Player Matchup

Thor
Thor
CreasedBlackAF1s
Thor
Level 25
God Stats
0W - 2L
1,336 SR
Queue Stats
55W - 59L
1,528 Elo+
Solo
Bellona
Bellona
Ponchismes
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,367 Elo+
Solo
Kukulkan
Kukulkan
RatSmacker
Kukulkan
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 120L
1,342 Elo+
Solo
Kumbhakarna
Kumbhakarna
TW-DEATHSTROKE
Kumbhakarna
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,690 Elo+
Party 1
Heimdallr
Heimdallr
ppgang123
Heimdallr
Level 25
God Stats
0W - 7L
1,242 SR
Queue Stats
119W - 136L
1,651 Elo+
Party 1
Team Averages
Level 19
1,416 SR
1,516 Elo+

VS

Team Averages
Level 16
1,597 SR
1,627 Elo+
Chaac
Chaac
GorroTheGreat1
Chaac
Level 18
God Stats
4W - 1L
1,705 SR
Queue Stats
52W - 40L
1,566 Elo+
Party 2
Cthulhu
Cthulhu
NotTorro
Cthulhu
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 2L
1,816 Elo+
Party 2
Janus
Janus
TORROTHEGREAT
Janus
Level 28
God Stats
8W - 4L
1,827 SR
Queue Stats
129W - 104L
1,665 Elo+
Party 2
Fenrir
Fenrir
TorroSux
Fenrir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 12L
1,607 Elo+
Party 2
Neith
Neith
dirtiestprince
Neith
Level 27
God Stats
15W - 19L
1,455 SR
Queue Stats
99W - 102L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
7,590
542
6,980
11,306
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Ponchismes
Bellona
13
3 / 3 / 0
7,242
517
5,682
9,070
6,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
RatSmacker
Kukulkan
8
0 / 4 / 0
5,393
385
761
4,248
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
TW-DEATHSTROKE
Kumbhakarna
9
4 / 5 / 4
6,742
482
2,822
14,300
10,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
ppgang123
Heimdallr
14
5 / 5 / 6
8,735
624
7,571
12,281
4,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,325
523
4,022
9,392
8,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
NotTorro
Cthulhu
9
0 / 6 / 6
6,329
452
7,654
10,136
7,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
9 / 1 / 3
9,676
691
11,612
6,527
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
TorroSux
Fenrir
15
7 / 2 / 3
8,899
636
8,721
10,353
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 3 / 7
8,606
615
7,317
6,878
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
15
Kills
21
21
Deaths
15
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
1
3
2
0.67
W
Cthulhu
NotTorro
Cthulhu
0
6
6
0.5
L
Bellona
Ponchismes
Bellona
3
3
0
1
L
Kukulkan
RatSmacker
Kukulkan
0
4
0
0
W
9
1
3
10.5
L
Kumbhakarna
TW-DEATHSTROKE
Kumbhakarna
4
5
4
1.2
W
Fenrir
TorroSux
Fenrir
7
2
3
4.25
W
4
3
7
2.5
L
Heimdallr
ppgang123
Heimdallr
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,816
Damage
39,326
51,205
Taken
43,286
27,623
Mitigated
25,037
9,239
Healing
10,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,980
3,044
0
2,216
11,306
4,536
0
3,202
7,902
0
40,685
W
4,022
1,366
0
1,438
9,392
8,641
356
0
9,392
0
26,883
W
Cthulhu
NotTorro
Cthulhu
7,654
1,220
52
903
10,136
7,987
414
1,590
8,545
23,209
0
L
Bellona
Ponchismes
Bellona
5,682
1,589
0
1,411
9,070
6,522
528
0
8,720
0
29,367
L
Kukulkan
RatSmacker
Kukulkan
761
151
0
520
4,248
1,442
0
2,267
1,781
16,844
0
W
11,612
448
0
1,784
6,527
2,301
176
523
5,928
63,929
0
L
Kumbhakarna
TW-DEATHSTROKE
Kumbhakarna
2,822
705
0
2,134
14,300
10,764
0
6,384
7,402
9,590
0
W
Fenrir
TorroSux
Fenrir
8,721
2,353
0
4,617
10,353
4,068
0
464
9,889
0
54,774
W
7,317
3,154
0
1,794
6,878
2,040
2,775
890
5,948
0
38,389
L
Heimdallr
ppgang123
Heimdallr
7,571
3,939
0
2,958
12,281
4,359
0
6,184
5,784
0
35,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,702
Gold Earned
40,835
262
Minions Killed
366
0
Camps Cleared
0
1,207,536
Distance Traveled
1,331,517
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,590
542
89
6
0
288,108
1
W
Chaac
7,325
523
44
3
0
205,985
0
W
Cthulhu
6,329
452
27
2
0
291,260
2
L
Bellona
7,242
517
60
4
0
245,958
2
L
Kukulkan
5,393
385
32
2
0
166,037
2
W
Janus
9,676
691
126
9
0
302,731
0
L
Kumbhakarna
6,742
482
12
1
0
270,192
0
W
Fenrir
8,899
636
95
7
0
280,001
0
W
Neith
8,606
615
74
5
0
251,540
0
L
Heimdallr
8,735
624
69
5
0
237,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role