Player Matchup

Merlin
Merlin
CarryN00
Merlin
Level 17
God Stats
1W - 2L
1,248 SR
Queue Stats
7W - 8L
1,302 Elo+
Solo
Freya
Freya
GrafitTTF
Freya
Level 12
God Stats
1W - 3L
1,249 SR
Queue Stats
13W - 13L
1,269 Elo+
Party 1
Kali
Kali
IOnceBitAHorse
Kali
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 76L
1,605 Elo+
Solo
Neith
Neith
VaisisLibe
Neith
Level 6
God Stats
0W - 2L
1,476 SR
Queue Stats
0W - 3L
1,240 Elo+
Party 1
Chaac
Chaac
ethoxyquin
Chaac
Level 15
God Stats
0W - 1L
1,787 SR
Queue Stats
24W - 16L
1,329 Elo+
Party 1
Team Averages
Level 16
1,452 SR
1,349 Elo+

VS

Team Averages
Level 27
1,553 SR
1,370 Elo+
Anubis
Anubis
DarthBenny
Anubis
Level 29
God Stats
24W - 17L
1,640 SR
Queue Stats
102W - 128L
1,401 Elo+
Party 2
Medusa
Medusa
DevilDenver92
Medusa
Level 28
God Stats
51W - 42L
1,522 SR
Queue Stats
134W - 149L
1,366 Elo+
Party 3
Ymir
Ymir
LORDYULIK
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 75L
1,352 Elo+
Party 2
Guan Yu
Guan Yu
MarinMo
Guan Yu
Level 29
God Stats
24W - 18L
1,527 SR
Queue Stats
129W - 148L
1,351 Elo+
Party 3
Fenrir
Fenrir
Sway755
Fenrir
Level 28
God Stats
19W - 14L
1,576 SR
Queue Stats
78W - 101L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CarryN00
Merlin
15
2 / 5 / 3
9,224
461
7,862
10,700
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
GrafitTTF
Freya
14
5 / 9 / 7
8,968
448
8,792
16,169
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 6 / 5
9,489
474
6,552
16,912
7,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
14
2 / 9 / 7
8,745
437
7,474
12,804
3,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
16
8 / 4 / 3
10,108
505
13,066
22,236
30,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DarthBenny
Anubis
18
14 / 4 / 8
12,063
603
20,011
13,088
6,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 5 / 6
9,978
499
11,609
13,841
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
15
2 / 4 / 14
9,650
483
7,185
13,814
13,966
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
MarinMo
Guan Yu
12
2 / 3 / 5
8,070
404
3,799
7,880
8,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Sway755
Fenrir
18
11 / 4 / 2
11,197
560
14,714
12,940
5,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
68
20
Kills
33
33
Deaths
20
25
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Merlin
CarryN00
Merlin
2
5
3
0.7
W
Anubis
DarthBenny
Anubis
14
4
8
4.5
W
4
5
6
1.4
L
Freya
GrafitTTF
Freya
5
9
7
0.94
L
3
6
5
0.92
W
Ymir
2
4
14
2.25
W
Guan Yu
MarinMo
Guan Yu
2
3
5
1.5
W
Fenrir
Sway755
Fenrir
11
4
2
3
L
Neith
2
9
7
0.61
L
Chaac
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,746
Damage
57,318
78,821
Taken
61,563
50,459
Mitigated
39,377
19,326
Healing
16,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CarryN00
Merlin
7,862
111
0
1,679
10,700
3,666
490
2,950
7,675
52,532
0
W
Anubis
DarthBenny
Anubis
20,011
1,722
182
5,299
13,088
6,249
775
3,213
9,714
68,713
0
W
11,609
5,801
0
4,026
13,841
5,434
5,279
3,766
9,604
0
63,042
L
Freya
GrafitTTF
Freya
8,792
3,179
0
4,093
16,169
6,099
760
6,851
9,293
29,281
2,076
L
6,552
3,447
0
3,386
16,912
7,013
0
5,862
10,975
0
62,648
W
Ymir
7,185
618
0
744
13,814
13,966
397
4,276
9,332
37,697
0
W
Guan Yu
MarinMo
Guan Yu
3,799
534
1,181
1,976
7,880
8,231
423
2,966
4,636
0
11,468
W
Fenrir
Sway755
Fenrir
14,714
4,794
0
2,969
12,940
5,497
0
1,656
11,067
0
72,930
L
Neith
7,474
4,127
0
2,023
12,804
3,552
876
7,396
5,408
0
32,862
L
Chaac
13,066
3,517
0
8,145
22,236
30,129
780
4,137
17,899
345
56,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,534
Gold Earned
50,958
432
Minions Killed
377
0
Camps Cleared
0
1,725,334
Distance Traveled
1,624,689
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,224
461
115
6
0
284,993
0
W
Anubis
12,063
603
87
4
0
307,858
0
W
Medusa
9,978
499
112
6
0
307,381
0
L
Freya
8,968
448
51
3
0
341,056
0
L
Kali
9,489
474
90
5
0
379,241
4
W
Ymir
9,650
483
53
3
0
324,686
2
W
Guan Yu
8,070
404
19
1
0
255,696
0
W
Fenrir
11,197
560
106
5
0
429,068
2
L
Neith
8,745
437
63
3
0
354,250
0
L
Chaac
10,108
505
113
6
0
365,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role