Player Matchup

Khepri
Khepri
Silver II
EnderFoxBlazeIt
Khepri
Silver II
Level 40
God Stats
33W - 34L
1,589 SR
Queue Stats
64W - 69L
1,348 MMR
Solo
Hera
Hera
Gold IV
Sad_Jore
Hera
Gold IV
Level 129
God Stats
4W - 2L
1,755 SR
Queue Stats
299W - 306L
1,330 MMR
Solo
Fenrir
Fenrir
Bronze III
ShootXI
Fenrir
Bronze III
Level 36
God Stats
0W - 1L
1,679 SR
Queue Stats
3W - 10L
1,361 MMR
Party 2
Tyr
Tyr
Bronze III
floω
Tyr
Bronze III
Level 34
God Stats
0W - 1L
1,321 SR
Queue Stats
3W - 12L
1,323 MMR
Party 2
Cernunnos
Cernunnos
Gold V
sb678
Cernunnos
Gold V
Level 108
God Stats
40W - 26L
1,618 SR
Queue Stats
282W - 279L
1,310 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 69
1,592 SR
1,334 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,521 SR
1,334 MMR
Rama
Rama
Bronze III
KiriaKun
Rama
Bronze III
Level 101
God Stats
2W - 1L
1,645 SR
Queue Stats
20W - 22L
1,459 MMR
Party 1
Ymir
Ymir
Gold IV
PEPENLAKUILU
Ymir
Gold IV
Level 97
God Stats
23W - 24L
1,507 SR
Queue Stats
316W - 321L
1,343 MMR
Solo
Scylla
Scylla
Gold IV
SRCorDoBe
Scylla
Gold IV
Level 129
God Stats
12W - 19L
1,421 SR
Queue Stats
209W - 212L
1,306 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
THERAURU
Tsukuyomi
Silver III
Level 44
God Stats
6W - 5L
1,488 SR
Queue Stats
45W - 42L
1,236 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
harrienak4
Cu Chulainn
Silver I
Level 148
God Stats
33W - 23L
1,542 SR
Queue Stats
75W - 70L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
10,436
497
5,046
12,905
14,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hera
18
3 / 3 / 4
11,012
524
13,694
11,196
4,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ShootXI
Fenrir
16
3 / 5 / 3
9,739
464
10,114
18,674
17,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyr
floω
Tyr
14
0 / 7 / 1
8,089
385
4,139
21,117
13,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
sb678
Cernunnos
17
5 / 5 / 1
10,430
497
12,064
17,363
7,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
TiamatApolloAthenaSetNemesis

VS

Bans
King ArthurJanusAnhurDanzaburouSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
0 / 4 / 2
11,110
529
5,951
14,513
4,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 4 / 9
8,889
423
5,101
14,220
9,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
SRCorDoBe
Scylla
18
8 / 1 / 5
11,229
535
19,686
9,612
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
THERAURU
Tsukuyomi
20
9 / 4 / 4
12,023
573
10,829
13,854
6,200
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
harrienak4
Cu Chulainn
19
4 / 0 / 11
11,517
548
21,431
17,914
17,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
13
Kills
22
22
Deaths
13
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Rama
0
4
2
0.25
W
1
4
9
1.38
W
Scylla
SRCorDoBe
Scylla
8
1
5
10.5
L
Hera
3
3
4
1.67
L
Fenrir
ShootXI
Fenrir
3
5
3
0.9
W
Tsukuyomi
THERAURU
Tsukuyomi
9
4
4
2.75
L
Tyr
floω
Tyr
0
7
1
0.07
W
Cu Chulainn
harrienak4
Cu Chulainn
4
0
11
9.5
L
Cernunnos
sb678
Cernunnos
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,057
Damage
62,998
81,255
Taken
70,113
56,869
Mitigated
40,713
16,558
Healing
23,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,046
230
0
2,376
12,905
14,318
0
6,505
6,102
23,252
0
W
Rama
5,951
4,515
0
6,502
14,513
4,133
1,988
1,712
12,771
0
83,969
W
5,101
1,339
0
3,166
14,220
9,435
0
7,569
6,475
20,143
0
W
Scylla
SRCorDoBe
Scylla
19,686
2,072
0
1,282
9,612
3,704
1,700
3,680
5,816
78,382
0
L
Hera
13,694
3,757
337
1,643
11,196
4,711
122
4,590
6,298
85,475
0
L
Fenrir
ShootXI
Fenrir
10,114
2,500
0
2,085
18,674
17,255
0
5,246
13,258
0
76,412
W
Tsukuyomi
THERAURU
Tsukuyomi
10,829
3,448
0
4,405
13,854
6,200
128
2,080
11,746
0
87,949
L
Tyr
floω
Tyr
4,139
757
0
3,467
21,117
13,389
0
5,443
15,562
0
39,902
W
Cu Chulainn
harrienak4
Cu Chulainn
21,431
2,939
0
8,436
17,914
17,241
540
3,287
14,565
14,426
65,763
L
Cernunnos
sb678
Cernunnos
12,064
4,928
0
6,650
17,363
7,196
778
4,695
12,464
0
89,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,706
Gold Earned
54,768
554
Minions Killed
626
0
Camps Cleared
0
1,941,403
Distance Traveled
1,981,865
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,436
497
27
1
0
429,430
7
W
Rama
11,110
529
164
8
0
356,502
5
W
Ymir
8,889
423
30
1
0
411,311
8
W
Scylla
11,229
535
144
7
0
376,392
3
L
Hera
11,012
524
178
8
0
385,845
3
L
Fenrir
9,739
464
118
6
0
399,554
1
W
Tsukuyomi
12,023
573
147
7
0
432,451
4
L
Tyr
8,089
385
78
4
0
375,020
4
W
Cu Chulainn
11,517
548
141
7
0
405,209
7
L
Cernunnos
10,430
497
153
7
0
351,554
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role