Player Matchup

Nemesis
Nemesis
Amazīng
Nemesis
Level 14
God Stats
8W - 3L
1,773 SR
Queue Stats
161W - 103L
1,717 Elo+
Party 3
Cthulhu
Cthulhu
Doggoftw
Cthulhu
Level 26
God Stats
33W - 33L
1,587 SR
Queue Stats
64W - 64L
1,564 Elo+
Solo
Neith
Neith
Easty08
Neith
Level 24
God Stats
26W - 15L
1,789 SR
Queue Stats
111W - 115L
1,450 Elo+
Party 3
Tyr
Tyr
LeeZe-95-x
Tyr
Level 29
God Stats
9W - 13L
1,436 SR
Queue Stats
53W - 58L
1,508 Elo+
Party 1
Raijin
Raijin
Sosban
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,551 Elo+
Party 1
Team Averages
Level 24
1,617 SR
1,558 Elo+

VS

Team Averages
Level 22
1,569 SR
1,532 Elo+
Anhur
Anhur
Denkan7
Anhur
Level 29
God Stats
2W - 5L
1,353 SR
Queue Stats
82W - 69L
1,586 Elo+
Solo
Scylla
Scylla
Finnus
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 27L
1,510 Elo+
Party 2
Cabrakan
Cabrakan
Njirk
Cabrakan
Level 18
God Stats
9W - 10L
1,588 SR
Queue Stats
26W - 28L
1,459 Elo+
Party 2
Osiris
Osiris
Playoops
Osiris
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 84L
1,596 Elo+
Solo
Serqet
Serqet
leribery123
Serqet
Level 22
God Stats
5W - 2L
1,904 SR
Queue Stats
44W - 29L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Amazīng
Nemesis
16
9 / 7 / 1
10,962
522
14,509
19,063
8,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Doggoftw
Cthulhu
12
2 / 7 / 5
8,370
399
12,326
22,722
15,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Easty08
Neith
15
5 / 7 / 3
9,656
460
9,011
14,544
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 10 / 3
8,454
403
7,386
22,246
15,055
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Sosban
Raijin
16
5 / 9 / 3
10,269
489
11,791
16,661
5,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Denkan7
Anhur
19
9 / 1 / 7
12,131
578
20,009
19,042
8,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Finnus
Scylla
15
4 / 9 / 9
10,478
499
9,372
15,227
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Njirk
Cabrakan
16
4 / 7 / 11
10,141
483
9,700
14,814
10,227
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Osiris
Playoops
Osiris
18
9 / 4 / 11
11,820
563
17,416
19,134
18,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
19
14 / 0 / 7
12,912
615
15,989
16,909
7,118
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
85
21
Kills
40
40
Deaths
21
15
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Amazīng
Nemesis
9
7
1
1.36
W
Anhur
Denkan7
Anhur
9
1
7
12.5
L
Cthulhu
Doggoftw
Cthulhu
2
7
5
0.64
L
Neith
Easty08
Neith
5
7
3
0.93
W
Scylla
Finnus
Scylla
4
9
9
0.94
L
0
10
3
0.15
W
Cabrakan
Njirk
Cabrakan
4
7
11
1.36
W
Osiris
Playoops
Osiris
9
4
11
3.63
L
Raijin
Sosban
Raijin
5
9
3
0.72
W
Serqet
14
0
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,023
Damage
72,486
95,236
Taken
85,126
49,842
Mitigated
48,797
16,181
Healing
24,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Amazīng
Nemesis
14,509
6,704
0
4,014
19,063
8,941
0
3,139
14,524
0
66,891
W
Anhur
Denkan7
Anhur
20,009
14,038
0
12,870
19,042
8,076
496
6,280
12,702
0
102,501
L
Cthulhu
Doggoftw
Cthulhu
12,326
762
324
2,596
22,722
15,669
18
2,885
18,811
37,649
0
L
Neith
Easty08
Neith
9,011
3,966
0
2,872
14,544
4,798
506
3,354
10,934
0
57,408
W
Scylla
Finnus
Scylla
9,372
802
0
2,968
15,227
4,734
698
5,229
9,600
42,439
0
L
7,386
1,201
414
3,238
22,246
15,055
838
4,355
17,727
0
41,403
W
Cabrakan
Njirk
Cabrakan
9,700
1,491
0
1,993
14,814
10,227
0
5,762
8,958
27,775
0
W
Osiris
Playoops
Osiris
17,416
6,229
0
5,105
19,134
18,642
162
4,111
14,849
151
61,995
L
Raijin
Sosban
Raijin
11,791
735
140
2,583
16,661
5,379
0
4,860
11,405
56,602
0
W
Serqet
15,989
4,498
0
1,886
16,909
7,118
0
4,865
11,847
0
87,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,711
Gold Earned
57,482
408
Minions Killed
460
0
Camps Cleared
0
1,837,976
Distance Traveled
1,963,466
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,962
522
123
6
0
382,421
3
W
Anhur
12,131
578
128
6
0
357,555
2
L
Cthulhu
8,370
399
53
3
0
386,281
3
L
Neith
9,656
460
97
5
0
339,569
0
W
Scylla
10,478
499
77
4
0
361,354
5
L
Tyr
8,454
403
49
2
0
371,020
1
W
Cabrakan
10,141
483
25
1
0
367,054
0
W
Osiris
11,820
563
89
4
0
399,877
2
L
Raijin
10,269
489
86
4
0
358,685
5
W
Serqet
12,912
615
141
7
0
477,626
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role