Player Matchup

Ymir
Ymir
Balbadis
Ymir
Level 29
God Stats
2W - 1L
1,534 SR
Queue Stats
39W - 38L
1,482 Elo+
Solo
Danzaburou
Danzaburou
OziOzbornKilla
Danzaburou
Level 15
God Stats
27W - 23L
1,360 SR
Queue Stats
109W - 108L
1,487 Elo+
Solo
Fenrir
Fenrir
Zhiraslan
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,633 Elo+
Party 2
Artio
Artio
itsktsh
Artio
Level 13
God Stats
0W - 4L
1,269 SR
Queue Stats
6W - 8L
1,589 Elo+
Solo
Odin
Odin
janki10
Odin
Level 4
God Stats
3W - 2L
1,716 SR
Queue Stats
24W - 25L
1,633 Elo+
Party 2
Team Averages
Level 13
1,476 SR
1,565 Elo+

VS

Team Averages
Level 30
1,589 SR
1,483 Elo+
Merlin
Merlin
AdiMeister88
Merlin
Level 26
God Stats
21W - 11L
1,733 SR
Queue Stats
228W - 199L
1,636 Elo+
Solo
Gilgamesh
Gilgamesh
Captain-nico59
Gilgamesh
Level 89
God Stats
3W - 1L
1,821 SR
Queue Stats
3W - 2L
1,664 Elo+
Party 1
Neith
Neith
Oo Sh0wTim3 oO
Neith
Level 6
God Stats
29W - 32L
1,235 SR
Queue Stats
104W - 106L
1,289 Elo+
Party 1
Bacchus
Bacchus
ZakTheWinner
Bacchus
Level 11
God Stats
13W - 15L
1,485 SR
Queue Stats
66W - 65L
1,376 Elo+
Party 1
Thanatos
Thanatos
xeldorf
Thanatos
Level 18
God Stats
4W - 2L
1,671 SR
Queue Stats
51W - 43L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
5 / 7 / 3
8,620
507
8,081
17,152
12,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
OziOzbornKilla
Danzaburou
13
3 / 8 / 5
8,553
503
9,141
10,440
3,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Zhiraslan
Fenrir
10
1 / 10 / 3
7,134
420
3,500
16,037
5,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artio
itsktsh
Artio
12
0 / 4 / 0
7,104
418
4,890
16,222
9,675
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
janki10
Odin
13
0 / 3 / 1
7,215
424
2,222
9,985
8,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
6 / 1 / 8
10,541
620
16,664
9,374
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Captain-nico59
Gilgamesh
18
5 / 1 / 2
10,822
637
8,114
10,999
8,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 3 / 6
8,416
495
6,597
7,069
2,397
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ZakTheWinner
Bacchus
12
3 / 3 / 13
9,000
529
7,072
14,990
16,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
xeldorf
Thanatos
16
15 / 2 / 9
10,618
625
14,898
16,534
6,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
70
9
Kills
32
32
Deaths
10
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
1
8
10
L
Ymir
5
7
3
0.93
W
Gilgamesh
Captain-nico59
Gilgamesh
5
1
2
6
W
3
3
6
2
L
Danzaburou
OziOzbornKilla
Danzaburou
3
8
5
0.69
W
Bacchus
ZakTheWinner
Bacchus
3
3
13
3.17
L
Fenrir
Zhiraslan
Fenrir
1
10
3
0.25
L
Artio
itsktsh
Artio
0
4
0
0
L
Odin
janki10
Odin
0
3
1
0.17
W
Thanatos
xeldorf
Thanatos
15
2
9
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,834
Damage
53,345
69,836
Taken
58,966
39,943
Mitigated
37,758
10,249
Healing
24,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
16,664
1,967
0
1,891
9,374
3,730
991
3,134
6,215
88,961
0
L
Ymir
8,081
840
0
868
17,152
12,719
231
6,313
10,839
31,012
0
W
Gilgamesh
Captain-nico59
Gilgamesh
8,114
3,011
0
3,351
10,999
8,174
3,040
1,105
9,744
0
70,893
W
6,597
3,078
0
876
7,069
2,397
701
2,141
4,903
0
31,449
L
Danzaburou
OziOzbornKilla
Danzaburou
9,141
3,540
0
743
10,440
3,604
420
3,693
6,747
0
39,015
W
Bacchus
ZakTheWinner
Bacchus
7,072
1,691
0
3,935
14,990
16,625
347
3,097
11,893
16,019
0
L
Fenrir
Zhiraslan
Fenrir
3,500
1,275
0
2,868
16,037
5,499
192
4,504
11,533
0
27,145
L
Artio
itsktsh
Artio
4,890
391
606
5,085
16,222
9,675
0
8,122
8,100
37,624
0
L
Odin
janki10
Odin
2,222
475
0
79
9,985
8,446
522
1,104
8,881
0
22,043
W
Thanatos
xeldorf
Thanatos
14,898
4,028
0
14,786
16,534
6,832
1,529
3,494
13,040
0
58,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,626
Gold Earned
49,397
279
Minions Killed
442
0
Camps Cleared
0
1,490,032
Distance Traveled
1,607,016
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,541
620
141
8
0
295,555
4
L
Ymir
8,620
507
46
3
0
269,107
4
W
Gilgamesh
10,822
637
129
8
0
339,482
3
W
Neith
8,416
495
60
4
0
300,470
3
L
Danzaburou
8,553
503
63
4
0
276,737
0
W
Bacchus
9,000
529
20
1
0
335,211
5
L
Fenrir
7,134
420
62
4
0
313,703
0
L
Artio
7,104
418
66
4
0
327,057
5
L
Odin
7,215
424
42
2
0
303,428
2
W
Thanatos
10,618
625
92
5
0
336,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role