Player Matchup

Da Ji
Da Ji
Aerozepplen
Da Ji
Level 8
God Stats
1W - 2L
1,261 SR
Queue Stats
9W - 10L
1,272 Elo+
Party 3
Ganesha
Ganesha
Kunafa
Ganesha
Level 44
God Stats
4W - 1L
1,490 SR
Queue Stats
24W - 29L
1,328 Elo+
Party 3
Amaterasu
Amaterasu
MayurisBankai
Amaterasu
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Moudii
Izanami
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,330 Elo+
Party 3
Tiamat
Tiamat
xxXbrainXxx
Tiamat
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 40L
1,397 Elo+
Party 3
Team Averages
Level 20
1,450 SR
1,365 Elo+

VS

Team Averages
Level 33
1,410 SR
1,376 Elo+
Neith
Neith
DMITRIYPUSHKIN
Neith
Level 18
God Stats
19W - 32L
1,496 SR
Queue Stats
64W - 105L
1,319 Elo+
Party 1
Tyr
Tyr
Damager12
Tyr
Level 44
God Stats
6W - 26L
1,261 SR
Queue Stats
196W - 229L
1,316 Elo+
Party 1
Ares
Ares
Oddpaper
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
Tblkavka
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
WaZZe
Anubis
Level 101
God Stats
1W - 8L
1,291 SR
Queue Stats
1W - 8L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 3 / 2
8,722
545
6,690
9,096
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Kunafa
Ganesha
13
1 / 1 / 18
9,285
580
7,555
10,024
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
MayurisBankai
Amaterasu
13
4 / 1 / 4
8,548
534
4,400
9,704
5,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Moudii
Izanami
14
13 / 3 / 1
9,469
592
10,513
9,394
3,341
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
14
3 / 1 / 4
8,817
551
7,724
6,864
3,177
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 7 / 0
4,959
310
392
5,870
958
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 3 / 1
8,978
561
9,325
13,766
5,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
9
0 / 8 / 2
6,709
419
3,435
11,424
5,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Tblkavka
Fenrir
11
0 / 6 / 0
6,566
410
1,914
11,716
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
WaZZe
Anubis
10
2 / 9 / 0
7,013
438
7,946
10,160
3,732
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
31
Kills
8
9
Deaths
33
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
3
2
3.67
L
0
7
0
0
L
6
3
1
2.17
W
Ganesha
Kunafa
Ganesha
1
1
18
10
W
Amaterasu
MayurisBankai
Amaterasu
4
1
4
6
W
Izanami
Moudii
Izanami
13
3
1
4.5
L
Ares
0
8
2
0.13
L
Fenrir
Tblkavka
Fenrir
0
6
0
0
L
Anubis
WaZZe
Anubis
2
9
0
0.22
W
Tiamat
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,882
Damage
23,012
45,082
Taken
52,936
20,732
Mitigated
19,181
16,399
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,690
2,030
0
2,543
9,096
3,271
0
325
8,771
0
38,651
L
392
82
123
301
5,870
958
0
1,725
4,145
0
5,133
L
9,325
477
0
2,084
13,766
5,347
0
3,858
9,908
0
29,265
W
Ganesha
Kunafa
Ganesha
7,555
1,115
465
3,457
10,024
5,901
1,047
4,854
5,170
26,586
0
W
Amaterasu
MayurisBankai
Amaterasu
4,400
2,282
0
4,317
9,704
5,042
855
735
8,969
0
21,215
W
Izanami
Moudii
Izanami
10,513
7,306
0
2,246
9,394
3,341
6,461
3,432
5,962
0
53,947
L
Ares
3,435
956
0
2,174
11,424
5,645
0
4,244
7,180
8,109
0
L
Fenrir
Tblkavka
Fenrir
1,914
581
27
4,148
11,716
3,499
0
1,158
10,558
0
36,330
L
Anubis
WaZZe
Anubis
7,946
798
0
1,532
10,160
3,732
0
4,294
5,866
37,288
0
W
Tiamat
7,724
918
0
3,371
6,864
3,177
1,115
2,035
4,829
55,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,841
Gold Earned
34,225
368
Minions Killed
206
0
Camps Cleared
0
1,530,521
Distance Traveled
1,179,146
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,722
545
78
5
0
302,464
0
L
Neith
4,959
310
13
1
0
119,606
0
L
Tyr
8,978
561
57
4
0
334,513
0
W
Ganesha
9,285
580
6
0
0
355,183
1
W
Amaterasu
8,548
534
59
4
0
302,259
0
W
Izanami
9,469
592
123
8
0
270,643
3
L
Ares
6,709
419
6
0
0
253,018
1
L
Fenrir
6,566
410
65
4
0
251,855
1
L
Anubis
7,013
438
65
4
0
220,154
0
W
Tiamat
8,817
551
102
6
0
299,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role