Player Matchup

Anubis
Anubis
Elvisthebeast60
Anubis
Level 115
God Stats
12W - 15L
1,594 SR
Queue Stats
137W - 142L
1,522 Elo+
Party 3
Fenrir
Fenrir
HeIsModding
Fenrir
Level 7
God Stats
5W - 9L
1,497 SR
Queue Stats
23W - 19L
1,586 Elo+
Party 3
Ymir
Ymir
Mr Blobbyyy x
Ymir
Level 15
God Stats
11W - 10L
1,532 SR
Queue Stats
14W - 20L
1,418 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Nxshyy
Cu Chulainn
Level 46
God Stats
20W - 11L
1,574 SR
Queue Stats
426W - 374L
1,471 Elo+
Party 3
Izanami
Izanami
iceicebxby
Izanami
Level 59
God Stats
65W - 25L
1,730 SR
Queue Stats
666W - 594L
1,463 Elo+
Party 3
Team Averages
Level 48
1,586 SR
1,492 Elo+

VS

Team Averages
Level 38
1,355 SR
1,383 Elo+
Thanatos
Thanatos
IceSoul44
Thanatos
Level 58
God Stats
9W - 15L
1,429 SR
Queue Stats
349W - 380L
1,385 Elo+
Party 1
Odin
Odin
Zoru Kulasai
Odin
Level 29
God Stats
5W - 7L
1,483 SR
Queue Stats
15W - 18L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
ilies-babtou
Cthulhu
Level 26
God Stats
12W - 32L
1,303 SR
Queue Stats
88W - 134L
1,329 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kizaru529
Ah Muzen Cab
Level 43
God Stats
6W - 13L
1,273 SR
Queue Stats
328W - 373L
1,379 Elo+
Party 1
Tiamat
Tiamat
mugffacee00
Tiamat
Level 35
God Stats
4W - 7L
1,286 SR
Queue Stats
31W - 44L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 7 / 10
13,193
574
16,138
18,731
10,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
19
7 / 4 / 12
12,799
556
10,008
17,769
9,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
0 / 3 / 13
10,758
468
1,823
18,376
18,870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Nxshyy
Cu Chulainn
20
9 / 3 / 8
13,900
604
15,276
21,559
23,406
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
iceicebxby
Izanami
20
14 / 1 / 5
13,906
605
24,814
16,907
7,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IceSoul44
Thanatos
18
7 / 8 / 5
12,216
531
9,449
18,022
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 10 / 5
10,273
447
9,347
19,599
8,206
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
ilies-babtou
Cthulhu
14
0 / 7 / 8
9,464
411
11,826
19,535
16,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
kizaru529
Ah Muzen Cab
18
7 / 6 / 4
10,770
468
13,883
12,782
3,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
14
0 / 10 / 8
9,025
392
8,207
16,202
7,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
48
40
Kills
18
18
Deaths
41
48
Assists
30
Player
Kills
Deaths
Assists
KDA
W
10
7
10
2.14
W
Fenrir
7
4
12
3.25
L
Thanatos
IceSoul44
Thanatos
7
8
5
1.19
W
0
3
13
2.17
W
Cu Chulainn
Nxshyy
Cu Chulainn
9
3
8
4.33
L
4
10
5
0.65
W
Izanami
iceicebxby
Izanami
14
1
5
16.5
L
Cthulhu
ilies-babtou
Cthulhu
0
7
8
0.57
L
Ah Muzen Cab
kizaru529
Ah Muzen Cab
7
6
4
1.5
L
Tiamat
0
10
8
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,059
Damage
52,712
93,342
Taken
86,140
69,265
Mitigated
42,593
25,877
Healing
20,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,138
827
0
6,860
18,731
10,134
1,224
4,455
14,276
79,372
0
W
Fenrir
10,008
1,128
0
2,638
17,769
9,419
190
1,851
15,918
0
85,752
L
Thanatos
IceSoul44
Thanatos
9,449
2,781
0
9,346
18,022
6,280
0
5,716
11,970
0
65,881
W
1,823
151
0
3,285
18,376
18,870
330
4,946
13,430
22,406
0
W
Cu Chulainn
Nxshyy
Cu Chulainn
15,276
2,162
0
4,789
21,559
23,406
2,154
3,277
18,282
228
94,770
L
9,347
2,461
0
1,721
19,599
8,206
0
4,816
14,615
0
35,044
W
Izanami
iceicebxby
Izanami
24,814
19,334
0
8,305
16,907
7,436
5,295
5,504
11,403
0
130,768
L
Cthulhu
ilies-babtou
Cthulhu
11,826
333
235
1,688
19,535
16,999
0
1,902
17,615
43,567
0
L
Ah Muzen Cab
kizaru529
Ah Muzen Cab
13,883
7,284
648
3,943
12,782
3,987
0
295
12,447
0
60,574
L
Tiamat
8,207
472
264
2,859
16,202
7,121
0
4,616
11,304
46,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,556
Gold Earned
51,748
672
Minions Killed
417
0
Camps Cleared
0
1,947,152
Distance Traveled
2,026,299
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,193
574
138
6
0
311,324
3
W
Fenrir
12,799
556
121
5
0
424,675
4
L
Thanatos
12,216
531
104
5
0
433,107
5
W
Ymir
10,758
468
49
2
0
400,797
0
W
Cu Chulainn
13,900
604
170
7
0
400,442
3
L
Odin
10,273
447
66
3
0
397,402
2
W
Izanami
13,906
605
194
8
0
409,914
6
L
Cthulhu
9,464
411
81
4
0
408,736
1
L
Ah Muzen Cab
10,770
468
92
4
0
410,446
3
L
Tiamat
9,025
392
74
3
0
376,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role