Player Matchup

Neith
Neith
MegLance DannyB
Neith
Level 21
God Stats
5W - 4L
1,295 SR
Queue Stats
174W - 265L
1,149 Elo+
Party 1
Cthulhu
Cthulhu
Rxnge ExZo
Cthulhu
Level 66
God Stats
14W - 15L
1,474 SR
Queue Stats
152W - 203L
1,305 Elo+
Party 1
Fenrir
Fenrir
Zeqiir
Fenrir
Level 47
God Stats
1W - 4L
1,200 SR
Queue Stats
95W - 98L
1,379 Elo+
Solo
Team Averages
Level 45
1,323 SR
1,278 Elo+

VS

Team Averages
Level 27
1,471 SR
1,285 Elo+
Sol
Sol
TryBe-4-YouDie
Sol
Level 18
God Stats
1W - 2L
1,543 SR
Queue Stats
5W - 8L
1,269 Elo+
Party 2
Cernunnos
Cernunnos
jimmyninja
Cernunnos
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 69L
1,397 Elo+
Party 2
Sobek
Sobek
xItsEmbo
Sobek
Level 28
God Stats
2W - 4L
1,370 SR
Queue Stats
30W - 59L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 8
11,270
663
9,978
8,934
3,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Rxnge ExZo
Cthulhu
17
3 / 0 / 19
13,733
808
15,786
19,201
19,579
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Zeqiir
Fenrir
17
17 / 6 / 6
14,360
845
18,218
19,151
10,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 4
9,297
547
4,682
17,820
6,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
jimmyninja
Cernunnos
15
6 / 7 / 1
11,982
705
15,903
16,106
7,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
xItsEmbo
Sobek
15
4 / 5 / 4
12,019
707
9,829
16,940
14,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
25
Kills
10
10
Deaths
25
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
4
8
2.25
W
Cthulhu
Rxnge ExZo
Cthulhu
3
0
19
12.5
L
0
13
4
0.15
W
Fenrir
Zeqiir
Fenrir
17
6
6
3.33
L
Cernunnos
jimmyninja
Cernunnos
6
7
1
0.93
L
Sobek
xItsEmbo
Sobek
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,982
Damage
30,414
47,286
Taken
50,866
33,760
Mitigated
27,926
15,002
Healing
7,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,978
3,077
0
1,663
8,934
3,320
684
3,205
5,729
0
23,790
W
Cthulhu
Rxnge ExZo
Cthulhu
15,786
1,427
1,800
4,997
19,201
19,579
119
6,242
12,959
54,957
0
L
4,682
924
0
1,515
17,820
6,106
0
5,874
11,946
18,820
0
W
Fenrir
Zeqiir
Fenrir
18,218
6,444
402
6,140
19,151
10,861
249
5,088
14,063
0
42,873
L
Cernunnos
jimmyninja
Cernunnos
15,903
7,074
756
1,226
16,106
7,048
1,003
4,438
11,668
0
58,972
L
Sobek
xItsEmbo
Sobek
9,829
343
0
3,996
16,940
14,772
476
5,501
11,439
29,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,363
Gold Earned
33,298
145
Minions Killed
134
0
Camps Cleared
0
932,868
Distance Traveled
764,786
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,270
663
26
2
0
268,000
0
W
Cthulhu
13,733
808
70
4
0
333,586
0
L
Sol
9,297
547
28
2
0
220,125
1
W
Fenrir
14,360
845
49
3
0
331,282
0
L
Cernunnos
11,982
705
73
4
0
262,518
3
L
Sobek
12,019
707
33
2
0
282,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role