Player Matchup

Yemoja
Yemoja
Exo5541
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,793 Elo+
Solo
Tiamat
Tiamat
Polygame3x
Tiamat
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,727 Elo+
Solo
Jing Wei
Jing Wei
TheCheekCleaner
Jing Wei
Level 29
God Stats
3W - 2L
1,504 SR
Queue Stats
130W - 67L
1,698 Elo+
Solo
Thor
Thor
andres5555
Thor
Level 26
God Stats
2W - 2L
1,490 SR
Queue Stats
41W - 37L
1,553 Elo+
Solo
Zeus
Zeus
gabpc95
Zeus
Level 6
God Stats
2W - 1L
1,485 SR
Queue Stats
23W - 19L
1,586 Elo+
Solo
Team Averages
Level 13
1,496 SR
1,671 Elo+

VS

Team Averages
Level 13
1,581 SR
1,562 Elo+
Olorun
Olorun
Sqrt Honor Face
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 8L
1,726 Elo+
Solo
Cthulhu
Cthulhu
Walkswithbuda
Cthulhu
Level 8
God Stats
16W - 19L
1,526 SR
Queue Stats
27W - 35L
1,418 Elo+
Solo
Rama
Rama
Wasted9305
Rama
Level 16
God Stats
3W - 2L
1,558 SR
Queue Stats
107W - 77L
1,561 Elo+
Solo
Fenrir
Fenrir
Zorojuro444
Fenrir
Level 5
God Stats
2W - 1L
1,752 SR
Queue Stats
18W - 14L
1,570 Elo+
Solo
Gilgamesh
Gilgamesh
angelic333
Gilgamesh
Level 28
God Stats
29W - 25L
1,569 SR
Queue Stats
139W - 165L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Exo5541
Yemoja
12
0 / 1 / 5
8,040
473
2,037
5,176
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Polygame3x
Tiamat
15
1 / 4 / 3
8,701
512
8,355
11,391
6,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
18
10 / 2 / 0
11,089
652
14,384
16,201
7,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 4 / 2
8,412
495
5,399
12,578
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
gabpc95
Zeus
13
1 / 4 / 2
7,362
433
2,905
7,039
2,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
9,169
539
9,364
12,980
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
14
2 / 3 / 1
8,583
505
5,464
12,447
11,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 1
8,604
506
7,554
11,679
4,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
14
7 / 4 / 1
9,232
543
8,060
11,504
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
angelic333
Gilgamesh
1
0 / 0 / 0
3,216
189
0
0
0

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
16
Kills
14
15
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Exo5541
Yemoja
0
1
5
2.5
W
Tiamat
Polygame3x
Tiamat
1
4
3
0.63
L
3
4
3
1.13
W
Jing Wei
10
2
0
5
L
Cthulhu
2
3
1
0.83
L
2
5
1
0.5
L
Fenrir
7
4
1
1.88
W
4
4
2
1.25
L
Gilgamesh
angelic333
Gilgamesh
0
0
0
0
W
Zeus
gabpc95
Zeus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,080
Damage
30,442
52,385
Taken
48,610
23,653
Mitigated
25,704
18,955
Healing
11,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Exo5541
Yemoja
2,037
340
1,353
1,231
5,176
2,739
0
1,874
3,302
11,481
0
W
Tiamat
Polygame3x
Tiamat
8,355
1,366
0
4,851
11,391
6,883
482
5,464
5,927
51,440
0
L
9,364
4,072
0
4,673
12,980
5,046
128
4,097
8,841
66,164
0
W
Jing Wei
14,384
11,750
0
8,766
16,201
7,165
2,906
1,515
14,686
0
94,963
L
Cthulhu
5,464
247
0
1,110
12,447
11,902
422
6,970
4,966
44,850
0
L
7,554
6,324
0
2,500
11,679
4,229
0
977
10,702
0
55,934
L
Fenrir
8,060
2,458
0
3,635
11,504
4,527
0
668
10,804
0
43,950
W
5,399
2,916
0
2,338
12,578
4,247
0
1,238
11,340
0
40,004
L
Gilgamesh
angelic333
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
gabpc95
Zeus
2,905
678
0
416
7,039
2,619
0
4,737
2,302
34,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,604
Gold Earned
38,804
452
Minions Killed
400
0
Camps Cleared
0
1,541,390
Distance Traveled
1,153,966
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,040
473
20
1
0
339,006
0
W
Tiamat
8,701
512
113
7
0
299,149
1
L
Olorun
9,169
539
117
7
0
274,098
0
W
Jing Wei
11,089
652
174
10
0
275,490
2
L
Cthulhu
8,583
505
113
7
0
282,385
3
L
Rama
8,604
506
96
6
0
263,383
5
L
Fenrir
9,232
543
74
4
0
334,100
0
W
Thor
8,412
495
77
5
0
330,988
1
L
Gilgamesh
3,216
189
0
0
0
0
0
W
Zeus
7,362
433
68
4
0
296,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role