Player Matchup

Zeus
Zeus
FEAR vMONEY
Zeus
Level 51
God Stats
6W - 7L
1,681 SR
Queue Stats
239W - 224L
1,496 Elo+
Solo
Danzaburou
Danzaburou
Vonatti
Danzaburou
Level 76
God Stats
13W - 6L
1,648 SR
Queue Stats
278W - 263L
1,457 Elo+
Solo
Neith
Neith
kruzakong
Neith
Level 99
God Stats
393W - 398L
1,477 SR
Queue Stats
564W - 554L
1,422 Elo+
Solo
Ares
Ares
lamondschnee
Ares
Level 87
God Stats
3W - 1L
1,727 SR
Queue Stats
284W - 283L
1,461 Elo+
Solo
Loki
Loki
xECHOTANGOx
Loki
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 93L
1,285 Elo+
Solo
Team Averages
Level 87
1,607 SR
1,424 Elo+

VS

Team Averages
Level 90
1,497 SR
1,372 Elo+
Gilgamesh
Gilgamesh
EL_lokotron2414
Gilgamesh
Level 61
God Stats
0W - 4L
1,500 SR
Queue Stats
54W - 74L
1,382 Elo+
Solo
Skadi
Skadi
Lowbdow
Skadi
Level 85
God Stats
36W - 42L
1,213 SR
Queue Stats
80W - 80L
1,066 Elo+
Solo
Agni
Agni
Rjaffer512
Agni
Level 87
God Stats
13W - 18L
1,549 SR
Queue Stats
517W - 473L
1,473 Elo+
Solo
Fenrir
Fenrir
SergioRatton
Fenrir
Level 156
God Stats
3W - 2L
1,661 SR
Queue Stats
56W - 62L
1,539 Elo+
Solo
Sylvanus
Sylvanus
Vandaniel
Sylvanus
Level 62
God Stats
24W - 22L
1,561 SR
Queue Stats
99W - 136L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
9,322
466
4,976
8,609
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
Vonatti
Danzaburou
18
8 / 3 / 3
12,333
617
13,604
13,165
5,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
kruzakong
Neith
20
8 / 0 / 3
12,668
633
17,187
12,005
5,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 4 / 8
10,033
502
7,071
21,600
22,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 2 / 5
10,158
508
5,175
15,786
5,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EL_lokotron2414
Gilgamesh
14
0 / 7 / 3
8,614
431
3,944
12,592
7,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
Lowbdow
Skadi
15
3 / 3 / 2
9,132
457
7,297
10,382
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 1
10,125
506
11,003
11,254
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
4 / 3 / 4
10,024
501
10,171
16,313
10,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
Vandaniel
Sylvanus
14
2 / 6 / 4
8,335
417
8,969
16,228
8,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
23
Kills
13
13
Deaths
23
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
EL_lokotron2414
Gilgamesh
0
7
3
0.21
W
2
4
4
1
L
Skadi
Lowbdow
Skadi
3
3
2
1.33
L
4
4
1
1.13
L
Fenrir
4
3
4
2
L
Sylvanus
Vandaniel
Sylvanus
2
6
4
0.67
W
Danzaburou
Vonatti
Danzaburou
8
3
3
3.17
W
Neith
kruzakong
Neith
8
0
3
9.5
W
2
4
8
1.5
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,013
Damage
41,384
71,165
Taken
66,769
42,224
Mitigated
34,269
18,931
Healing
15,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
EL_lokotron2414
Gilgamesh
3,944
707
0
1,254
12,592
7,562
0
285
12,307
0
46,867
W
4,976
632
0
250
8,609
3,153
864
3,525
4,864
41,234
0
L
Skadi
Lowbdow
Skadi
7,297
2,240
0
868
10,382
3,699
0
2,008
8,374
0
51,273
L
11,003
435
0
2,976
11,254
4,285
0
2,913
7,849
69,965
0
L
Fenrir
10,171
926
0
2,446
16,313
10,447
0
2,742
13,443
0
68,864
L
Sylvanus
Vandaniel
Sylvanus
8,969
3,634
3,001
4,759
16,228
8,276
0
3,451
12,749
37,361
5,955
W
Danzaburou
Vonatti
Danzaburou
13,604
4,940
0
5,575
13,165
5,890
1,825
3,444
9,607
0
85,552
W
Neith
kruzakong
Neith
17,187
5,643
0
2,123
12,005
5,587
5,259
2,300
9,626
0
104,516
W
7,071
575
486
2,845
21,600
22,005
259
6,264
15,216
38,235
0
W
5,175
1,071
0
7,652
15,786
5,589
114
3,151
12,519
0
61,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,514
Gold Earned
46,230
599
Minions Killed
530
0
Camps Cleared
0
1,792,566
Distance Traveled
1,740,024
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,614
431
87
4
0
340,689
3
W
Zeus
9,322
466
90
5
0
345,518
4
L
Skadi
9,132
457
97
5
0
365,008
1
L
Agni
10,125
506
136
7
0
352,848
10
L
Fenrir
10,024
501
136
7
0
386,861
1
L
Sylvanus
8,335
417
74
4
0
294,618
3
W
Danzaburou
12,333
617
165
8
0
347,618
2
W
Neith
12,668
633
190
10
0
358,997
4
W
Ares
10,033
502
51
3
0
326,978
3
W
Loki
10,158
508
103
5
0
413,455
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role