Player Matchup

Jormungandr
Jormungandr
Ein_Keks1
Jormungandr
Level 62
God Stats
1W - 3L
1,459 SR
Queue Stats
129W - 139L
1,473 Elo+
Party 1
Ullr
Ullr
SENSE1-0MEGA
Ullr
Level 108
God Stats
2W - 3L
1,696 SR
Queue Stats
300W - 276L
1,436 Elo+
Party 2
Sobek
Sobek
UN1TY-A1phA
Sobek
Level 82
God Stats
10W - 8L
1,557 SR
Queue Stats
625W - 644L
1,439 Elo+
Party 2
Pele
Pele
Vegta2478
Pele
Level 86
God Stats
10W - 5L
1,500 SR
Queue Stats
244W - 259L
1,521 Elo+
Party 1
Eset
Eset
eZok-Btw
Eset
Level 68
God Stats
0W - 5L
1,264 SR
Queue Stats
233W - 214L
1,513 Elo+
Party 1
Team Averages
Level 81
1,495 SR
1,476 Elo+

VS

Team Averages
Level 96
1,430 SR
1,486 Elo+
Cthulhu
Cthulhu
L2_R2-Mesko
Cthulhu
Level 67
God Stats
2W - 3L
1,327 SR
Queue Stats
86W - 98L
1,418 Elo+
Solo
Danzaburou
Danzaburou
Mariopuls
Danzaburou
Level 66
God Stats
27W - 27L
1,554 SR
Queue Stats
171W - 202L
1,432 Elo+
Party 3
Ra
Ra
ShadowHunter9998
Ra
Level 140
God Stats
3W - 2L
1,770 SR
Queue Stats
398W - 313L
1,571 Elo+
Party 3
Chiron
Chiron
ViiPeRz S0ul
Chiron
Level 81
God Stats
1W - 4L
1,278 SR
Queue Stats
32W - 35L
1,467 Elo+
Party 3
Set
Set
yassumi
Set
Level 127
God Stats
2W - 1L
1,219 SR
Queue Stats
494W - 396L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ein_Keks1
Jormungandr
11
1 / 1 / 3
5,628
512
3,762
6,601
3,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 4 / 0
4,589
417
3,463
6,556
1,755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 0
4,461
406
2,716
7,613
4,114
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
11
4 / 1 / 2
6,294
572
6,298
8,608
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
1
0 / 1 / 0
3,651
332
0
641
136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
L2_R2-Mesko
Cthulhu
10
1 / 0 / 4
6,158
560
3,515
5,178
1,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Mariopuls
Danzaburou
10
0 / 4 / 1
6,090
554
4,690
7,294
2,242
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
5 / 0 / 1
8,193
745
4,386
4,137
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
10
1 / 0 / 3
5,477
498
4,506
4,711
1,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Set
10
2 / 2 / 0
5,953
541
3,324
7,090
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
9
9
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Ein_Keks1
Jormungandr
1
1
3
2.5
W
Cthulhu
L2_R2-Mesko
Cthulhu
1
0
4
3
W
Danzaburou
Mariopuls
Danzaburou
0
4
1
0.13
L
0
4
0
0
W
5
0
1
5.5
L
0
2
0
0
L
Pele
4
1
2
5
W
Chiron
1
0
3
2.5
L
Eset
0
1
0
0
W
Set
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,239
Damage
20,421
30,019
Taken
28,410
12,606
Mitigated
9,261
10,598
Healing
8,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Ein_Keks1
Jormungandr
3,762
200
0
2,012
6,601
3,859
208
0
6,601
24,958
0
W
Cthulhu
L2_R2-Mesko
Cthulhu
3,515
295
59
720
5,178
1,813
90
1,478
3,700
22,394
0
W
Danzaburou
Mariopuls
Danzaburou
4,690
1,972
0
669
7,294
2,242
0
2,461
4,333
0
33,576
L
3,463
1,344
0
1,479
6,556
1,755
0
2,918
3,574
0
20,654
W
4,386
495
139
1,974
4,137
1,584
0
663
3,474
59,577
0
L
2,716
291
0
3,028
7,613
4,114
0
2,600
4,953
11,226
0
L
Pele
6,298
1,521
0
3,909
8,608
2,742
0
1,803
6,683
0
30,647
W
Chiron
4,506
1,406
644
1,397
4,711
1,222
470
304
4,407
0
28,531
L
Eset
0
0
0
170
641
136
0
312
307
1,672
0
W
Set
3,324
1,189
0
2,718
7,090
2,400
0
947
6,018
0
28,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,623
Gold Earned
31,871
174
Minions Killed
369
0
Camps Cleared
0
1,006,695
Distance Traveled
1,083,263
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,628
512
42
4
0
188,645
1
W
Cthulhu
6,158
560
37
3
0
217,438
1
W
Danzaburou
6,090
554
70
6
0
170,182
0
L
Ullr
4,589
417
42
4
0
176,210
1
W
Ra
8,193
745
150
14
0
269,900
2
L
Sobek
4,461
406
21
2
0
216,918
1
L
Pele
6,294
572
66
6
0
227,358
1
W
Chiron
5,477
498
50
5
0
200,928
1
L
Eset
3,651
332
3
0
0
197,564
0
W
Set
5,953
541
62
6
0
224,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role