Player Matchup

Amaterasu
Amaterasu
BravoMX55
Amaterasu
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 5L
1,662 Elo+
Solo
Zhong Kui
Zhong Kui
Grimfools
Zhong Kui
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
90W - 87L
1,447 Elo+
Solo
Bakasura
Bakasura
JustMikeTbh
Bakasura
Level 4
God Stats
1W - 3L
1,376 SR
Queue Stats
2W - 6L
1,284 Elo+
Solo
Neith
Neith
Marh99
Neith
Level 17
God Stats
18W - 12L
1,611 SR
Queue Stats
22W - 20L
1,557 Elo+
Solo
Horus
Horus
unobtainablelD
Horus
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,497 SR
1,490 Elo+

VS

Team Averages
Level 22
1,497 SR
1,530 Elo+
Ra
Ra
Apollex24
Ra
Level 21
God Stats
3W - 4L
1,439 SR
Queue Stats
125W - 110L
1,453 Elo+
Solo
Tiamat
Tiamat
GunnarCy
Tiamat
Level 24
God Stats
5W - 5L
1,494 SR
Queue Stats
90W - 77L
1,597 Elo+
Solo
Tsukuyomi
Tsukuyomi
JD500PRO
Tsukuyomi
Level 28
God Stats
2W - 3L
1,239 SR
Queue Stats
86W - 99L
1,452 Elo+
Solo
Artemis
Artemis
Maraschinos
Artemis
Level 29
God Stats
114W - 88L
1,546 SR
Queue Stats
170W - 147L
1,582 Elo+
Solo
Bacchus
Bacchus
shadowsoldier7
Bacchus
Level 8
God Stats
2W - 0L
1,765 SR
Queue Stats
15W - 6L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BravoMX55
Amaterasu
17
2 / 3 / 4
10,777
513
7,636
20,662
15,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Grimfools
Zhong Kui
16
4 / 6 / 6
10,446
497
13,720
22,667
13,588
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
JustMikeTbh
Bakasura
15
3 / 6 / 3
9,672
461
6,764
17,759
7,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
Marh99
Neith
17
7 / 5 / 3
11,487
547
13,729
16,041
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 6
8,493
404
7,348
19,266
13,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 5
10,838
516
13,439
11,130
4,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
GunnarCy
Tiamat
19
9 / 4 / 9
12,597
600
21,275
16,697
12,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
JD500PRO
Tsukuyomi
17
7 / 3 / 9
11,387
542
14,010
15,436
9,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
Maraschinos
Artemis
18
7 / 1 / 6
11,688
557
17,062
14,242
5,642
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 1
9,299
443
5,282
11,482
12,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
54
17
Kills
24
24
Deaths
17
22
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
5
5
0.5
L
Amaterasu
BravoMX55
Amaterasu
2
3
4
1.33
L
Zhong Kui
Grimfools
Zhong Kui
4
6
6
1.17
W
Tiamat
GunnarCy
Tiamat
9
4
9
3.38
W
Tsukuyomi
JD500PRO
Tsukuyomi
7
3
9
3.83
L
Bakasura
JustMikeTbh
Bakasura
3
6
3
0.75
W
Artemis
Maraschinos
Artemis
7
1
6
10
L
Neith
Marh99
Neith
7
5
3
1.7
W
1
4
1
0.38
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,197
Damage
71,068
96,395
Taken
68,987
56,201
Mitigated
44,954
26,478
Healing
28,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,439
1,271
723
2,820
11,130
4,558
1,687
1,920
8,986
75,147
0
L
Amaterasu
BravoMX55
Amaterasu
7,636
3,264
0
5,710
20,662
15,596
0
6,577
13,660
0
63,668
L
Zhong Kui
Grimfools
Zhong Kui
13,720
577
0
8,002
22,667
13,588
0
8,215
13,848
70,615
0
W
Tiamat
GunnarCy
Tiamat
21,275
3,212
158
8,592
16,697
12,671
1,522
4,267
12,019
83,405
0
W
Tsukuyomi
JD500PRO
Tsukuyomi
14,010
4,618
0
5,427
15,436
9,714
2,058
3,095
12,341
0
66,088
L
Bakasura
JustMikeTbh
Bakasura
6,764
4,130
0
4,714
17,759
7,780
0
8,077
9,292
0
41,122
W
Artemis
Maraschinos
Artemis
17,062
9,466
0
8,664
14,242
5,642
4,814
3,568
10,502
0
75,330
L
Neith
Marh99
Neith
13,729
6,304
0
4,831
16,041
5,587
1,150
6,181
9,754
0
54,357
W
5,282
723
0
1,731
11,482
12,369
912
870
10,116
26,357
0
L
7,348
2,961
1,126
2,095
19,266
13,650
0
9,007
9,845
0
31,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,875
Gold Earned
55,809
465
Minions Killed
572
0
Camps Cleared
0
1,967,756
Distance Traveled
1,892,191
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,838
516
139
7
0
353,697
3
L
Amaterasu
10,777
513
125
6
0
416,853
2
L
Zhong Kui
10,446
497
100
5
0
393,347
8
W
Tiamat
12,597
600
158
8
0
358,197
3
W
Tsukuyomi
11,387
542
113
5
0
459,290
5
L
Bakasura
9,672
461
88
4
0
403,664
1
W
Artemis
11,688
557
115
5
0
374,455
12
L
Neith
11,487
547
100
5
0
321,383
0
W
Bacchus
9,299
443
47
2
0
346,552
1
L
Horus
8,493
404
52
2
0
432,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role