Player Matchup

Rama
Rama
 
Rama
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Baphomet
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
LeMisanthrope
Hachiman
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Leodevinci
Guan Yu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Reawen123
Kuzenbo
Level 95
God Stats
5W - 1L
1,762 SR
Queue Stats
136W - 110L
1,510 Elo+
Solo
Team Averages
Level 121
1,552 SR
1,502 Elo+

VS

Team Averages
Level 121
1,563 SR
1,515 Elo+
Zeus
Zeus
DedBorodeD
Zeus
Level 154
God Stats
5W - 4L
1,500 SR
Queue Stats
665W - 630L
1,514 Elo+
Party 1
Ares
Ares
Protopet
Ares
Level 145
God Stats
2W - 0L
1,826 SR
Queue Stats
56W - 50L
1,555 Elo+
Solo
Mercury
Mercury
StarecC
Mercury
Level 88
God Stats
5W - 0L
1,500 SR
Queue Stats
441W - 369L
1,552 Elo+
Party 1
Chiron
Chiron
nico_le_dragon
Chiron
Level 109
God Stats
15W - 11L
1,487 SR
Queue Stats
346W - 349L
1,459 Elo+
Solo
Ra
Ra
thetiqerr
Ra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 43L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 1 / 2
5,358
595
1,036
1,168
416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Baphomet
Janus
15
3 / 6 / 7
8,030
892
6,208
10,222
3,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
LeMisanthrope
Hachiman
14
2 / 3 / 5
7,100
789
8,645
6,515
2,627
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Guan Yu
Leodevinci
Guan Yu
13
4 / 2 / 5
7,463
829
2,981
9,637
11,352
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Reawen123
Kuzenbo
13
1 / 5 / 8
6,723
747
6,207
13,967
18,514
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 9
8,487
943
12,018
7,438
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
14
1 / 2 / 16
8,744
972
7,187
12,025
13,226
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
StarecC
Mercury
13
2 / 4 / 9
7,736
860
5,622
8,407
3,859
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 2 / 7
8,047
894
8,205
6,895
3,372
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
6 / 1 / 9
9,531
1,059
6,178
7,066
3,902
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
10
Kills
17
17
Deaths
11
27
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
2
1
L
Janus
Baphomet
Janus
3
6
7
1.08
W
5
2
9
4.75
L
Hachiman
LeMisanthrope
Hachiman
2
3
5
1.5
L
Guan Yu
Leodevinci
Guan Yu
4
2
5
3.25
W
Ares
1
2
16
4.5
L
Kuzenbo
Reawen123
Kuzenbo
1
5
8
1
W
Mercury
StarecC
Mercury
2
4
9
1.63
W
3
2
7
3.25
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,077
Damage
39,210
41,509
Taken
41,831
36,668
Mitigated
28,004
12,832
Healing
13,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,036
958
0
171
1,168
416
0
799
369
0
1,742
L
Janus
Baphomet
Janus
6,208
419
397
1,233
10,222
3,759
0
6,637
3,585
23,227
0
W
12,018
876
1,425
457
7,438
3,645
484
2,394
5,044
20,449
0
L
Hachiman
LeMisanthrope
Hachiman
8,645
2,122
0
870
6,515
2,627
0
3,457
3,058
0
20,571
L
Guan Yu
Leodevinci
Guan Yu
2,981
332
4,284
3,320
9,637
11,352
0
6,484
3,127
0
4,565
W
Ares
7,187
187
229
1,004
12,025
13,226
494
3,056
8,058
9,986
0
L
Kuzenbo
Reawen123
Kuzenbo
6,207
1,976
1,310
1,247
13,967
18,514
0
8,006
5,961
9,962
0
W
Mercury
StarecC
Mercury
5,622
1,317
541
617
8,407
3,859
534
2,223
6,184
0
11,397
W
8,205
2,207
1,831
1,886
6,895
3,372
1,492
1,203
5,692
0
15,253
W
6,178
709
3,495
2,094
7,066
3,902
1,824
3,539
3,527
32,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,674
Gold Earned
42,545
72
Minions Killed
112
0
Camps Cleared
0
652,402
Distance Traveled
811,473
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,358
595
0
0
0
27,527
0
L
Janus
8,030
892
36
4
0
139,162
0
W
Zeus
8,487
943
15
2
0
135,825
0
L
Hachiman
7,100
789
28
3
0
152,410
2
L
Guan Yu
7,463
829
3
0
0
161,416
0
W
Ares
8,744
972
7
1
0
162,999
2
L
Kuzenbo
6,723
747
5
1
0
171,887
0
W
Mercury
7,736
860
9
1
0
187,026
0
W
Chiron
8,047
894
14
2
0
169,764
0
W
Ra
9,531
1,059
67
7
0
155,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role