Player Matchup

Tiamat
Tiamat
Akira Kurusu482
Tiamat
Level 13
God Stats
1W - 4L
1,396 SR
Queue Stats
58W - 79L
1,493 Elo+
Party 1
Geb
Geb
Bandit_R99
Geb
Level 29
God Stats
2W - 6L
1,580 SR
Queue Stats
32W - 45L
1,441 Elo+
Solo
Fenrir
Fenrir
BlindedNewt
Fenrir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 159L
1,414 Elo+
Party 1
Neith
Neith
Luc3118753
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 36L
1,602 Elo+
Party 2
Olorun
Olorun
Tomgrc15
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,602 Elo+
Party 2
Team Averages
Level 18
1,495 SR
1,511 Elo+

VS

Team Averages
Level 24
1,595 SR
1,438 Elo+
Ra
Ra
AlphaGamma_Z
Ra
Level 25
God Stats
9W - 6L
1,465 SR
Queue Stats
46W - 32L
1,465 Elo+
Solo
Cu Chulainn
Cu Chulainn
Phan90
Cu Chulainn
Level 18
God Stats
11W - 6L
1,344 SR
Queue Stats
59W - 38L
1,305 Elo+
Solo
Hel
Hel
RagnelI
Hel
Level 29
God Stats
4W - 1L
1,801 SR
Queue Stats
128W - 129L
1,440 Elo+
Solo
Pele
Pele
adriaanlarros123
Pele
Level 28
God Stats
8W - 3L
1,883 SR
Queue Stats
35W - 17L
1,546 Elo+
Solo
Skadi
Skadi
kalderOPdooog
Skadi
Level 20
God Stats
50W - 52L
1,484 SR
Queue Stats
88W - 114L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,992
416
1,622
5,384
3,930
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 2 / 1
5,269
439
2,201
8,220
2,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
10
1 / 5 / 0
5,628
469
3,074
9,341
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
8
1 / 4 / 2
5,057
421
4,483
6,622
1,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
Tomgrc15
Olorun
8
1 / 7 / 1
5,038
420
3,397
7,572
2,009
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
6,972
581
3,488
3,948
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Phan90
Cu Chulainn
12
7 / 0 / 5
7,471
623
7,264
5,724
3,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hel
9
1 / 0 / 6
5,801
483
3,227
5,069
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
5 / 1 / 8
7,355
613
5,911
7,900
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
5 / 3 / 2
6,157
513
5,601
7,168
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
20
20
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
5
4.5
L
1
2
1
0.75
L
Fenrir
1
5
0
0.2
L
Neith
1
4
2
0.5
W
Cu Chulainn
Phan90
Cu Chulainn
7
0
5
9.5
W
Hel
1
0
6
4
L
Olorun
Tomgrc15
Olorun
1
7
1
0.21
W
5
1
8
9
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,777
Damage
25,491
37,139
Taken
29,809
13,997
Mitigated
11,044
11,136
Healing
14,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,622
229
0
2,778
5,384
3,930
23
1,000
4,286
20,131
0
W
3,488
362
969
1,303
3,948
1,507
718
957
2,991
34,855
0
L
2,201
190
396
2,564
8,220
2,763
0
1,860
6,100
9,933
0
L
Fenrir
3,074
532
0
3,796
9,341
3,430
0
1,641
7,538
0
26,695
L
Neith
4,483
1,468
0
674
6,622
1,865
301
1,118
5,330
0
17,662
W
Cu Chulainn
Phan90
Cu Chulainn
7,264
1,532
0
1,105
5,724
3,511
306
832
4,892
2,968
36,355
W
Hel
3,227
704
2,677
3,215
5,069
1,479
1,265
1,353
3,716
19,336
0
L
Olorun
Tomgrc15
Olorun
3,397
1,834
74
854
7,572
2,009
598
997
6,421
18,721
0
W
5,911
2,167
0
3,832
7,900
2,488
0
1,277
6,623
0
41,393
W
5,601
2,357
0
926
7,168
2,059
377
2,801
4,367
0
23,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,984
Gold Earned
33,756
178
Minions Killed
317
0
Camps Cleared
0
1,061,326
Distance Traveled
1,129,199
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,992
416
38
3
0
181,547
2
W
Ra
6,972
581
90
8
0
228,614
1
L
Geb
5,269
439
19
2
0
217,320
5
L
Fenrir
5,628
469
61
5
0
242,674
0
L
Neith
5,057
421
29
2
0
208,764
0
W
Cu Chulainn
7,471
623
89
7
0
231,399
2
W
Hel
5,801
483
28
2
0
211,997
0
L
Olorun
5,038
420
31
3
0
211,021
1
W
Pele
7,355
613
83
7
0
235,925
2
W
Skadi
6,157
513
27
2
0
221,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role