Player Matchup

Scylla
Scylla
Barbaricbear
Scylla
Level 28
God Stats
2W - 0L
1,753 SR
Queue Stats
137W - 134L
1,377 Elo+
Party 3
Chaac
Chaac
Mefios
Chaac
Level 24
God Stats
8W - 3L
1,500 SR
Queue Stats
89W - 101L
1,376 Elo+
Solo
Set
Set
Svcker
Set
Level 27
God Stats
3W - 2L
1,748 SR
Queue Stats
154W - 157L
1,372 Elo+
Party 3
Ymir
Ymir
ZooLg
Ymir
Level 25
God Stats
19W - 14L
1,533 SR
Queue Stats
95W - 92L
1,387 Elo+
Party 1
Izanami
Izanami
桂林西瓜霜
Izanami
Level 18
God Stats
33W - 31L
1,392 SR
Queue Stats
76W - 69L
1,351 Elo+
Party 1
Team Averages
Level 24
1,585 SR
1,373 Elo+

VS

Team Averages
Level 12
1,453 SR
1,266 Elo+
Fenrir
Fenrir
Dixico01
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,171 Elo+
Solo
Chang'e
Chang'e
GreenVertigoFox
Chang'e
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
HerrLiebs
Ganesha
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 2
Amaterasu
Amaterasu
MiraiiChan
Amaterasu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,124 Elo+
Solo
Artemis
Artemis
maxie004
Artemis
Level 6
God Stats
0W - 2L
1,265 SR
Queue Stats
1W - 4L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
11 / 2 / 3
10,677
667
13,314
9,611
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Mefios
Chaac
13
1 / 3 / 0
7,690
481
6,368
7,736
5,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Set
Svcker
Set
16
10 / 3 / 2
9,872
617
7,080
10,935
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
ZooLg
Ymir
13
5 / 2 / 10
8,802
550
6,135
11,685
8,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 6 / 8
8,326
520
10,437
9,994
3,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dixico01
Fenrir
13
3 / 6 / 3
8,061
504
5,519
13,361
4,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 9 / 5
7,831
489
3,541
11,038
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
HerrLiebs
Ganesha
12
0 / 6 / 9
7,510
469
5,530
13,172
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amaterasu
MiraiiChan
Amaterasu
12
3 / 4 / 0
7,238
452
4,591
10,849
6,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
maxie004
Artemis
13
6 / 7 / 1
8,432
527
8,306
8,418
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
32
32
Kills
14
16
Deaths
32
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
11
2
3
6.25
L
Fenrir
Dixico01
Fenrir
3
6
3
0.75
L
2
9
5
0.5
L
Ganesha
HerrLiebs
Ganesha
0
6
9
0.75
W
Chaac
Mefios
Chaac
1
3
0
0.33
L
Amaterasu
MiraiiChan
Amaterasu
3
4
0
0.75
W
Set
Svcker
Set
10
3
2
3.67
W
Ymir
ZooLg
Ymir
5
2
10
5
L
Artemis
maxie004
Artemis
6
7
1
0.93
W
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,334
Damage
27,487
49,961
Taken
56,838
26,146
Mitigated
24,742
11,541
Healing
7,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
13,314
1,553
185
1,733
9,611
3,441
568
1,836
7,673
65,325
0
L
Fenrir
Dixico01
Fenrir
5,519
1,768
0
2,917
13,361
4,861
0
4,328
8,849
0
41,124
L
3,541
594
536
1,063
11,038
3,862
1,006
6,901
3,747
22,924
0
L
Ganesha
HerrLiebs
Ganesha
5,530
413
0
1,214
13,172
6,933
235
4,072
9,019
17,150
0
W
Chaac
Mefios
Chaac
6,368
1,063
0
2,175
7,736
5,673
46
352
7,340
0
38,517
L
Amaterasu
MiraiiChan
Amaterasu
4,591
2,329
0
1,568
10,849
6,396
560
405
10,006
0
22,110
W
Set
Svcker
Set
7,080
2,540
0
3,274
10,935
4,612
1,252
1,238
9,573
0
64,950
W
Ymir
ZooLg
Ymir
6,135
609
0
2,573
11,685
8,742
459
2,928
8,710
14,517
0
L
Artemis
maxie004
Artemis
8,306
3,998
0
105
8,418
2,690
657
3,083
5,255
0
42,753
W
10,437
5,269
0
1,601
9,994
3,678
792
2,394
7,594
0
63,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,367
Gold Earned
39,072
438
Minions Killed
270
0
Camps Cleared
0
1,454,754
Distance Traveled
1,422,028
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,677
667
131
8
0
307,865
0
L
Fenrir
8,061
504
86
5
0
279,277
0
L
Chang'e
7,831
489
48
3
0
278,052
2
L
Ganesha
7,510
469
4
0
0
312,023
2
W
Chaac
7,690
481
72
5
0
319,172
3
L
Amaterasu
7,238
452
50
3
0
283,413
3
W
Set
9,872
617
109
7
0
304,151
4
W
Ymir
8,802
550
25
2
0
276,068
2
L
Artemis
8,432
527
82
5
0
269,263
4
W
Izanami
8,326
520
101
6
0
247,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role