Player Matchup

Gilgamesh
Gilgamesh
CapitãoCrespo
Gilgamesh
Level 64
God Stats
11W - 4L
1,539 SR
Queue Stats
160W - 153L
1,496 Elo+
Party 3
Cernunnos
Cernunnos
InZeR824
Cernunnos
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,655 Elo+
Party 1
Mulan
Mulan
Lemmet
Mulan
Level 88
God Stats
2W - 2L
1,286 SR
Queue Stats
30W - 17L
1,685 Elo+
Party 1
Cthulhu
Cthulhu
PelioTheLegend
Cthulhu
Level 48
God Stats
2W - 4L
1,500 SR
Queue Stats
88W - 84L
1,518 Elo+
Party 3
Kukulkan
Kukulkan
TRVNKZ
Kukulkan
Level 120
God Stats
1W - 2L
1,448 SR
Queue Stats
158W - 124L
1,548 Elo+
Party 3
Team Averages
Level 73
1,455 SR
1,581 Elo+

VS

Team Averages
Level 73
1,642 SR
1,564 Elo+
Tiamat
Tiamat
Branter321
Tiamat
Level 127
God Stats
5W - 5L
1,625 SR
Queue Stats
70W - 48L
1,595 Elo+
Party 2
Danzaburou
Danzaburou
DangerouxSm
Danzaburou
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 59L
1,489 Elo+
Solo
Bellona
Bellona
erdercamionazul
Bellona
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,564 Elo+
Party 2
Ares
Ares
gabripopcorn
Ares
Level 24
God Stats
15W - 7L
1,902 SR
Queue Stats
40W - 32L
1,574 Elo+
Party 2
He Bo
He Bo
ubaytodocrack
He Bo
Level 127
God Stats
0W - 1L
1,683 SR
Queue Stats
67W - 44L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CapitãoCrespo
Gilgamesh
18
8 / 1 / 6
11,435
602
11,832
10,709
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
InZeR824
Cernunnos
17
5 / 2 / 2
10,817
569
9,210
8,295
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
Lemmet
Mulan
17
5 / 3 / 0
10,877
572
16,340
17,801
12,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

15
3 / 1 / 4
10,023
528
4,296
9,377
5,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
TRVNKZ
Kukulkan
18
2 / 2 / 7
10,996
579
7,877
8,462
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Branter321
Tiamat
14
0 / 6 / 3
8,722
459
7,271
11,751
7,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
DangerouxSm
Danzaburou
14
0 / 4 / 1
8,655
456
3,414
10,753
3,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 5 / 1
9,400
495
14,247
21,817
29,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 3 / 2
7,952
419
4,956
10,944
10,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
6 / 5 / 1
9,973
525
6,041
12,279
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
23
Kills
9
9
Deaths
23
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Branter321
Tiamat
0
6
3
0.25
W
Gilgamesh
CapitãoCrespo
Gilgamesh
8
1
6
11
L
Danzaburou
DangerouxSm
Danzaburou
0
4
1
0.13
W
Cernunnos
InZeR824
Cernunnos
5
2
2
3
W
Mulan
Lemmet
Mulan
5
3
0
1.67
W
3
1
4
5
W
Kukulkan
TRVNKZ
Kukulkan
2
2
7
2.75
L
3
5
1
0.7
L
0
3
2
0.33
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,555
Damage
35,929
54,644
Taken
67,544
29,948
Mitigated
54,139
18,089
Healing
17,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Branter321
Tiamat
7,271
736
0
2,706
11,751
7,035
585
3,901
7,695
61,742
0
W
Gilgamesh
CapitãoCrespo
Gilgamesh
11,832
3,981
0
5,708
10,709
4,886
0
4,043
6,641
0
77,651
L
Danzaburou
DangerouxSm
Danzaburou
3,414
911
0
2,601
10,753
3,747
0
1,376
9,377
0
53,918
W
Cernunnos
InZeR824
Cernunnos
9,210
4,799
0
1,095
8,295
3,118
2,076
3,465
4,830
0
68,291
W
Mulan
Lemmet
Mulan
16,340
4,075
0
7,860
17,801
12,682
331
825
16,201
0
67,584
W
4,296
251
0
1,556
9,377
5,864
0
3,657
5,720
26,841
0
W
Kukulkan
TRVNKZ
Kukulkan
7,877
951
0
1,870
8,462
3,398
0
6,278
2,184
80,447
0
L
14,247
5,405
0
6,782
21,817
29,087
0
305
21,512
0
54,283
L
4,956
509
0
1,231
10,944
10,281
0
4,025
6,795
21,264
0
L
6,041
601
0
4,108
12,279
3,989
0
2,195
9,992
74,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,148
Gold Earned
44,702
600
Minions Killed
512
0
Camps Cleared
0
1,876,670
Distance Traveled
1,708,529
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,722
459
124
7
0
344,440
3
W
Gilgamesh
11,435
602
132
7
0
414,711
7
L
Danzaburou
8,655
456
96
5
0
335,790
7
W
Cernunnos
10,817
569
130
7
0
324,736
0
W
Mulan
10,877
572
125
7
0
388,635
0
W
Cthulhu
10,023
528
42
2
0
380,702
1
W
Kukulkan
10,996
579
171
9
0
367,886
6
L
Bellona
9,400
495
121
6
0
332,001
1
L
Ares
7,952
419
40
2
0
346,979
6
L
He Bo
9,973
525
131
7
0
349,319
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role