Player Matchup

Artio
Artio
SV GHOST2004
Artio
Level 85
God Stats
29W - 17L
1,570 SR
Queue Stats
69W - 52L
1,544 Elo+
Party 2
Kukulkan
Kukulkan
Zvollt
Kukulkan
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 40L
1,500 Elo+
Party 2
Loki
Loki
deafstralk
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
mclrams
Scylla
Level 28
God Stats
5W - 3L
1,510 SR
Queue Stats
191W - 195L
1,460 Elo+
Solo
Artemis
Artemis
zDudi
Artemis
Level 28
God Stats
3W - 1L
1,741 SR
Queue Stats
10W - 12L
1,327 Elo+
Solo
Team Averages
Level 35
1,564 SR
1,466 Elo+

VS

Team Averages
Level 17
1,515 SR
1,523 Elo+
Nox
Nox
AuroraQueenbr
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BrJevilDaOkeyBr
Fenrir
Level 7
God Stats
6W - 7L
1,429 SR
Queue Stats
49W - 38L
1,579 Elo+
Solo
Hachiman
Hachiman
CristiEnd
Hachiman
Level 6
God Stats
1W - 1L
1,760 SR
Queue Stats
6W - 10L
1,702 Elo+
Solo
Cernunnos
Cernunnos
Klaussif
Cernunnos
Level 24
God Stats
24W - 33L
1,376 SR
Queue Stats
157W - 275L
1,360 Elo+
Party 1
Yemoja
Yemoja
jwcjoebestt
Yemoja
Level 20
God Stats
8W - 8L
1,509 SR
Queue Stats
237W - 268L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 5 / 23
13,758
1,251
17,960
23,296
28,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
Zvollt
Kukulkan
19
5 / 1 / 26
12,030
1,094
19,551
7,363
3,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
12 / 4 / 16
12,687
1,153
18,045
11,149
5,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
mclrams
Scylla
19
7 / 1 / 15
12,575
1,143
13,662
7,738
2,847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
zDudi
Artemis
19
6 / 0 / 17
11,132
1,012
13,295
6,538
2,907
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

242

VS

Team 2 Tickets

45

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 13 / 9
9,909
901
5,809
21,365
8,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 5 / 2
12,211
1,110
10,098
13,160
5,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hachiman
CristiEnd
Hachiman
16
0 / 4 / 6
10,019
911
9,377
16,706
5,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
Klaussif
Cernunnos
16
3 / 13 / 7
10,599
964
9,544
20,838
7,024
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
16
0 / 7 / 8
9,725
884
11,947
15,501
5,544
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
43
42
Kills
11
11
Deaths
42
97
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
13
9
0.35
L
8
5
2
1.8
L
Hachiman
CristiEnd
Hachiman
0
4
6
0.75
L
Cernunnos
Klaussif
Cernunnos
3
13
7
0.5
W
12
5
23
4.7
W
Kukulkan
Zvollt
Kukulkan
5
1
26
18
W
12
4
16
5
L
Yemoja
0
7
8
0.57
W
Scylla
mclrams
Scylla
7
1
15
14.5
W
Artemis
zDudi
Artemis
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,513
Damage
46,775
56,084
Taken
87,570
42,813
Mitigated
32,887
13,289
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,809
968
0
0
21,365
8,654
0
9,652
11,713
15,947
0
L
10,098
1,632
0
130
13,160
5,955
0
8,377
4,783
0
17,398
L
Hachiman
CristiEnd
Hachiman
9,377
6,049
0
1,522
16,706
5,710
0
9,993
6,713
0
46,775
L
Cernunnos
Klaussif
Cernunnos
9,544
4,960
0
801
20,838
7,024
0
13,441
7,397
0
26,657
W
17,960
1,238
3,397
6,335
23,296
28,872
0
5,660
16,508
27,811
0
W
Kukulkan
Zvollt
Kukulkan
19,551
1,109
0
0
7,363
3,131
0
3,502
3,861
38,029
0
W
18,045
5,635
0
562
11,149
5,056
0
2,545
8,604
0
43,905
L
Yemoja
11,947
3,410
2,937
669
15,501
5,544
0
9,710
5,791
30,249
0
W
Scylla
mclrams
Scylla
13,662
1,495
0
220
7,738
2,847
0
3,103
4,635
36,309
0
W
Artemis
zDudi
Artemis
13,295
8,701
1,469
1,306
6,538
2,907
0
2,946
3,592
0
30,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,182
Gold Earned
52,463
189
Minions Killed
179
14
Camps Cleared
3
1,086,073
Distance Traveled
925,194
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,909
901
21
2
0
190,069
0
L
Fenrir
12,211
1,110
14
1
1
240,239
0
L
Hachiman
10,019
911
79
7
1
202,416
0
L
Cernunnos
10,599
964
34
3
1
159,995
0
W
Artio
13,758
1,251
12
1
2
226,443
0
W
Kukulkan
12,030
1,094
54
5
0
216,701
0
W
Loki
12,687
1,153
41
4
6
220,714
0
L
Yemoja
9,725
884
31
3
0
132,475
1
W
Scylla
12,575
1,143
43
4
5
220,457
4
W
Artemis
11,132
1,012
39
4
1
201,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role