Player Matchup

Danzaburou
Danzaburou
Eloghan2
Danzaburou
Level 108
God Stats
5W - 3L
1,686 SR
Queue Stats
121W - 103L
1,555 Elo+
Solo
King Arthur
King Arthur
UnhealthyCola
King Arthur
Level 86
God Stats
60W - 48L
1,636 SR
Queue Stats
862W - 847L
1,498 Elo+
Solo
Ah Puch
Ah Puch
Vvelev
Ah Puch
Level 104
God Stats
6W - 1L
1,972 SR
Queue Stats
152W - 153L
1,469 Elo+
Party 1
Horus
Horus
jashidu1
Horus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
325W - 318L
1,484 Elo+
Party 1
Olorun
Olorun
zGotta
Olorun
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 96
1,659 SR
1,501 Elo+

VS

Team Averages
Level 123
1,532 SR
1,548 Elo+
Anubis
Anubis
AleciaBethMoore
Anubis
Level 149
God Stats
8W - 8L
1,648 SR
Queue Stats
177W - 173L
1,513 Elo+
Solo
Anhur
Anhur
DeusDeo
Anhur
Level 109
God Stats
0W - 2L
1,247 SR
Queue Stats
147W - 131L
1,493 Elo+
Solo
Sobek
Sobek
Däraku
Sobek
Level 121
God Stats
3W - 3L
1,765 SR
Queue Stats
51W - 39L
1,604 Elo+
Solo
Hel
Hel
XeylaBP
Hel
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,631 Elo+
Solo
Bakasura
Bakasura
mulero11
Bakasura
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eloghan2
Danzaburou
16
6 / 1 / 3
10,538
527
8,849
8,987
3,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
UnhealthyCola
King Arthur
19
7 / 0 / 5
12,025
601
12,993
21,900
13,734
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
Vvelev
Ah Puch
15
0 / 1 / 3
9,745
487
10,103
7,201
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
jashidu1
Horus
12
2 / 4 / 3
8,796
440
3,482
16,706
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
zGotta
Olorun
16
4 / 6 / 3
10,321
516
15,389
15,428
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 3
10,486
524
8,590
11,947
7,008
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
DeusDeo
Anhur
16
6 / 6 / 2
9,963
498
12,880
16,833
6,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Däraku
Sobek
13
2 / 2 / 8
9,307
465
7,590
15,630
16,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hel
11
0 / 5 / 0
7,645
382
3,647
10,986
4,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
mulero11
Bakasura
16
2 / 4 / 1
9,461
473
10,511
15,567
7,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
19
Kills
12
12
Deaths
19
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
Anhur
DeusDeo
Anhur
6
6
2
1.17
L
Sobek
Däraku
Sobek
2
2
8
3
W
Danzaburou
Eloghan2
Danzaburou
6
1
3
7.5
W
King Arthur
UnhealthyCola
King Arthur
7
0
5
9.5
W
Ah Puch
Vvelev
Ah Puch
0
1
3
1.5
L
Hel
0
5
0
0
W
Horus
jashidu1
Horus
2
4
3
0.88
L
Bakasura
mulero11
Bakasura
2
4
1
0.63
W
Olorun
zGotta
Olorun
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,816
Damage
43,218
70,222
Taken
70,963
36,227
Mitigated
42,150
27,538
Healing
26,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,590
132
127
6,671
11,947
7,008
421
4,894
7,053
85,908
0
L
Anhur
DeusDeo
Anhur
12,880
8,014
0
5,449
16,833
6,577
443
8,198
8,635
0
72,786
L
Sobek
Däraku
Sobek
7,590
441
0
5,711
15,630
16,420
0
8,051
7,579
28,376
0
W
Danzaburou
Eloghan2
Danzaburou
8,849
3,297
0
1,932
8,987
3,421
781
3,203
5,454
0
77,506
W
King Arthur
UnhealthyCola
King Arthur
12,993
604
0
7,636
21,900
13,734
54
5,417
16,051
546
87,443
W
Ah Puch
Vvelev
Ah Puch
10,103
458
0
3,730
7,201
2,345
442
1,506
4,921
59,805
0
L
Hel
3,647
634
378
4,969
10,986
4,918
44
408
10,578
35,924
0
W
Horus
jashidu1
Horus
3,482
2,135
2,139
4,617
16,706
12,459
0
5,362
10,829
0
15,131
L
Bakasura
mulero11
Bakasura
10,511
6,211
0
3,520
15,567
7,227
0
4,117
11,450
0
62,433
W
Olorun
zGotta
Olorun
15,389
6,723
1,118
6,366
15,428
4,268
156
4,448
10,960
63,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,425
Gold Earned
46,862
548
Minions Killed
553
0
Camps Cleared
0
1,871,246
Distance Traveled
1,734,667
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,486
524
186
9
0
330,109
4
L
Anhur
9,963
498
132
7
0
317,297
7
L
Sobek
9,307
465
32
2
0
408,765
8
W
Danzaburou
10,538
527
121
6
0
372,136
3
W
King Arthur
12,025
601
165
8
0
431,411
3
W
Ah Puch
9,745
487
135
7
0
381,412
6
L
Hel
7,645
382
77
4
0
241,906
4
W
Horus
8,796
440
16
1
0
370,539
8
L
Bakasura
9,461
473
126
6
0
436,590
0
W
Olorun
10,321
516
111
6
0
315,748
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role