Player Matchup

Olorun
Olorun
Diamond IV
andyofsmite
Olorun
Diamond IV
Level 158
God Stats
9W - 3L
1,908 SR
Queue Stats
86W - 41L
2,216 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,908 SR
2,216 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 79
1,477 SR
1,457 MMR
King Arthur
King Arthur
Silver I
FTChuty
King Arthur
Silver I
Level 79
God Stats
3W - 3L
1,477 SR
Queue Stats
27W - 39L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
3 / 1 / 0
11,652
832
13,502
19,903
15,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
UllrSkadiPoseidonAnubisFreya

VS

Bans
He BoKaliAh Muzen CabBakasuraHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FTChuty
King Arthur
18
1 / 3 / 0
10,774
770
11,948
18,229
12,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FTChuty
King Arthur
1
3
0
0.33
W
Olorun
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,502
Damage
11,948
19,903
Taken
18,229
15,632
Mitigated
12,634
12,199
Healing
9,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FTChuty
King Arthur
11,948
1,261
0
9,519
18,229
12,634
0
13,544
4,685
0
77,251
W
Olorun
13,502
8,927
0
12,199
19,903
15,632
2,593
60
19,843
85,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,652
Gold Earned
10,774
159
Minions Killed
134
0
Camps Cleared
0
237,646
Distance Traveled
303,402
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,774
770
134
10
0
303,402
4
W
Olorun
11,652
832
159
11
0
237,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role