Player Matchup

Raijin
Raijin
Halwho
Raijin
Level 25
God Stats
6W - 3L
1,730 SR
Queue Stats
30W - 25L
1,474 Elo+
Solo
Cu Chulainn
Cu Chulainn
KnugenSugen
Cu Chulainn
Level 28
God Stats
14W - 12L
1,437 SR
Queue Stats
132W - 170L
1,385 Elo+
Solo
Fenrir
Fenrir
Lax3
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,437 Elo+
Solo
Izanami
Izanami
SavitarTG
Izanami
Level 25
God Stats
3W - 10L
1,364 SR
Queue Stats
168W - 178L
1,400 Elo+
Solo
Kumbhakarna
Kumbhakarna
Snaidar
Kumbhakarna
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 29L
1,440 Elo+
Solo
Team Averages
Level 24
1,506 SR
1,427 Elo+

VS

Team Averages
Level 27
1,539 SR
1,525 Elo+
Da Ji
Da Ji
AbrilianD
Da Ji
Level 37
God Stats
1W - 1L
1,734 SR
Queue Stats
51W - 58L
1,476 Elo+
Party 1
Cerberus
Cerberus
DragonLord4103
Cerberus
Level 25
God Stats
4W - 6L
1,260 SR
Queue Stats
295W - 301L
1,418 Elo+
Solo
Nox
Nox
Ralloy
Nox
Level 29
God Stats
46W - 25L
1,701 SR
Queue Stats
298W - 273L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
gnalee
Gilgamesh
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 30L
1,398 Elo+
Party 1
Neith
Neith
kicksart1992
Neith
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 25L
1,787 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Halwho
Raijin
17
9 / 6 / 6
11,884
566
13,583
12,112
3,944
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
KnugenSugen
Cu Chulainn
17
4 / 3 / 10
11,621
553
9,940
19,546
10,711
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
Lax3
Fenrir
16
8 / 7 / 10
11,335
540
10,057
22,367
9,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
SavitarTG
Izanami
15
2 / 6 / 9
10,463
498
9,960
14,622
6,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Snaidar
Kumbhakarna
14
2 / 3 / 15
10,772
513
6,259
19,484
15,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AbrilianD
Da Ji
14
7 / 7 / 6
9,576
456
7,382
17,044
6,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
10
1 / 4 / 8
8,080
385
4,693
9,822
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nox
Ralloy
Nox
15
4 / 4 / 5
9,767
465
14,836
11,143
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
gnalee
Gilgamesh
14
4 / 7 / 5
9,152
436
8,471
14,741
8,224
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
8 / 3 / 4
11,130
530
15,143
14,057
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
52
25
Kills
24
25
Deaths
25
50
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Da Ji
AbrilianD
Da Ji
7
7
6
1.43
L
Cerberus
1
4
8
1.25
W
Raijin
Halwho
Raijin
9
6
6
2
W
Cu Chulainn
KnugenSugen
Cu Chulainn
4
3
10
3
W
Fenrir
Lax3
Fenrir
8
7
10
1.86
L
Nox
Ralloy
Nox
4
4
5
1.63
W
Izanami
SavitarTG
Izanami
2
6
9
1.08
W
Kumbhakarna
Snaidar
Kumbhakarna
2
3
15
3.17
L
Gilgamesh
gnalee
Gilgamesh
4
7
5
0.93
L
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,799
Damage
50,525
88,131
Taken
66,807
45,697
Mitigated
29,735
28,303
Healing
16,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
AbrilianD
Da Ji
7,382
1,366
0
5,305
17,044
6,181
0
5,999
10,791
0
38,637
L
Cerberus
4,693
378
0
2,030
9,822
5,453
288
2,215
7,511
20,278
0
W
Raijin
Halwho
Raijin
13,583
1,529
132
3,266
12,112
3,944
653
5,307
6,487
54,278
0
W
Cu Chulainn
KnugenSugen
Cu Chulainn
9,940
1,441
510
6,512
19,546
10,711
3,850
4,673
14,699
0
71,553
W
Fenrir
Lax3
Fenrir
10,057
3,550
0
6,378
22,367
9,347
1,285
4,363
17,922
0
62,750
L
Nox
Ralloy
Nox
14,836
889
0
450
11,143
4,423
231
5,326
5,573
59,484
0
W
Izanami
SavitarTG
Izanami
9,960
5,376
1,616
4,722
14,622
6,046
1,871
2,495
12,087
0
68,708
W
Kumbhakarna
Snaidar
Kumbhakarna
6,259
410
0
5,167
19,484
15,649
259
7,744
11,488
21,265
0
L
Gilgamesh
gnalee
Gilgamesh
8,471
1,683
0
1,290
14,741
8,224
0
4,062
10,477
0
41,807
L
15,143
7,942
0
6,976
14,057
5,454
946
1,799
12,226
0
81,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,075
Gold Earned
47,705
411
Minions Killed
417
0
Camps Cleared
0
1,892,421
Distance Traveled
1,686,871
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,576
456
74
4
0
370,547
4
L
Cerberus
8,080
385
35
2
0
224,773
3
W
Raijin
11,884
566
82
4
0
346,468
4
W
Cu Chulainn
11,621
553
137
7
0
380,395
5
W
Fenrir
11,335
540
60
3
0
380,728
1
L
Nox
9,767
465
110
5
0
391,207
9
W
Izanami
10,463
498
101
5
0
361,525
3
W
Kumbhakarna
10,772
513
31
1
0
423,305
2
L
Gilgamesh
9,152
436
63
3
0
394,272
5
L
Neith
11,130
530
135
6
0
306,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role