Player Matchup

Chronos
Chronos
AJDMpt
Chronos
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 32L
1,735 Elo+
Solo
Cerberus
Cerberus
Anakin_0
Cerberus
Level 27
God Stats
19W - 13L
1,619 SR
Queue Stats
98W - 95L
1,452 Elo+
Solo
Gilgamesh
Gilgamesh
HarryJ0603
Gilgamesh
Level 29
God Stats
2W - 1L
1,606 SR
Queue Stats
70W - 71L
1,429 Elo+
Solo
Ravana
Ravana
RowdyAss
Ravana
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 91L
1,359 Elo+
Solo
Pele
Pele
Tiki T Rex5744
Pele
Level 28
God Stats
22W - 16L
1,663 SR
Queue Stats
48W - 39L
1,552 Elo+
Solo
Team Averages
Level 25
1,578 SR
1,506 Elo+

VS

Team Averages
Level 24
1,675 SR
1,482 Elo+
Fenrir
Fenrir
Dan-Karel
Fenrir
Level 21
God Stats
5W - 4L
1,377 SR
Queue Stats
62W - 72L
1,343 Elo+
Solo
Olorun
Olorun
Fakerspro
Olorun
Level 25
God Stats
1W - 0L
1,704 SR
Queue Stats
11W - 7L
1,575 Elo+
Solo
Cthulhu
Cthulhu
The Greefox
Cthulhu
Level 24
God Stats
13W - 7L
1,701 SR
Queue Stats
59W - 62L
1,417 Elo+
Solo
Zeus
Zeus
dealexx021
Zeus
Level 23
God Stats
11W - 1L
1,984 SR
Queue Stats
134W - 69L
1,635 Elo+
Solo
Bastet
Bastet
humane-bank7
Bastet
Level 28
God Stats
115W - 82L
1,609 SR
Queue Stats
313W - 328L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AJDMpt
Chronos
17
7 / 10 / 5
11,626
1,163
12,599
21,415
8,009
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Anakin_0
Cerberus
16
4 / 9 / 6
10,685
1,069
11,791
21,826
16,122
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
HarryJ0603
Gilgamesh
16
1 / 13 / 9
9,958
996
13,621
25,461
12,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
RowdyAss
Ravana
13
0 / 3 / 2
8,387
839
1,349
7,049
2,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 0 / 9
10,471
1,047
8,802
12,202
8,232
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Team 1 Tickets

31

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dan-Karel
Fenrir
17
2 / 7 / 17
10,376
1,038
11,266
13,633
6,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Fakerspro
Olorun
18
7 / 2 / 16
12,205
1,221
17,775
16,799
6,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
The Greefox
Cthulhu
18
5 / 2 / 21
12,386
1,239
11,391
9,362
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
15 / 1 / 12
12,613
1,261
33,749
6,666
2,306
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
17
5 / 2 / 15
10,746
1,075
7,559
6,343
2,535
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
115
14
Kills
34
35
Deaths
14
31
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Chronos
AJDMpt
Chronos
7
10
5
0.95
L
Cerberus
Anakin_0
Cerberus
4
9
6
0.78
W
Fenrir
Dan-Karel
Fenrir
2
7
17
1.5
W
Olorun
Fakerspro
Olorun
7
2
16
7.5
L
Gilgamesh
HarryJ0603
Gilgamesh
1
13
9
0.42
L
Ravana
RowdyAss
Ravana
0
3
2
0.33
W
Cthulhu
The Greefox
Cthulhu
5
2
21
7.75
L
2
0
9
6.5
W
15
1
12
21
W
Bastet
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,162
Damage
81,740
87,953
Taken
52,803
47,191
Mitigated
26,565
8,331
Healing
16,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AJDMpt
Chronos
12,599
3,550
0
2,252
21,415
8,009
0
14,411
7,004
38,203
0
L
Cerberus
Anakin_0
Cerberus
11,791
536
306
4,035
21,826
16,122
0
16,099
5,727
30,261
0
W
Fenrir
Dan-Karel
Fenrir
11,266
3,620
0
1,168
13,633
6,646
0
5,337
8,296
0
18,217
W
Olorun
Fakerspro
Olorun
17,775
11,852
785
9,699
16,799
6,184
0
9,651
7,148
54,687
0
L
Gilgamesh
HarryJ0603
Gilgamesh
13,621
4,342
0
732
25,461
12,113
0
18,689
6,444
0
26,572
L
Ravana
RowdyAss
Ravana
1,349
51
0
81
7,049
2,715
0
5,772
1,277
0
2,820
W
Cthulhu
The Greefox
Cthulhu
11,391
529
196
1,615
9,362
8,894
0
3,651
5,711
30,407
0
L
8,802
1,307
0
925
12,202
8,232
0
7,944
4,258
0
31,392
W
33,749
5,388
0
2,901
6,666
2,306
0
2,981
3,685
55,020
0
W
Bastet
7,559
1,970
0
0
6,343
2,535
0
2,770
3,573
0
11,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,127
Gold Earned
58,326
208
Minions Killed
227
6
Camps Cleared
7
843,331
Distance Traveled
983,272
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,626
1,163
68
7
1
181,182
0
L
Cerberus
10,685
1,069
57
6
2
171,199
2
W
Fenrir
10,376
1,038
24
2
4
186,150
2
W
Olorun
12,205
1,221
90
9
2
180,775
0
L
Gilgamesh
9,958
996
37
4
1
188,452
0
L
Ravana
8,387
839
1
0
0
71,180
0
W
Cthulhu
12,386
1,239
60
6
0
214,791
1
L
Pele
10,471
1,047
45
5
2
231,318
2
W
Zeus
12,613
1,261
51
5
1
173,086
3
W
Bastet
10,746
1,075
2
0
0
228,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role