Player Matchup

Nemesis
Nemesis
Amazīng
Nemesis
Level 14
God Stats
8W - 3L
1,536 SR
Queue Stats
161W - 103L
1,708 Elo+
Party 2
Neith
Neith
Easty08
Neith
Level 24
God Stats
26W - 15L
1,743 SR
Queue Stats
111W - 115L
1,440 Elo+
Party 2
Olorun
Olorun
Jcmnia
Olorun
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
SuicidePrank1
Achilles
Level 48
God Stats
1W - 0L
1,229 SR
Queue Stats
10W - 2L
1,823 Elo+
Party 2
Ymir
Ymir
Ucantfukwiddis
Ymir
Level 27
God Stats
11W - 15L
1,397 SR
Queue Stats
33W - 26L
1,486 Elo+
Party 1
Team Averages
Level 28
1,481 SR
1,591 Elo+

VS

Team Averages
Level 32
1,511 SR
1,486 Elo+
Cernunnos
Cernunnos
Andynatorzzz
Cernunnos
Level 71
God Stats
0W - 1L
1,750 SR
Queue Stats
22W - 23L
1,543 Elo+
Party 3
Ares
Ares
Andynatorzzz
Ares
Level 7
God Stats
12W - 8L
1,551 SR
Queue Stats
43W - 33L
1,441 Elo+
Party 3
Baron Samedi
Baron Samedi
Dinii123
Baron Samedi
Level 27
God Stats
0W - 3L
1,218 SR
Queue Stats
5W - 11L
1,431 Elo+
Solo
Fenrir
Fenrir
GeyikSihun
Fenrir
Level 28
God Stats
15W - 19L
1,537 SR
Queue Stats
89W - 111L
1,524 Elo+
Party 4
Loki
Loki
SimurgScream
Loki
Level 29
God Stats
6W - 9L
1,496 SR
Queue Stats
36W - 48L
1,491 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Amazīng
Nemesis
19
10 / 0 / 6
11,607
645
15,323
12,822
6,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Easty08
Neith
12
3 / 5 / 5
8,270
459
4,743
8,107
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Jcmnia
Olorun
14
5 / 3 / 5
9,314
517
8,988
10,897
4,376
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
SuicidePrank1
Achilles
14
4 / 3 / 10
9,426
524
10,822
13,394
9,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 5 / 6
7,942
441
4,758
12,515
9,186
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Andynatorzzz
Cernunnos
13
0 / 4 / 11
8,162
453
7,121
9,343
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
8 / 6 / 4
8,359
464
8,771
14,501
12,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Dinii123
Baron Samedi
11
2 / 7 / 6
7,341
408
6,675
9,622
4,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
GeyikSihun
Fenrir
11
1 / 7 / 3
7,008
389
3,853
13,975
4,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 1 / 0
8,386
466
5,679
10,623
3,433
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
40
25
Kills
16
16
Deaths
25
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Amazīng
Nemesis
10
0
6
13
L
Cernunnos
Andynatorzzz
Cernunnos
0
4
11
1.38
L
8
6
4
1.67
L
Baron Samedi
Dinii123
Baron Samedi
2
7
6
0.71
W
Neith
Easty08
Neith
3
5
5
1.1
L
Fenrir
GeyikSihun
Fenrir
1
7
3
0.36
W
Olorun
Jcmnia
Olorun
5
3
5
2.5
L
5
1
0
5
W
Achilles
SuicidePrank1
Achilles
4
3
10
3
W
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,634
Damage
32,099
57,735
Taken
58,064
32,711
Mitigated
28,752
10,507
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Amazīng
Nemesis
15,323
9,047
0
1,322
12,822
6,631
0
2,413
10,409
0
108,583
L
Cernunnos
Andynatorzzz
Cernunnos
7,121
2,658
0
1,632
9,343
4,292
150
3,068
6,275
0
49,335
L
8,771
280
0
0
14,501
12,330
37
4,672
9,829
19,643
0
L
Baron Samedi
Dinii123
Baron Samedi
6,675
491
372
1,282
9,622
4,039
0
4,404
5,218
24,313
0
W
Neith
Easty08
Neith
4,743
1,521
0
1,649
8,107
2,823
130
1,788
6,319
0
32,990
L
Fenrir
GeyikSihun
Fenrir
3,853
1,028
0
4,758
13,975
4,658
0
934
13,041
0
33,678
W
Olorun
Jcmnia
Olorun
8,988
4,557
268
2,799
10,897
4,376
638
4,809
6,088
50,866
0
L
5,679
709
0
2,673
10,623
3,433
0
668
9,955
0
29,952
W
Achilles
SuicidePrank1
Achilles
10,822
2,732
0
3,525
13,394
9,695
616
1,228
12,166
0
42,321
W
4,758
383
0
944
12,515
9,186
105
5,208
7,307
36,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,559
Gold Earned
39,256
456
Minions Killed
259
0
Camps Cleared
0
1,724,949
Distance Traveled
1,644,356
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,607
645
182
10
0
399,283
2
L
Cernunnos
8,162
453
84
5
0
287,209
3
L
Ares
8,359
464
14
1
0
324,891
3
L
Baron Samedi
7,341
408
39
2
0
317,762
0
W
Neith
8,270
459
64
4
0
287,738
0
L
Fenrir
7,008
389
43
2
0
367,218
8
W
Olorun
9,314
517
80
4
0
339,149
0
L
Loki
8,386
466
79
4
0
347,276
1
W
Achilles
9,426
524
88
5
0
361,057
1
W
Ymir
7,942
441
42
2
0
337,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role