Player Matchup

Anhur
Anhur
Luk_Shimada03
Anhur
Level 62
God Stats
5W - 13L
1,786 SR
Queue Stats
277W - 319L
1,354 Elo+
Party 2
Tiamat
Tiamat
Qekjiwoh
Tiamat
Level 144
God Stats
2W - 3L
1,453 SR
Queue Stats
53W - 67L
1,441 Elo+
Solo
Artio
Artio
Serge_Shimada03
Artio
Level 57
God Stats
4W - 5L
1,549 SR
Queue Stats
283W - 344L
1,374 Elo+
Party 2
Team Averages
Level 88
1,596 SR
1,390 Elo+

VS

Team Averages
Level 85
1,662 SR
1,545 Elo+
Hel
Hel
Draxind89
Hel
Level 26
God Stats
1W - 0L
1,432 SR
Queue Stats
14W - 18L
1,620 Elo+
Party 1
Medusa
Medusa
IM A KILLJOY XF
Medusa
Level 128
God Stats
70W - 25L
1,703 SR
Queue Stats
264W - 148L
1,619 Elo+
Party 1
Odin
Odin
ShoeBomberx
Odin
Level 102
God Stats
5W - 1L
1,852 SR
Queue Stats
14W - 11L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
8,576
572
4,168
15,201
4,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Tiamat
Qekjiwoh
Tiamat
12
0 / 5 / 2
8,238
549
8,988
13,163
8,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 6 / 2
8,828
589
4,069
15,169
15,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 18
9,826
655
3,984
4,318
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
13 / 0 / 5
12,166
811
22,010
11,552
4,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 2 / 12
10,603
707
9,768
11,610
5,927
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
18
18
Deaths
2
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
0
0
18
9
W
13
0
5
15.5
L
2
7
0
0.29
L
Tiamat
Qekjiwoh
Tiamat
0
5
2
0.2
L
0
6
2
0.17
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,225
Damage
35,762
43,533
Taken
27,480
28,038
Mitigated
12,498
7,739
Healing
15,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,984
508
5,598
3,054
4,318
2,048
611
3,148
1,170
22,351
0
W
22,010
10,417
0
3,178
11,552
4,523
2,315
5,678
5,874
0
97,529
L
4,168
1,424
0
1,375
15,201
4,278
0
611
14,590
0
27,772
L
Tiamat
Qekjiwoh
Tiamat
8,988
234
0
3,816
13,163
8,369
0
839
12,324
42,523
0
L
4,069
351
679
1,869
15,169
15,391
0
2,679
12,490
21,705
0
W
9,768
1,849
1,283
2,248
11,610
5,927
915
5,200
6,410
0
36,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,642
Gold Earned
32,595
143
Minions Killed
198
0
Camps Cleared
0
707,379
Distance Traveled
822,499
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,826
655
20
1
0
282,534
0
W
Medusa
12,166
811
136
9
0
264,241
0
L
Anhur
8,576
572
53
4
0
223,161
2
L
Tiamat
8,238
549
50
3
0
240,274
3
L
Artio
8,828
589
40
3
0
243,944
1
W
Odin
10,603
707
42
3
0
275,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role