Player Matchup

Chronos
Chronos
DirtyPovo
Chronos
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,390 Elo+
Party 1
Skadi
Skadi
JonJoshFlipFlop
Skadi
Level 88
God Stats
13W - 7L
1,652 SR
Queue Stats
70W - 66L
1,488 Elo+
Party 1
Terra
Terra
Ma_MrsHunter_th
Terra
Level 66
God Stats
9W - 10L
1,513 SR
Queue Stats
29W - 30L
1,417 Elo+
Party 1
Apollo
Apollo
WaveyGang0G
Apollo
Level 62
God Stats
2W - 3L
1,560 SR
Queue Stats
33W - 42L
1,428 Elo+
Solo
Osiris
Osiris
terohe
Osiris
Level 128
God Stats
10W - 11L
1,547 SR
Queue Stats
169W - 182L
1,368 Elo+
Solo
Team Averages
Level 91
1,554 SR
1,418 Elo+

VS

Team Averages
Level 92
1,449 SR
1,411 Elo+
Baron Samedi
Baron Samedi
Daoudzah
Baron Samedi
Level 84
God Stats
17W - 13L
1,318 SR
Queue Stats
949W - 995L
1,441 Elo+
Solo
Medusa
Medusa
ExTaZz_StoRaK
Medusa
Level 107
God Stats
9W - 5L
1,367 SR
Queue Stats
483W - 471L
1,435 Elo+
Solo
Khepri
Khepri
MrHammond8Twitch
Khepri
Level 89
God Stats
1W - 4L
1,500 SR
Queue Stats
139W - 142L
1,434 Elo+
Solo
Achilles
Achilles
OLYZIFER
Achilles
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 53L
1,329 Elo+
Solo
Bakasura
Bakasura
pieros455
Bakasura
Level 78
God Stats
4W - 3L
1,558 SR
Queue Stats
363W - 356L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DirtyPovo
Chronos
15
4 / 3 / 1
9,585
533
7,899
12,433
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 6 / 1
7,775
432
12,510
13,125
4,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 4
7,441
413
6,048
15,023
10,500
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
16
2 / 5 / 4
9,446
525
7,560
15,295
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
terohe
Osiris
15
1 / 3 / 1
9,280
516
11,179
18,688
14,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daoudzah
Baron Samedi
16
5 / 3 / 10
9,465
526
10,947
10,309
5,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 8
9,483
527
14,722
12,494
5,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 8
8,178
454
6,477
12,184
12,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
OLYZIFER
Achilles
15
2 / 1 / 7
8,760
487
11,250
14,369
13,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
pieros455
Bakasura
18
6 / 3 / 5
10,324
574
9,802
17,049
8,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
9
Kills
20
20
Deaths
9
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Daoudzah
Baron Samedi
5
3
10
3.33
L
Chronos
DirtyPovo
Chronos
4
3
1
1.5
W
5
2
8
4.5
L
2
6
1
0.42
L
0
3
4
0.67
W
2
0
8
6
W
Achilles
OLYZIFER
Achilles
2
1
7
5.5
L
Apollo
2
5
4
0.8
W
Bakasura
pieros455
Bakasura
6
3
5
2.83
L
Osiris
terohe
Osiris
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,196
Damage
53,198
74,564
Taken
66,405
40,248
Mitigated
45,139
23,107
Healing
21,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Daoudzah
Baron Samedi
10,947
493
2,549
4,380
10,309
5,155
70
2,970
7,339
48,262
0
L
Chronos
DirtyPovo
Chronos
7,899
1,881
0
4,308
12,433
4,551
138
3,598
8,345
49,261
0
W
14,722
6,606
583
4,969
12,494
5,222
671
2,105
10,389
0
66,932
L
12,510
6,695
842
2,079
13,125
4,755
1,158
4,501
8,563
0
49,669
L
6,048
214
1,793
3,720
15,023
10,500
244
4,450
10,339
21,948
0
W
6,477
719
477
2,004
12,184
12,780
35
2,665
9,519
22,366
0
W
Achilles
OLYZIFER
Achilles
11,250
3,460
0
3,639
14,369
13,087
510
1,480
12,889
4,917
50,108
L
Apollo
7,560
3,695
0
4,477
15,295
6,107
22
3,993
11,212
0
52,610
W
Bakasura
pieros455
Bakasura
9,802
7,477
0
3,189
17,049
8,895
0
4,727
12,322
0
75,242
L
Osiris
terohe
Osiris
11,179
4,834
0
5,888
18,688
14,335
3,061
2,807
15,524
0
63,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,527
Gold Earned
46,210
439
Minions Killed
427
0
Camps Cleared
0
1,554,332
Distance Traveled
1,680,281
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,465
526
89
5
0
357,711
3
L
Chronos
9,585
533
91
5
0
284,730
1
W
Medusa
9,483
527
101
6
0
308,245
0
L
Skadi
7,775
432
91
5
0
309,349
3
L
Terra
7,441
413
29
2
0
342,817
5
W
Khepri
8,178
454
29
2
0
319,548
3
W
Achilles
8,760
487
78
4
0
341,291
1
L
Apollo
9,446
525
94
5
0
329,635
1
W
Bakasura
10,324
574
130
7
0
353,486
1
L
Osiris
9,280
516
134
7
0
287,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role