Player Matchup

Fenrir
Fenrir
Cha0sguilmon
Fenrir
Level 101
God Stats
5W - 3L
1,752 SR
Queue Stats
184W - 213L
1,354 Elo+
Party 2
Anhur
Anhur
Danielza
Anhur
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 195L
1,319 Elo+
Party 2
Anubis
Anubis
ShadowBlade01
Anubis
Level 142
God Stats
36W - 29L
1,466 SR
Queue Stats
394W - 420L
1,389 Elo+
Solo
Erlang Shen
Erlang Shen
Zebulah
Erlang Shen
Level 28
God Stats
11W - 26L
1,325 SR
Queue Stats
110W - 160L
1,299 Elo+
Party 2
Kali
Kali
nagm
Kali
Level 67
God Stats
3W - 3L
1,379 SR
Queue Stats
162W - 185L
1,400 Elo+
Solo
Team Averages
Level 77
1,485 SR
1,352 Elo+

VS

Team Averages
Level 78
1,601 SR
1,456 Elo+
Hercules
Hercules
Kaskafi
Hercules
Level 68
God Stats
1W - 1L
1,680 SR
Queue Stats
249W - 236L
1,428 Elo+
Party 3
Nu Wa
Nu Wa
Victimas
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ZEROOOFOX
Chang'e
Level 76
God Stats
10W - 10L
1,790 SR
Queue Stats
681W - 782L
1,497 Elo+
Party 1
Cupid
Cupid
ashadum
Cupid
Level 64
God Stats
32W - 31L
1,557 SR
Queue Stats
239W - 225L
1,460 Elo+
Party 3
Tiamat
Tiamat
emilylstrange
Tiamat
Level 39
God Stats
105W - 129L
1,477 SR
Queue Stats
366W - 422L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 3 / 6
9,809
545
6,909
17,956
8,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Danielza
Anhur
15
1 / 2 / 3
9,223
512
5,039
9,970
3,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 1 / 5
9,933
552
13,662
10,602
4,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Zebulah
Erlang Shen
16
5 / 1 / 1
9,745
541
10,593
10,955
5,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
nagm
Kali
15
3 / 1 / 3
9,371
521
3,369
10,604
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kaskafi
Hercules
11
3 / 3 / 2
8,337
463
6,110
15,368
7,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
Victimas
Nu Wa
10
2 / 8 / 0
7,470
415
6,056
8,778
1,861
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
ZEROOOFOX
Chang'e
12
1 / 4 / 0
8,093
450
5,938
13,585
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
ashadum
Cupid
13
2 / 4 / 1
8,458
470
4,107
11,367
3,028
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
0 / 0 / 1
9,699
539
4,587
6,758
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
19
Kills
8
8
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
3
6
2.33
W
Anhur
Danielza
Anhur
1
2
3
1.25
L
Hercules
Kaskafi
Hercules
3
3
2
1.33
W
6
1
5
8.5
L
Nu Wa
Victimas
Nu Wa
2
8
0
0.25
L
Chang'e
ZEROOOFOX
Chang'e
1
4
0
0.25
W
Erlang Shen
Zebulah
Erlang Shen
5
1
1
5.5
L
Cupid
ashadum
Cupid
2
4
1
0.63
L
0
0
1
0.5
W
Kali
nagm
Kali
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,572
Damage
26,798
60,087
Taken
55,856
26,671
Mitigated
20,869
26,723
Healing
17,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,909
2,440
0
4,826
17,956
8,338
258
1,576
16,300
0
31,541
W
Anhur
Danielza
Anhur
5,039
1,537
0
4,845
9,970
3,051
900
1,569
8,307
0
57,211
L
Hercules
Kaskafi
Hercules
6,110
2,451
0
4,436
15,368
7,896
0
4,086
10,968
0
28,621
W
13,662
636
0
6,156
10,602
4,834
898
3,641
6,633
67,085
0
L
Nu Wa
Victimas
Nu Wa
6,056
1,282
0
500
8,778
1,861
54
3,052
5,456
32,436
0
L
Chang'e
ZEROOOFOX
Chang'e
5,938
466
885
5,451
13,585
4,800
532
1,594
11,919
33,790
0
W
Erlang Shen
Zebulah
Erlang Shen
10,593
5,598
0
6,599
10,955
5,887
1,356
6,450
4,449
0
60,188
L
Cupid
ashadum
Cupid
4,107
2,190
0
2,705
11,367
3,028
0
1,885
9,324
0
61,566
L
4,587
679
0
3,478
6,758
3,284
279
2,085
4,527
61,204
0
W
Kali
nagm
Kali
3,369
1,301
0
4,297
10,604
4,561
514
2,717
7,817
0
66,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,081
Gold Earned
42,057
507
Minions Killed
381
0
Camps Cleared
0
1,776,262
Distance Traveled
1,573,273
15
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,809
545
38
2
0
394,034
4
W
Anhur
9,223
512
103
6
0
313,375
2
L
Hercules
8,337
463
35
2
0
379,135
9
W
Anubis
9,933
552
150
8
0
322,571
0
L
Nu Wa
7,470
415
54
3
0
186,931
2
L
Chang'e
8,093
450
71
4
0
330,000
6
W
Erlang Shen
9,745
541
112
6
0
350,055
5
L
Cupid
8,458
470
94
5
0
302,182
8
L
Tiamat
9,699
539
127
7
0
375,025
12
W
Kali
9,371
521
104
6
0
396,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role