Player Matchup

Serqet
Serqet
GenusPenumbra
Serqet
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
543W - 547L
1,438 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LordOfMud1
Ah Muzen Cab
Level 117
God Stats
17W - 14L
1,682 SR
Queue Stats
616W - 613L
1,448 Elo+
Party 1
Janus
Janus
NCKScairp
Janus
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 40L
1,342 Elo+
Party 3
Artio
Artio
NCVille
Artio
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 46L
1,205 Elo+
Party 3
Guan Yu
Guan Yu
de boterhamshow
Guan Yu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 136L
1,500 Elo+
Solo
Team Averages
Level 66
1,536 SR
1,387 Elo+

VS

Team Averages
Level 86
1,522 SR
1,444 Elo+
Hera
Hera
DieFernweh
Hera
Level 129
God Stats
3W - 1L
1,561 SR
Queue Stats
95W - 92L
1,447 Elo+
Party 2
Nox
Nox
DrakenHardt
Nox
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
Highsam
Cthulhu
Level 143
God Stats
9W - 2L
1,717 SR
Queue Stats
341W - 319L
1,459 Elo+
Solo
Hel
Hel
KASASINN
Hel
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,381 Elo+
Party 2
Anhur
Anhur
Usey49
Anhur
Level 69
God Stats
2W - 2L
1,333 SR
Queue Stats
75W - 72L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 8
7,624
586
3,532
14,238
5,835
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
LordOfMud1
Ah Muzen Cab
20
10 / 6 / 1
11,065
851
29,748
18,086
8,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
NCKScairp
Janus
11
0 / 11 / 5
7,511
578
9,305
13,503
5,764
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
NCVille
Artio
15
2 / 6 / 7
8,526
656
5,615
19,588
22,989
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 6 / 9
9,053
696
9,752
18,811
19,975
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 19
12,149
935
18,581
9,860
4,799
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 4 / 23
10,507
808
12,926
13,019
6,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Highsam
Cthulhu
17
2 / 4 / 24
11,094
853
16,369
19,650
25,753
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 2 / 23
10,275
790
11,105
15,945
10,585
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
Usey49
Anhur
17
7 / 3 / 24
10,864
836
16,537
15,216
6,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
150
14
Kills
37
37
Deaths
14
30
Assists
113
Player
Kills
Deaths
Assists
KDA
W
15
1
19
24.5
W
8
4
23
4.88
L
0
8
8
0.5
W
Cthulhu
Highsam
Cthulhu
2
4
24
3.5
W
5
2
23
8.25
L
Ah Muzen Cab
LordOfMud1
Ah Muzen Cab
10
6
1
1.75
L
Janus
NCKScairp
Janus
0
11
5
0.23
L
Artio
NCVille
Artio
2
6
7
0.92
W
Anhur
Usey49
Anhur
7
3
24
6.33
L
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,952
Damage
75,518
84,226
Taken
73,690
62,663
Mitigated
54,091
29,912
Healing
40,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,581
4,494
242
1,614
9,860
4,799
1,299
1,929
7,931
35,541
0
W
12,926
971
1,637
1,891
13,019
6,339
686
1,985
10,728
18,750
0
L
3,532
364
1,549
2,210
14,238
5,835
0
11,779
2,459
0
7,393
W
Cthulhu
Highsam
Cthulhu
16,369
631
3,862
5,010
19,650
25,753
0
4,375
15,011
38,685
0
W
11,105
470
12,298
8,800
15,945
10,585
470
3,982
11,963
16,218
0
L
Ah Muzen Cab
LordOfMud1
Ah Muzen Cab
29,748
7,941
1,689
4,583
18,086
8,100
0
12,767
5,319
0
57,296
L
Janus
NCKScairp
Janus
9,305
1,572
0
715
13,503
5,764
0
10,952
2,551
18,760
0
L
Artio
NCVille
Artio
5,615
341
1,031
3,421
19,588
22,989
0
13,509
6,079
10,045
0
W
Anhur
Usey49
Anhur
16,537
9,221
1,764
3,241
15,216
6,615
2,510
3,034
12,182
0
34,032
L
9,752
1,570
7,173
7,541
18,811
19,975
0
9,974
8,837
481
20,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,779
Gold Earned
54,889
94
Minions Killed
158
0
Camps Cleared
0
968,101
Distance Traveled
1,201,362
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,149
935
39
3
0
242,937
1
W
Nox
10,507
808
16
1
0
230,258
0
L
Serqet
7,624
586
17
1
0
185,928
1
W
Cthulhu
11,094
853
48
4
0
234,223
0
W
Hel
10,275
790
25
2
0
276,808
0
L
Ah Muzen Cab
11,065
851
47
4
0
203,200
0
L
Janus
7,511
578
13
1
0
139,466
0
L
Artio
8,526
656
6
0
0
206,810
4
W
Anhur
10,864
836
30
2
0
217,136
0
L
Guan Yu
9,053
696
11
1
0
232,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role