Player Matchup

Vamana
Vamana
Adamontis
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DarkJinxes
Scylla
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
NoFear94
Ullr
Level 98
God Stats
140W - 150L
1,506 SR
Queue Stats
320W - 289L
1,466 Elo+
Solo
Kuzenbo
Kuzenbo
Terminsel
Kuzenbo
Level 69
God Stats
4W - 0L
1,764 SR
Queue Stats
96W - 82L
1,517 Elo+
Solo
Loki
Loki
ZzIIDiegoIIzZ
Loki
Level 107
God Stats
2W - 3L
1,290 SR
Queue Stats
141W - 139L
1,471 Elo+
Solo
Team Averages
Level 115
1,512 SR
1,491 Elo+

VS

Team Averages
Level 62
1,494 SR
1,458 Elo+
Awilix
Awilix
CAMyth
Awilix
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Lahjean
Vamana
Level 46
God Stats
2W - 4L
1,232 SR
Queue Stats
139W - 187L
1,375 Elo+
Solo
Janus
Janus
RedRodrick03
Janus
Level 64
God Stats
7W - 5L
1,514 SR
Queue Stats
337W - 346L
1,399 Elo+
Party 2
Hercules
Hercules
Willie2937
Hercules
Level 64
God Stats
21W - 29L
1,415 SR
Queue Stats
243W - 243L
1,514 Elo+
Party 1
Hou Yi
Hou Yi
kiritogon
Hou Yi
Level 87
God Stats
11W - 9L
1,808 SR
Queue Stats
269W - 266L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Adamontis
Vamana
12
2 / 1 / 0
7,059
642
7,516
6,545
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
DarkJinxes
Scylla
11
2 / 0 / 2
6,151
559
5,370
4,128
1,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
9
2 / 1 / 3
5,803
528
3,736
5,072
1,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
Terminsel
Kuzenbo
10
2 / 0 / 4
6,380
580
3,338
5,330
3,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
3 / 1 / 2
6,529
594
3,769
6,069
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
CAMyth
Awilix
10
2 / 1 / 0
5,984
544
2,480
6,464
2,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
Lahjean
Vamana
10
0 / 2 / 1
5,245
477
3,124
9,082
3,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 4 / 1
4,929
448
1,395
5,649
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Willie2937
Hercules
8
1 / 2 / 0
5,177
471
5,059
9,358
3,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
kiritogon
Hou Yi
9
0 / 2 / 0
5,577
507
2,881
5,537
1,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
Adamontis
Vamana
2
1
0
2
L
Awilix
CAMyth
Awilix
2
1
0
2
W
Scylla
DarkJinxes
Scylla
2
0
2
3
L
Vamana
Lahjean
Vamana
0
2
1
0.25
W
Ullr
2
1
3
3.5
L
0
4
1
0.13
W
Kuzenbo
Terminsel
Kuzenbo
2
0
4
4
L
Hercules
Willie2937
Hercules
1
2
0
0.5
W
3
1
2
4
L
Hou Yi
kiritogon
Hou Yi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,729
Damage
14,939
27,144
Taken
36,090
11,583
Mitigated
12,670
9,133
Healing
10,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Adamontis
Vamana
7,516
3,681
0
2,654
6,545
3,968
0
0
6,545
0
45,350
L
Awilix
CAMyth
Awilix
2,480
999
0
985
6,464
2,565
0
570
5,894
0
32,429
W
Scylla
DarkJinxes
Scylla
5,370
1,019
0
876
4,128
1,134
996
735
3,311
32,900
0
L
Vamana
Lahjean
Vamana
3,124
1,279
0
3,039
9,082
3,106
0
0
9,082
0
24,977
W
Ullr
3,736
1,728
0
373
5,072
1,368
0
0
5,072
0
26,735
L
1,395
188
0
650
5,649
1,674
0
3,240
2,409
15,857
0
W
Kuzenbo
Terminsel
Kuzenbo
3,338
941
0
2,487
5,330
3,339
0
0
5,330
17,360
0
L
Hercules
Willie2937
Hercules
5,059
2,418
0
4,251
9,358
3,970
0
3,967
5,391
0
17,452
W
3,769
539
0
2,743
6,069
1,774
0
519
5,491
0
38,653
L
Hou Yi
kiritogon
Hou Yi
2,881
1,430
0
2,066
5,537
1,355
0
931
4,606
0
30,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,922
Gold Earned
26,912
311
Minions Killed
258
0
Camps Cleared
0
1,061,578
Distance Traveled
998,255
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,059
642
90
8
0
185,168
3
L
Awilix
5,984
544
69
6
0
209,209
0
W
Scylla
6,151
559
53
5
0
195,162
4
L
Vamana
5,245
477
48
4
0
218,938
1
W
Ullr
5,803
528
50
5
0
192,365
4
L
Janus
4,929
448
40
4
0
177,071
2
W
Kuzenbo
6,380
580
23
2
0
237,306
2
L
Hercules
5,177
471
34
3
0
214,410
0
W
Loki
6,529
594
95
9
0
251,577
0
L
Hou Yi
5,577
507
67
6
0
178,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role