Player Matchup

Cerberus
Cerberus
Ckarther
Cerberus
Level 118
God Stats
1W - 2L
1,761 SR
Queue Stats
89W - 95L
1,403 Elo+
Solo
Gilgamesh
Gilgamesh
Dr Addictions
Gilgamesh
Level 124
God Stats
16W - 16L
1,751 SR
Queue Stats
241W - 211L
1,543 Elo+
Solo
Tiamat
Tiamat
HauntingMe
Tiamat
Level 156
God Stats
0W - 1L
1,544 SR
Queue Stats
33W - 46L
1,550 Elo+
Solo
Xbalanque
Xbalanque
JI3ON3Sz
Xbalanque
Level 83
God Stats
16W - 19L
1,601 SR
Queue Stats
151W - 164L
1,373 Elo+
Party 1
Zeus
Zeus
d0mZ3rk3r
Zeus
Level 106
God Stats
21W - 22L
1,495 SR
Queue Stats
274W - 298L
1,357 Elo+
Party 1
Team Averages
Level 117
1,631 SR
1,445 Elo+

VS

Team Averages
Level 107
1,556 SR
1,423 Elo+
Fenrir
Fenrir
Erick-san93
Fenrir
Level 157
God Stats
1W - 0L
1,610 SR
Queue Stats
5W - 6L
1,245 Elo+
Solo
Cernunnos
Cernunnos
Mharavok
Cernunnos
Level 69
God Stats
1W - 0L
1,283 SR
Queue Stats
90W - 60L
1,579 Elo+
Solo
Aphrodite
Aphrodite
Vortica
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
XxdrvgsxX
Nike
Level 86
God Stats
2W - 1L
1,505 SR
Queue Stats
16W - 18L
1,347 Elo+
Solo
Nu Wa
Nu Wa
edgivi123
Nu Wa
Level 61
God Stats
7W - 2L
1,881 SR
Queue Stats
21W - 24L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ckarther
Cerberus
16
0 / 7 / 6
9,860
616
7,867
23,172
23,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
Dr Addictions
Gilgamesh
18
7 / 1 / 5
12,810
801
15,531
18,737
22,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
HauntingMe
Tiamat
18
1 / 3 / 10
10,461
654
10,273
13,143
8,257
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
JI3ON3Sz
Xbalanque
19
5 / 6 / 8
11,950
747
13,599
17,534
7,304
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Zeus
17
4 / 5 / 4
10,645
665
13,963
10,743
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 4 / 6
12,140
759
8,412
14,726
9,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Mharavok
Cernunnos
20
6 / 0 / 12
13,939
871
30,077
21,309
9,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Vortica
Aphrodite
19
5 / 4 / 11
12,719
795
12,683
17,464
10,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
18
5 / 7 / 11
12,215
763
10,629
20,122
9,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
edgivi123
Nu Wa
18
1 / 2 / 8
10,542
659
9,946
6,531
2,615
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
70
17
Kills
22
22
Deaths
17
33
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Ckarther
Cerberus
0
7
6
0.43
L
Gilgamesh
Dr Addictions
Gilgamesh
7
1
5
9.5
W
Fenrir
5
4
6
2
L
Tiamat
HauntingMe
Tiamat
1
3
10
2
L
Xbalanque
JI3ON3Sz
Xbalanque
5
6
8
1.5
W
Cernunnos
Mharavok
Cernunnos
6
0
12
12
W
Aphrodite
Vortica
Aphrodite
5
4
11
2.63
W
Nike
5
7
11
1.5
L
Zeus
4
5
4
1.2
W
Nu Wa
edgivi123
Nu Wa
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,233
Damage
71,747
83,329
Taken
80,152
64,952
Mitigated
41,701
16,396
Healing
35,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Ckarther
Cerberus
7,867
230
0
4,757
23,172
23,606
53
5,325
17,582
43,994
0
L
Gilgamesh
Dr Addictions
Gilgamesh
15,531
2,524
0
526
18,737
22,257
0
5,962
12,632
0
35,717
W
Fenrir
8,412
1,071
0
1,671
14,726
9,405
296
5,442
9,284
0
30,098
L
Tiamat
HauntingMe
Tiamat
10,273
739
0
3,045
13,143
8,257
192
4,486
8,616
49,405
0
L
Xbalanque
JI3ON3Sz
Xbalanque
13,599
7,381
632
6,446
17,534
7,304
690
3,254
14,226
0
43,950
W
Cernunnos
Mharavok
Cernunnos
30,077
17,446
0
10,996
21,309
9,888
1,983
10,128
11,181
0
88,639
W
Aphrodite
Vortica
Aphrodite
12,683
508
10,420
10,644
17,464
10,004
940
9,101
8,363
34,963
0
W
Nike
10,629
686
0
1,045
20,122
9,789
1,118
5,762
14,360
0
38,657
L
Zeus
13,963
244
342
648
10,743
3,528
0
4,125
6,594
40,430
0
W
Nu Wa
edgivi123
Nu Wa
9,946
3,468
0
588
6,531
2,615
1,434
2,597
3,934
38,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,726
Gold Earned
61,555
397
Minions Killed
380
7
Camps Cleared
10
1,348,923
Distance Traveled
1,464,377
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,860
616
98
6
2
248,039
3
L
Gilgamesh
12,810
801
42
3
2
343,757
1
W
Fenrir
12,140
759
43
3
5
308,570
1
L
Tiamat
10,461
654
97
6
0
277,835
1
L
Xbalanque
11,950
747
82
5
0
241,848
3
W
Cernunnos
13,939
871
122
8
3
301,481
2
W
Aphrodite
12,719
795
81
5
2
286,078
3
W
Nike
12,215
763
82
5
0
295,667
0
L
Zeus
10,645
665
78
5
3
237,444
2
W
Nu Wa
10,542
659
52
3
0
272,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role