodbyeFools
Izanami
Level 29
God Stats
35W - 32L
1,574 SR
Queue Stats
72W - 103L
1,466 Elo+
Solo
Chang'e
Chang'e
izoli
Chang'e
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 6
10,323
938
12,890
13,132
5,254
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Ne Zha
17
2 / 3 / 11
10,651
968
16,817
17,649
16,029
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
17
8 / 4 / 5
11,803
1,073
25,755
23,512
10,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 13 / 10
9,577
871
15,206
30,991
24,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
2 / 5 / 7
10,061
915
7,148
12,630
5,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

78

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Coolwolf3
Kukulkan
17
3 / 3 / 12
10,668
970
12,279
8,009
3,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Dizturbia
Jormungandr
18
2 / 3 / 23
11,617
1,056
7,989
16,525
21,060
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes

Shoes

+6%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
3 / 3 / 24
11,190
1,017
11,543
23,714
26,596
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
GoodbyeFools
Izanami
20
20 / 4 / 11
14,493
1,318
40,028
20,607
9,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
izoli
Chang'e
18
4 / 2 / 21
11,020
1,002
17,953
13,996
6,623
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
123
15
Kills
32
32
Deaths
15
39
Assists
91
Player
Kills
Deaths
Assists
KDA
L
3
7
6
0.86
W
Kukulkan
Coolwolf3
Kukulkan
3
3
12
3
W
Jormungandr
Dizturbia
Jormungandr
2
3
23
4.5
W
3
3
24
5
L
Ne Zha
2
3
11
2.5
W
Izanami
GoodbyeFools
Izanami
20
4
11
6.38
L
Freya
8
4
5
2.63
L
0
13
10
0.38
L
2
5
7
1.1
W
Chang'e
izoli
Chang'e
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,816
Damage
89,792
97,914
Taken
82,851
60,726
Mitigated
67,427
13,266
Healing
33,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,890
8,351
872
772
13,132
5,254
0
4,505
8,627
0
31,807
W
Kukulkan
Coolwolf3
Kukulkan
12,279
254
0
0
8,009
3,302
0
5,282
2,727
45,048
0
W
Jormungandr
Dizturbia
Jormungandr
7,989
1,199
1,045
3,277
16,525
21,060
0
7,133
9,392
16,760
0
W
11,543
5,374
5,358
5,160
23,714
26,596
0
8,905
14,809
0
18,176
L
Ne Zha
16,817
2,380
0
4,682
17,649
16,029
0
6,656
10,993
206
47,315
W
Izanami
GoodbyeFools
Izanami
40,028
26,199
343
5,275
20,607
9,846
0
6,738
13,869
0
70,312
L
Freya
25,755
8,949
0
5,950
23,512
10,184
0
10,027
13,485
35,057
0
L
15,206
3,967
0
811
30,991
24,063
0
13,962
17,029
456
26,916
L
7,148
515
0
179
12,630
5,196
0
3,071
9,559
21,824
0
W
Chang'e
izoli
Chang'e
17,953
2,888
8,171
4,865
13,996
6,623
0
5,398
8,598
31,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,415
Gold Earned
58,988
176
Minions Killed
209
3
Camps Cleared
9
1,017,609
Distance Traveled
926,679
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,323
938
47
4
0
174,723
0
W
Kukulkan
10,668
970
78
7
1
215,300
0
W
Jormungandr
11,617
1,056
23
2
1
147,296
0
W
Horus
11,190
1,017
6
1
0
193,156
0
L
Ne Zha
10,651
968
49
4
0
233,218
0
W
Izanami
14,493
1,318
67
6
7
173,307
1
L
Freya
11,803
1,073
18
2
1
214,126
1
L
Bellona
9,577
871
18
2
0
190,689
0
L
Agni
10,061
915
44
4
2
204,853
1
W
Chang'e
11,020
1,002
35
3
0
197,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role