Player Matchup

Medusa
Medusa
BABAYAGA5232
Medusa
Level 147
God Stats
0W - 2L
1,312 SR
Queue Stats
58W - 46L
1,606 Elo+
Party 2
Scylla
Scylla
DirtyBoYSwa9
Scylla
Level 125
God Stats
7W - 5L
1,727 SR
Queue Stats
341W - 334L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
edge 501
Cthulhu
Level 120
God Stats
2W - 1L
1,879 SR
Queue Stats
15W - 10L
1,624 Elo+
Party 2
Team Averages
Level 131
1,639 SR
1,596 Elo+

VS

Team Averages
Level 124
1,584 SR
1,469 Elo+
Hel
Hel
FollowTomB
Hel
Level 124
God Stats
2W - 3L
1,510 SR
Queue Stats
276W - 308L
1,470 Elo+
Party 1
Apollo
Apollo
Smiggie_Balls_
Apollo
Level 106
God Stats
1W - 0L
1,743 SR
Queue Stats
148W - 158L
1,503 Elo+
Party 1
Serqet
Serqet
l_LTDan_l
Serqet
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
409W - 461L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
2 / 2 / 5
7,143
649
9,876
6,357
1,998
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
10
3 / 4 / 4
7,460
678
6,225
6,206
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
edge 501
Cthulhu
10
2 / 0 / 5
7,865
715
5,990
9,431
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
7,384
671
3,819
9,368
3,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 1 / 1
7,841
713
7,037
10,708
6,014
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
l_LTDan_l
Serqet
9
1 / 5 / 1
6,904
628
6,607
9,994
3,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
7
Kills
6
6
Deaths
7
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
2
5
2.25
L
Scylla
3
4
4
1.25
W
1
1
3
2.5
W
4
1
1
4.5
L
Cthulhu
edge 501
Cthulhu
2
0
5
4.5
W
Serqet
l_LTDan_l
Serqet
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,091
Damage
17,463
21,994
Taken
30,070
10,257
Mitigated
13,526
4,088
Healing
13,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
9,876
4,677
0
0
6,357
1,998
372
1,216
4,903
0
27,825
L
Scylla
6,225
368
0
674
6,206
1,764
220
1,263
4,571
21,657
0
W
3,819
119
6,192
5,965
9,368
3,641
52
4,875
4,317
27,178
0
W
7,037
3,570
0
370
10,708
6,014
0
3,785
6,729
0
36,876
L
Cthulhu
edge 501
Cthulhu
5,990
400
254
3,160
9,431
6,495
0
1,388
7,851
15,022
0
W
Serqet
l_LTDan_l
Serqet
6,607
746
0
1,153
9,994
3,871
0
3,198
6,705
0
19,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,468
Gold Earned
22,129
105
Minions Killed
141
0
Camps Cleared
0
555,042
Distance Traveled
576,342
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,143
649
35
3
0
176,242
3
L
Scylla
7,460
678
46
4
0
181,900
2
W
Hel
7,384
671
63
6
0
185,275
0
W
Apollo
7,841
713
55
5
0
186,701
0
L
Cthulhu
7,865
715
24
2
0
196,900
3
W
Serqet
6,904
628
23
2
0
204,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role