Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
DarkMro
Tiamat
Level 156
God Stats
7W - 14L
1,369 SR
Queue Stats
290W - 378L
1,431 Elo+
Party 3
King Arthur
King Arthur
KuroDachii
King Arthur
Level 89
God Stats
3W - 3L
1,646 SR
Queue Stats
19W - 22L
1,519 Elo+
Party 2
Scylla
Scylla
krlsn97
Scylla
Level 158
God Stats
3W - 2L
1,613 SR
Queue Stats
237W - 290L
1,455 Elo+
Party 3
Neith
Neith
theeyesseetrue
Neith
Level 159
God Stats
104W - 111L
1,500 SR
Queue Stats
404W - 500L
1,429 Elo+
Party 3
Team Averages
Level 133
1,526 SR
1,467 Elo+

VS

Team Averages
Level 99
1,665 SR
1,515 Elo+
Cu Chulainn
Cu Chulainn
Elite_Beast57
Cu Chulainn
Level 60
God Stats
14W - 5L
1,808 SR
Queue Stats
293W - 241L
1,574 Elo+
Solo
Gilgamesh
Gilgamesh
MantisTobogaan
Gilgamesh
Level 128
God Stats
1W - 2L
1,286 SR
Queue Stats
100W - 100L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
marcostepan
Nu Wa
Level 99
God Stats
7W - 5L
1,906 SR
Queue Stats
567W - 564L
1,544 Elo+
Solo
Khepri
Khepri
toasterguyXD
Khepri
Level 107
God Stats
6W - 4L
1,824 SR
Queue Stats
111W - 103L
1,499 Elo+
Party 1
Anhur
Anhur
true_bubblezz
Anhur
Level 99
God Stats
6W - 6L
1,500 SR
Queue Stats
221W - 231L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
7 / 5 / 2
8,000
500
8,560
14,971
7,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
DarkMro
Tiamat
13
1 / 5 / 4
7,513
470
6,289
12,797
6,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
KuroDachii
King Arthur
11
1 / 2 / 0
7,267
454
4,866
11,973
5,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
krlsn97
Scylla
14
3 / 1 / 1
8,261
516
8,761
7,502
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 6
8,220
514
6,599
10,283
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Elite_Beast57
Cu Chulainn
17
3 / 0 / 4
10,354
647
9,368
10,647
6,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
MantisTobogaan
Gilgamesh
16
3 / 3 / 7
9,403
588
8,193
13,227
9,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 1 / 6
9,510
594
7,694
6,212
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
13
2 / 5 / 6
8,185
512
5,563
10,932
8,090
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 5 / 0
9,383
586
8,739
12,780
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
14
Kills
16
16
Deaths
14
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
7
5
2
1.6
L
Tiamat
DarkMro
Tiamat
1
5
4
0.6
W
Cu Chulainn
Elite_Beast57
Cu Chulainn
3
0
4
5
L
King Arthur
KuroDachii
King Arthur
1
2
0
0.5
W
Gilgamesh
MantisTobogaan
Gilgamesh
3
3
7
2.17
L
Scylla
krlsn97
Scylla
3
1
1
3.5
W
2
1
6
5
L
2
3
6
1.67
W
Khepri
2
5
6
1
W
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,075
Damage
39,557
57,526
Taken
53,798
23,410
Mitigated
30,361
13,159
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,560
2,724
0
1,036
14,971
7,120
0
4,410
10,427
0
28,137
L
Tiamat
DarkMro
Tiamat
6,289
948
0
3,850
12,797
6,390
41
2,694
9,957
42,249
0
W
Cu Chulainn
Elite_Beast57
Cu Chulainn
9,368
2,267
0
4,189
10,647
6,561
632
1,656
8,941
8,741
68,090
L
King Arthur
KuroDachii
King Arthur
4,866
918
0
3,217
11,973
5,078
0
1,489
10,368
0
42,158
W
Gilgamesh
MantisTobogaan
Gilgamesh
8,193
2,512
0
1,827
13,227
9,189
0
3,790
9,325
0
76,247
L
Scylla
krlsn97
Scylla
8,761
576
0
1,271
7,502
2,639
0
2,514
4,870
52,928
0
W
7,694
1,358
0
825
6,212
2,439
939
4,384
1,539
71,062
0
L
6,599
2,950
0
3,785
10,283
2,183
713
2,300
7,885
0
44,201
W
Khepri
5,563
300
524
1,652
10,932
8,090
741
3,843
6,987
27,622
0
W
8,739
4,217
123
2,740
12,780
4,082
1,885
824
11,956
0
53,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,261
Gold Earned
46,835
417
Minions Killed
583
0
Camps Cleared
0
1,411,066
Distance Traveled
1,570,379
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,000
500
41
3
0
300,599
0
L
Tiamat
7,513
470
86
5
0
304,962
5
W
Cu Chulainn
10,354
647
172
11
0
324,261
6
L
King Arthur
7,267
454
89
6
0
224,284
3
W
Gilgamesh
9,403
588
125
8
0
338,974
3
L
Scylla
8,261
516
116
7
0
284,850
1
W
Nu Wa
9,510
594
165
10
0
309,405
6
L
Neith
8,220
514
85
5
0
296,371
3
W
Khepri
8,185
512
30
2
0
332,617
0
W
Anhur
9,383
586
91
6
0
265,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role