Player Matchup

Ullr
Ullr
Abel
Ullr
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
417W - 362L
1,664 Elo+
Solo
Chaac
Chaac
GivenBigfoot
Chaac
Level 97
God Stats
1W - 1L
1,451 SR
Queue Stats
15W - 9L
1,403 Elo+
Solo
Merlin
Merlin
LuckToxic
Merlin
Level 124
God Stats
1W - 0L
1,263 SR
Queue Stats
35W - 24L
1,831 Elo+
Solo
Hel
Hel
Support Main739
Hel
Level 143
God Stats
1W - 1L
1,321 SR
Queue Stats
243W - 260L
1,615 Elo+
Solo
Ymir
Ymir
sgtjackson
Ymir
Level 125
God Stats
8W - 5L
1,929 SR
Queue Stats
606W - 556L
1,608 Elo+
Solo
Team Averages
Level 130
1,493 SR
1,624 Elo+

VS

Team Averages
Level 156
1,526 SR
1,567 Elo+
Chaac
Chaac
AmishArcane
Chaac
Level 143
God Stats
0W - 1L
1,280 SR
Queue Stats
101W - 75L
1,561 Elo+
Party 1
Chiron
Chiron
AnIrishPanda
Chiron
Level 160
God Stats
6W - 4L
1,712 SR
Queue Stats
294W - 236L
1,635 Elo+
Party 1
Ne Zha
Ne Zha
DRÀG0N
Ne Zha
Level 160
God Stats
7W - 5L
1,639 SR
Queue Stats
368W - 320L
1,587 Elo+
Party 1
King Arthur
King Arthur
WolfManSam
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Zenslay
Baron Samedi
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Abel
Ullr
18
9 / 4 / 15
11,306
808
24,737
19,184
11,071
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
9 / 3 / 15
11,643
832
18,700
26,658
20,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
LuckToxic
Merlin
19
5 / 2 / 21
11,335
810
23,914
15,064
9,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 2 / 18
9,961
712
9,335
16,345
17,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 5 / 18
9,812
701
8,604
20,405
23,560
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 9
9,187
656
16,287
17,951
21,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
16
6 / 6 / 4
10,368
741
21,914
16,981
7,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
DRÀG0N
Ne Zha
14
0 / 5 / 6
8,130
581
14,784
15,649
13,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

King Arthur
WolfManSam
King Arthur
15
2 / 6 / 7
9,073
648
10,969
26,556
19,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Zenslay
Baron Samedi
17
4 / 5 / 7
10,209
729
18,793
15,365
8,423
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
48
28
Kills
15
16
Deaths
28
87
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ullr
Abel
Ullr
9
4
15
4.13
L
3
6
9
1.25
L
Chiron
6
6
4
1.33
L
Ne Zha
DRÀG0N
Ne Zha
0
5
6
0.6
W
9
3
15
5.5
W
Merlin
LuckToxic
Merlin
5
2
21
7.75
W
3
2
18
6
L
King Arthur
WolfManSam
King Arthur
2
6
7
0.92
L
Baron Samedi
Zenslay
Baron Samedi
4
5
7
1.5
W
2
5
18
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,290
Damage
82,747
97,656
Taken
92,502
81,781
Mitigated
69,933
46,069
Healing
38,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Abel
Ullr
24,737
11,187
1,962
1,191
19,184
11,071
2,800
2,684
16,112
0
38,851
L
16,287
942
0
4,152
17,951
21,534
0
8,215
9,736
0
26,238
L
Chiron
21,914
8,060
1,774
4,009
16,981
7,209
560
6,677
10,304
0
35,450
L
Ne Zha
DRÀG0N
Ne Zha
14,784
2,174
2,698
4,101
15,649
13,229
203
6,194
9,455
0
24,781
W
18,700
2,430
1,383
10,103
26,658
20,380
454
4,048
22,027
0
40,603
W
Merlin
LuckToxic
Merlin
23,914
1,684
1,773
1,768
15,064
9,605
1,225
2,310
12,640
50,154
0
W
9,335
371
17,750
8,972
16,345
17,165
798
2,776
13,387
18,582
0
L
King Arthur
WolfManSam
King Arthur
10,969
974
2,096
7,769
26,556
19,538
235
12,700
13,856
0
19,523
L
Baron Samedi
Zenslay
Baron Samedi
18,793
1,323
7,194
5,169
15,365
8,423
275
8,067
7,298
32,442
0
W
8,604
1,533
593
574
20,405
23,560
190
5,944
13,863
12,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,057
Gold Earned
46,967
146
Minions Killed
124
0
Camps Cleared
0
1,307,900
Distance Traveled
1,194,727
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,306
808
25
2
0
254,112
1
L
Chaac
9,187
656
15
1
0
256,315
0
L
Chiron
10,368
741
41
3
0
225,914
2
L
Ne Zha
8,130
581
12
1
0
268,457
1
W
Chaac
11,643
832
53
4
0
290,921
0
W
Merlin
11,335
810
51
4
0
263,685
0
W
Hel
9,961
712
12
1
0
266,627
3
L
King Arthur
9,073
648
12
1
0
246,564
0
L
Baron Samedi
10,209
729
44
3
0
197,477
0
W
Ymir
9,812
701
5
0
0
232,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role