Player Matchup

King Arthur
King Arthur
Claw_Juampi
King Arthur
Level 56
God Stats
13W - 4L
1,719 SR
Queue Stats
111W - 79L
1,522 Elo+
Solo
Hachiman
Hachiman
JuanElNino
Hachiman
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,551 Elo+
Party 1
Fenrir
Fenrir
Puckefase
Fenrir
Level 125
God Stats
2W - 3L
1,282 SR
Queue Stats
132W - 103L
1,555 Elo+
Party 1
Kukulkan
Kukulkan
XxEduardoTheKill
Kukulkan
Level 83
God Stats
9W - 3L
1,708 SR
Queue Stats
734W - 722L
1,455 Elo+
Solo
Camazotz
Camazotz
usuimottaki
Camazotz
Level 131
God Stats
15W - 11L
1,379 SR
Queue Stats
472W - 500L
1,496 Elo+
Solo
Team Averages
Level 82
1,518 SR
1,516 Elo+

VS

Team Averages
Level 46
1,500 SR
1,338 Elo+
Danzaburou
Danzaburou
Laritcha
Danzaburou
Level 29
God Stats
5W - 8L
1,432 SR
Queue Stats
64W - 63L
1,356 Elo+
Party 2
Hun Batz
Hun Batz
LeoGNR12
Hun Batz
Level 89
God Stats
3W - 4L
1,406 SR
Queue Stats
42W - 47L
1,399 Elo+
Party 2
Achilles
Achilles
Migowsky
Achilles
Level 44
God Stats
4W - 9L
1,791 SR
Queue Stats
15W - 20L
1,231 Elo+
Party 2
Ra
Ra
Pehpman
Ra
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
martin_kuz1999
Ymir
Level 34
God Stats
6W - 6L
1,369 SR
Queue Stats
10W - 17L
1,203 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Claw_Juampi
King Arthur
17
9 / 1 / 8
10,555
621
12,652
17,967
13,515
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
JuanElNino
Hachiman
16
6 / 1 / 10
10,054
591
8,195
7,377
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Puckefase
Fenrir
16
8 / 1 / 6
10,027
590
12,309
11,028
7,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 2 / 5
10,009
589
11,413
6,814
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
usuimottaki
Camazotz
16
5 / 2 / 3
9,565
563
6,198
16,025
5,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Laritcha
Danzaburou
11
0 / 7 / 4
7,498
441
3,243
10,677
3,263
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
LeoGNR12
Hun Batz
14
3 / 5 / 1
8,894
523
4,066
15,018
6,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Achilles
Migowsky
Achilles
12
1 / 7 / 0
7,285
429
5,931
14,344
8,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 6 / 3
8,335
490
6,379
10,130
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 8 / 3
7,541
444
2,136
13,480
8,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
33
Kills
7
7
Deaths
33
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Claw_Juampi
King Arthur
9
1
8
13
W
Hachiman
JuanElNino
Hachiman
6
1
10
11
L
Danzaburou
Laritcha
Danzaburou
0
7
4
0.29
L
Hun Batz
LeoGNR12
Hun Batz
3
5
1
0.7
L
Achilles
Migowsky
Achilles
1
7
0
0.14
L
2
6
3
0.58
W
Fenrir
Puckefase
Fenrir
8
1
6
11
W
5
2
5
3.75
L
1
8
3
0.31
W
Camazotz
usuimottaki
Camazotz
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,767
Damage
21,755
59,211
Taken
63,649
32,250
Mitigated
29,582
23,544
Healing
11,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Claw_Juampi
King Arthur
12,652
1,299
0
6,040
17,967
13,515
56
1,441
16,103
0
59,793
W
Hachiman
JuanElNino
Hachiman
8,195
4,991
0
2,654
7,377
2,743
2,734
922
6,347
0
58,464
L
Danzaburou
Laritcha
Danzaburou
3,243
1,643
0
1,374
10,677
3,263
0
407
10,230
0
30,758
L
Hun Batz
LeoGNR12
Hun Batz
4,066
251
0
2,585
15,018
6,366
0
3,245
11,541
0
35,811
L
Achilles
Migowsky
Achilles
5,931
1,097
0
2,916
14,344
8,208
402
2,802
11,432
0
32,785
L
6,379
643
131
2,823
10,130
3,539
0
2,344
7,600
36,682
0
W
Fenrir
Puckefase
Fenrir
12,309
3,460
344
3,791
11,028
7,407
681
1,901
9,033
0
58,040
W
11,413
1,352
0
536
6,814
2,749
130
1,389
5,088
66,757
0
L
2,136
204
231
1,269
13,480
8,206
0
1,974
11,433
19,452
0
W
Camazotz
usuimottaki
Camazotz
6,198
909
0
10,179
16,025
5,836
0
2,028
13,686
0
65,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,210
Gold Earned
39,553
528
Minions Killed
294
0
Camps Cleared
0
1,742,222
Distance Traveled
1,604,838
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,555
621
95
6
0
339,317
4
W
Hachiman
10,054
591
109
6
0
348,551
2
L
Danzaburou
7,498
441
63
4
0
298,563
4
L
Hun Batz
8,894
523
79
5
0
365,393
1
L
Achilles
7,285
429
57
3
0
311,666
1
L
Ra
8,335
490
60
4
0
309,818
5
W
Fenrir
10,027
590
78
5
0
354,905
6
W
Kukulkan
10,009
589
128
8
0
333,403
1
L
Ymir
7,541
444
35
2
0
319,398
2
W
Camazotz
9,565
563
118
7
0
366,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role