Player Matchup

Arachne
Arachne
DMBrandonVictim
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,437 Elo+
Party 4
Bellona
Bellona
LongNeckSilvers
Bellona
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,158 Elo+
Party 4
Hera
Hera
MamaJoe
Hera
Level 27
God Stats
6W - 2L
1,796 SR
Queue Stats
41W - 35L
1,518 Elo+
Party 3
Mercury
Mercury
ObaMau
Mercury
Level 44
God Stats
12W - 5L
1,488 SR
Queue Stats
45W - 33L
1,540 Elo+
Party 3
King Arthur
King Arthur
xxxMarkGodboi
King Arthur
Level 37
God Stats
5W - 9L
1,651 SR
Queue Stats
261W - 234L
1,568 Elo+
Solo
Team Averages
Level 41
1,587 SR
1,444 Elo+

VS

Team Averages
Level 58
1,608 SR
1,563 Elo+
Skadi
Skadi
Grendalif
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 39L
1,659 Elo+
Party 1
Tyr
Tyr
LusciousBallz
Tyr
Level 48
God Stats
2W - 6L
1,330 SR
Queue Stats
235W - 229L
1,487 Elo+
Solo
Pele
Pele
TERTGANG
Pele
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 116L
1,559 Elo+
Party 2
Ao Kuang
Ao Kuang
batskid
Ao Kuang
Level 149
God Stats
10W - 11L
1,792 SR
Queue Stats
363W - 358L
1,623 Elo+
Party 1
Fafnir
Fafnir
salss
Fafnir
Level 26
God Stats
4W - 3L
1,916 SR
Queue Stats
42W - 44L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 8
12,615
631
10,633
15,924
15,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
5 / 3 / 12
11,107
555
8,348
12,875
12,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
MamaJoe
Hera
17
1 / 3 / 12
11,129
556
9,412
9,650
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
ObaMau
Mercury
20
9 / 3 / 9
14,527
726
15,152
14,899
7,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

King Arthur
xxxMarkGodboi
King Arthur
18
4 / 4 / 5
11,832
592
16,468
20,273
21,048
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Grendalif
Skadi
16
3 / 6 / 2
10,348
517
12,805
13,245
4,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 5 / 5
9,862
493
13,065
20,614
22,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
15
3 / 9 / 3
9,908
495
7,170
17,744
6,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ao Kuang
batskid
Ao Kuang
17
6 / 4 / 2
10,716
536
7,958
15,641
6,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
salss
Fafnir
11
1 / 6 / 0
8,206
410
2,661
14,375
13,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
30
Kills
14
14
Deaths
30
46
Assists
12
Player
Kills
Deaths
Assists
KDA
W
11
1
8
15
L
Skadi
Grendalif
Skadi
3
6
2
0.67
W
5
3
12
3.67
L
1
5
5
0.7
W
Hera
MamaJoe
Hera
1
3
12
2.33
W
Mercury
ObaMau
Mercury
9
3
9
4.5
L
Pele
3
9
3
0.5
L
Ao Kuang
batskid
Ao Kuang
6
4
2
1.75
L
Fafnir
salss
Fafnir
1
6
0
0.17
W
King Arthur
xxxMarkGodboi
King Arthur
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,013
Damage
43,659
73,621
Taken
81,619
61,082
Mitigated
53,697
15,915
Healing
19,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,633
8,063
476
5,465
15,924
15,647
976
1,856
14,068
0
31,362
L
Skadi
Grendalif
Skadi
12,805
6,006
0
3,070
13,245
4,781
2,903
1,498
11,693
0
70,707
W
8,348
1,977
0
1,122
12,875
12,792
998
1,232
11,643
0
53,041
L
13,065
1,489
0
6,212
20,614
22,056
0
320
20,278
0
55,248
W
Hera
MamaJoe
Hera
9,412
2,176
133
3,324
9,650
4,182
1,472
2,536
7,114
60,563
0
W
Mercury
ObaMau
Mercury
15,152
11,154
0
910
14,899
7,413
5,134
2,270
12,629
0
141,089
L
Pele
7,170
1,527
0
3,459
17,744
6,937
1,031
3,169
14,369
0
59,654
L
Ao Kuang
batskid
Ao Kuang
7,958
1,989
0
3,429
15,641
6,846
0
3,740
11,651
76,470
0
L
Fafnir
salss
Fafnir
2,661
591
210
3,113
14,375
13,077
101
130
14,216
20,250
0
W
King Arthur
xxxMarkGodboi
King Arthur
16,468
1,391
0
4,485
20,273
21,048
430
2,725
17,548
0
73,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,210
Gold Earned
49,040
567
Minions Killed
493
0
Camps Cleared
0
2,057,562
Distance Traveled
1,719,996
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,615
631
30
2
0
410,412
0
L
Skadi
10,348
517
127
6
0
345,051
4
W
Bellona
11,107
555
103
5
0
426,668
5
L
Tyr
9,862
493
99
5
0
353,533
0
W
Hera
11,129
556
110
6
0
378,286
7
W
Mercury
14,527
726
201
10
0
477,301
1
L
Pele
9,908
495
104
5
0
353,038
1
L
Ao Kuang
10,716
536
130
7
0
349,117
0
L
Fafnir
8,206
410
33
2
0
319,257
2
W
King Arthur
11,832
592
123
6
0
364,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role