Player Matchup

Heimdallr
Heimdallr
Masters
Luxeriøn
Heimdallr
Masters
Level 160
God Stats
3W - 3L
1,619 SR
Queue Stats
314W - 248L
2,726 MMR
Solo
Ne Zha
Ne Zha
Masters
Masero94
Ne Zha
Masters
Level 152
God Stats
9W - 5L
1,954 SR
Queue Stats
215W - 187L
2,378 MMR
Party 1
Thoth
Thoth
Diamond II
MyNameis-Thom
Thoth
Diamond II
Level 143
God Stats
2W - 3L
1,705 SR
Queue Stats
161W - 142L
2,391 MMR
Solo
Kuzenbo
Kuzenbo
Masters
Xtraision
Kuzenbo
Masters
Level 87
God Stats
6W - 3L
1,969 SR
Queue Stats
216W - 204L
2,354 MMR
Party 1
Hel
Hel
Diamond I
oBunks_
Hel
Diamond I
Level 116
God Stats
12W - 14L
1,590 SR
Queue Stats
81W - 62L
2,528 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,767 SR
2,476 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,683 SR
2,282 MMR
He Bo
He Bo
Masters
 
He Bo
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond II
LassKrachen98
King Arthur
Diamond II
Level 159
God Stats
22W - 18L
1,785 SR
Queue Stats
273W - 257L
2,411 MMR
Solo
Apollo
Apollo
Masters
OhMyJhox
Apollo
Masters
Level 158
God Stats
23W - 24L
1,849 SR
Queue Stats
493W - 426L
2,751 MMR
Solo
Sobek
Sobek
Diamond I
V__Loki__V
Sobek
Diamond I
Level 83
God Stats
3W - 4L
1,739 SR
Queue Stats
591W - 578L
2,403 MMR
Solo
Anhur
Anhur
Masters
tantor99
Anhur
Masters
Level 150
God Stats
16W - 19L
1,541 SR
Queue Stats
533W - 523L
2,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Luxeriøn
Heimdallr
20
8 / 0 / 5
16,761
621
21,414
18,705
10,239
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
Masero94
Ne Zha
20
7 / 1 / 7
15,977
592
16,805
18,051
13,493
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
2 / 0 / 9
16,437
609
14,142
7,909
3,296
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Xtraision
Kuzenbo
18
1 / 2 / 7
13,667
506
12,946
24,122
39,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hel
20
2 / 2 / 4
14,867
551
16,993
16,477
17,242
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetTiamatAthenaTsukuyomiGuan Yu

VS

Bans
NemesisFenrirKhepriSun WukongGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
1 / 6 / 1
11,486
425
14,860
15,382
5,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
LassKrachen98
King Arthur
20
3 / 3 / 2
13,084
485
12,217
33,648
32,332
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apollo
OhMyJhox
Apollo
19
1 / 5 / 3
11,864
439
6,306
17,859
6,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
16
0 / 3 / 3
10,396
385
5,166
23,805
24,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
tantor99
Anhur
20
0 / 3 / 1
13,260
491
7,816
21,411
7,831
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
20
Kills
5
5
Deaths
20
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
1
0.25
L
King Arthur
LassKrachen98
King Arthur
3
3
2
1.33
W
Heimdallr
Luxeriøn
Heimdallr
8
0
5
10.5
W
Ne Zha
Masero94
Ne Zha
7
1
7
10.5
W
2
0
9
6.5
L
Apollo
OhMyJhox
Apollo
1
5
3
0.5
L
Sobek
0
3
3
0.5
W
Kuzenbo
Xtraision
Kuzenbo
1
2
7
2.25
W
Hel
2
2
4
2
L
Anhur
tantor99
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,300
Damage
46,365
85,264
Taken
112,105
83,465
Mitigated
77,629
49,751
Healing
27,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
14,860
410
315
2,891
15,382
5,763
0
6,090
9,240
100,927
0
L
King Arthur
LassKrachen98
King Arthur
12,217
1,228
0
10,487
33,648
32,332
0
13,126
20,479
0
98,672
W
Heimdallr
Luxeriøn
Heimdallr
21,414
15,499
0
10,313
18,705
10,239
7,654
6,900
11,805
0
173,735
W
Ne Zha
Masero94
Ne Zha
16,805
5,365
0
10,924
18,051
13,493
817
3,127
14,924
0
128,877
W
14,142
373
218
4,239
7,909
3,296
1,628
1,969
5,940
129,683
0
L
Apollo
OhMyJhox
Apollo
6,306
4,170
0
3,301
17,859
6,932
66
4,261
13,550
0
118,066
L
Sobek
5,166
265
0
5,719
23,805
24,771
0
9,875
13,828
29,339
0
W
Kuzenbo
Xtraision
Kuzenbo
12,946
3,326
0
5,235
24,122
39,195
201
6,901
17,221
45,408
0
W
Hel
16,993
1,404
7,089
11,733
16,477
17,242
865
2,466
14,011
96,137
0
L
Anhur
tantor99
Anhur
7,816
4,182
0
5,262
21,411
7,831
3,554
10,218
10,927
0
108,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,709
Gold Earned
60,090
824
Minions Killed
822
0
Camps Cleared
0
2,690,131
Distance Traveled
2,680,574
29
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,486
425
197
7
0
498,916
3
L
King Arthur
13,084
485
186
7
0
533,017
11
W
Heimdallr
16,761
621
241
9
0
520,860
2
W
Ne Zha
15,977
592
156
6
0
605,957
7
W
Thoth
16,437
609
224
8
0
519,558
8
L
Apollo
11,864
439
186
7
0
624,448
8
L
Sobek
10,396
385
34
1
0
553,509
5
W
Kuzenbo
13,667
506
41
2
0
524,806
6
W
Hel
14,867
551
162
6
0
518,950
6
L
Anhur
13,260
491
219
8
0
470,684
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role