Player Matchup

Nemesis
Nemesis
DigitalAngel312
Nemesis
Level 6
God Stats
0W - 2L
1,306 SR
Queue Stats
7W - 6L
1,280 Elo+
Solo
Jormungandr
Jormungandr
Flxnk--
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 28L
1,224 Elo+
Solo
Merlin
Merlin
Sbullet217
Merlin
Level 27
God Stats
28W - 31L
1,605 SR
Queue Stats
99W - 80L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
X1Aquiles1X
Gilgamesh
Level 29
God Stats
9W - 15L
1,500 SR
Queue Stats
335W - 356L
1,468 Elo+
Solo
Izanami
Izanami
fercho0_sanchez
Izanami
Level 24
God Stats
2W - 3L
1,369 SR
Queue Stats
63W - 72L
1,320 Elo+
Solo
Team Averages
Level 18
1,456 SR
1,358 Elo+

VS

Team Averages
Level 27
1,524 SR
1,309 Elo+
Khepri
Khepri
Ayzhr
Khepri
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 48L
1,304 Elo+
Solo
Izanami
Izanami
Brutal_un_peu
Izanami
Level 25
God Stats
15W - 28L
1,446 SR
Queue Stats
76W - 100L
1,404 Elo+
Solo
Fenrir
Fenrir
Dorito13b
Fenrir
Level 29
God Stats
8W - 6L
1,460 SR
Queue Stats
144W - 172L
1,073 Elo+
Solo
Ah Puch
Ah Puch
soapManztvish
Ah Puch
Level 30
God Stats
3W - 5L
1,721 SR
Queue Stats
227W - 278L
1,366 Elo+
Solo
Xing Tian
Xing Tian
whereisbluesclue
Xing Tian
Level 23
God Stats
6W - 6L
1,491 SR
Queue Stats
139W - 143L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 5
11,595
446
9,698
19,703
8,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Flxnk--
Jormungandr
18
3 / 4 / 3
10,501
404
9,794
21,992
10,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Sbullet217
Merlin
18
2 / 5 / 3
11,495
442
7,638
13,081
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
X1Aquiles1X
Gilgamesh
13
0 / 5 / 0
8,758
337
3,283
13,847
5,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 7 / 5
11,224
432
16,183
17,836
5,736
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ayzhr
Khepri
19
4 / 3 / 10
12,998
500
5,732
15,823
18,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
18
2 / 5 / 8
11,895
458
10,579
17,792
8,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Dorito13b
Fenrir
20
5 / 2 / 6
12,421
478
8,435
21,817
11,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
19
2 / 2 / 9
12,020
462
14,558
13,479
5,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
20
11 / 0 / 4
12,789
492
15,435
18,092
19,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
11
Kills
24
25
Deaths
12
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Khepri
Ayzhr
Khepri
4
3
10
3
W
Izanami
2
5
8
1.2
L
3
4
5
1.38
W
Fenrir
Dorito13b
Fenrir
5
2
6
4
L
Jormungandr
Flxnk--
Jormungandr
3
4
3
1.13
L
Merlin
Sbullet217
Merlin
2
5
3
0.7
L
Gilgamesh
X1Aquiles1X
Gilgamesh
0
5
0
0
L
3
7
5
0.79
W
Ah Puch
2
2
9
3.25
W
Xing Tian
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,596
Damage
54,739
86,459
Taken
87,003
35,918
Mitigated
63,212
19,084
Healing
21,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Ayzhr
Khepri
5,732
467
718
3,673
15,823
18,575
1,287
4,354
11,469
49,472
0
W
Izanami
10,579
6,260
550
5,347
17,792
8,252
3,133
3,676
14,116
0
112,021
L
9,698
4,790
0
6,566
19,703
8,601
0
7,757
11,796
0
80,986
W
Fenrir
Dorito13b
Fenrir
8,435
2,310
0
4,659
21,817
11,725
1,162
4,355
17,462
0
77,011
L
Jormungandr
Flxnk--
Jormungandr
9,794
1,893
0
4,435
21,992
10,656
255
9,561
12,078
46,032
0
L
Merlin
Sbullet217
Merlin
7,638
163
0
3,285
13,081
5,094
6
6,925
6,081
79,494
0
L
Gilgamesh
X1Aquiles1X
Gilgamesh
3,283
402
549
4,244
13,847
5,831
175
3,161
10,586
0
48,201
L
16,183
11,894
0
5
17,836
5,736
403
8,024
9,712
0
59,767
W
Ah Puch
14,558
358
0
5,820
13,479
5,047
1,223
5,054
8,425
68,764
0
W
Xing Tian
15,435
945
0
672
18,092
19,613
1,530
5,431
12,661
61,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,573
Gold Earned
62,123
521
Minions Killed
582
0
Camps Cleared
0
2,124,968
Distance Traveled
2,399,036
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,998
500
91
4
0
495,485
13
W
Izanami
11,895
458
165
6
0
401,281
7
L
Nemesis
11,595
446
145
6
0
489,644
1
W
Fenrir
12,421
478
124
5
0
531,204
2
L
Jormungandr
10,501
404
59
2
0
480,494
2
L
Merlin
11,495
442
148
6
0
431,812
0
L
Gilgamesh
8,758
337
65
3
0
318,625
0
L
Izanami
11,224
432
104
4
0
404,393
2
W
Ah Puch
12,020
462
120
5
0
504,019
0
W
Xing Tian
12,789
492
82
3
0
467,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role