Player Matchup

Yemoja
Yemoja
Havvasy
Yemoja
Level 18
God Stats
1W - 4L
1,351 SR
Queue Stats
7W - 20L
1,204 Elo+
Party 1
Artemis
Artemis
TripMethod
Artemis
Level 24
God Stats
0W - 1L
1,841 SR
Queue Stats
6W - 14L
1,219 Elo+
Solo
Tiamat
Tiamat
YunusOnder
Tiamat
Level 8
God Stats
0W - 2L
1,274 SR
Queue Stats
1W - 7L
1,204 Elo+
Party 1
Thanatos
Thanatos
omerbinmitat
Thanatos
Level 16
God Stats
3W - 7L
1,395 SR
Queue Stats
6W - 14L
1,251 Elo+
Party 1
Hou Yi
Hou Yi
我家小梦涵
Hou Yi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,188 Elo+
Solo
Team Averages
Level 14
1,472 SR
1,213 Elo+

VS

Team Averages
Level 21
1,503 SR
1,373 Elo+
Rama
Rama
Badmman
Rama
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Athena
Athena
Oursdesneiges
Athena
Level 14
God Stats
5W - 4L
1,483 SR
Queue Stats
10W - 13L
1,288 Elo+
Solo
Fenrir
Fenrir
Sir0fixial
Fenrir
Level 28
God Stats
14W - 5L
1,500 SR
Queue Stats
59W - 48L
1,348 Elo+
Party 2
Chronos
Chronos
kazakiwi
Chronos
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
113W - 89L
1,348 Elo+
Party 2
Amaterasu
Amaterasu
morganSU
Amaterasu
Level 18
God Stats
10W - 9L
1,532 SR
Queue Stats
278W - 267L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Havvasy
Yemoja
7
1 / 3 / 0
4,691
521
1,356
4,322
1,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
TripMethod
Artemis
8
1 / 0 / 0
4,533
504
2,569
1,948
445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
YunusOnder
Tiamat
6
0 / 3 / 0
3,854
428
1,176
4,095
1,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
omerbinmitat
Thanatos
7
0 / 3 / 1
4,499
500
1,647
3,875
1,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

4
0 / 3 / 0
3,640
404
727
2,593
469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Badmman
Rama
9
2 / 0 / 0
5,362
596
1,750
3,094
838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 1 / 4
4,936
548
1,366
5,223
2,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
Sir0fixial
Fenrir
9
5 / 0 / 3
5,738
638
3,284
5,039
1,514
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chronos
kazakiwi
Chronos
11
2 / 0 / 0
6,009
668
2,897
4,354
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Amaterasu
morganSU
Amaterasu
10
3 / 1 / 4
5,681
631
3,042
5,582
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
12
12
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
Badmman
Rama
2
0
0
2
L
Yemoja
Havvasy
Yemoja
1
3
0
0.33
W
0
1
4
2
W
Fenrir
Sir0fixial
Fenrir
5
0
3
6.5
L
Artemis
TripMethod
Artemis
1
0
0
1
L
Tiamat
YunusOnder
Tiamat
0
3
0
0
W
Chronos
kazakiwi
Chronos
2
0
0
2
W
Amaterasu
morganSU
Amaterasu
3
1
4
5
L
Thanatos
omerbinmitat
Thanatos
0
3
1
0.17
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,475
Damage
12,339
16,833
Taken
23,292
5,839
Mitigated
8,036
4,537
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Badmman
Rama
1,750
1,588
0
0
3,094
838
1,096
364
2,730
0
21,217
L
Yemoja
Havvasy
Yemoja
1,356
338
466
409
4,322
1,767
115
382
3,940
7,802
0
W
1,366
361
492
1,105
5,223
2,158
867
242
4,981
9,797
0
W
Fenrir
Sir0fixial
Fenrir
3,284
699
0
1,526
5,039
1,514
0
470
4,569
0
20,824
L
Artemis
TripMethod
Artemis
2,569
760
0
1,417
1,948
445
60
360
1,588
0
15,328
L
Tiamat
YunusOnder
Tiamat
1,176
507
0
326
4,095
1,645
64
3,126
969
7,610
0
W
Chronos
kazakiwi
Chronos
2,897
930
0
2,571
4,354
1,305
270
948
3,406
33,778
0
W
Amaterasu
morganSU
Amaterasu
3,042
594
0
3,025
5,582
2,221
29
508
5,074
0
22,377
L
Thanatos
omerbinmitat
Thanatos
1,647
230
0
1,919
3,875
1,513
148
159
3,716
0
14,985
L
727
604
0
0
2,593
469
198
236
2,357
0
5,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,217
Gold Earned
27,726
108
Minions Killed
217
0
Camps Cleared
0
746,639
Distance Traveled
810,182
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,362
596
40
4
0
162,871
0
L
Yemoja
4,691
521
8
1
0
177,002
0
W
Athena
4,936
548
19
2
0
181,477
0
W
Fenrir
5,738
638
43
5
0
162,352
0
L
Artemis
4,533
504
37
4
0
144,314
0
L
Tiamat
3,854
428
17
2
0
162,571
1
W
Chronos
6,009
668
74
8
0
142,888
0
W
Amaterasu
5,681
631
41
5
0
160,594
0
L
Thanatos
4,499
500
38
4
0
168,337
0
L
Hou Yi
3,640
404
8
1
0
94,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role