Player Matchup

Fenrir
Fenrir
Andriulis
Fenrir
Level 140
God Stats
5W - 3L
1,500 SR
Queue Stats
94W - 77L
1,574 Elo+
Party 1
Anhur
Anhur
GazSenpai
Anhur
Level 41
God Stats
2W - 1L
1,296 SR
Queue Stats
127W - 57L
1,731 Elo+
Party 3
Baba Yaga
Baba Yaga
Jenksin
Baba Yaga
Level 75
God Stats
5W - 0L
1,820 SR
Queue Stats
13W - 3L
1,777 Elo+
Party 3
Hercules
Hercules
LinkinLinas
Hercules
Level 125
God Stats
2W - 2L
1,400 SR
Queue Stats
65W - 56L
1,540 Elo+
Party 1
Bacchus
Bacchus
nessasyt
Bacchus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
267W - 153L
1,718 Elo+
Party 3
Team Averages
Level 104
1,503 SR
1,668 Elo+

VS

Team Averages
Level 80
1,555 SR
1,528 Elo+
Hercules
Hercules
GNS181
Hercules
Level 43
God Stats
0W - 1L
1,581 SR
Queue Stats
167W - 147L
1,507 Elo+
Party 2
Nike
Nike
TohkaWaifu
Nike
Level 74
God Stats
2W - 4L
1,476 SR
Queue Stats
372W - 342L
1,577 Elo+
Solo
Olorun
Olorun
nookies
Olorun
Level 129
God Stats
0W - 1L
1,577 SR
Queue Stats
187W - 162L
1,581 Elo+
Party 2
Scylla
Scylla
shadowthesin
Scylla
Level 68
God Stats
5W - 9L
1,516 SR
Queue Stats
156W - 170L
1,427 Elo+
Solo
Nemesis
Nemesis
xXBlueKnightXx
Nemesis
Level 85
God Stats
40W - 40L
1,623 SR
Queue Stats
201W - 192L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Andriulis
Fenrir
19
9 / 3 / 9
13,084
595
13,950
20,114
9,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
GazSenpai
Anhur
20
9 / 1 / 6
14,761
671
25,371
20,355
8,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
Jenksin
Baba Yaga
17
2 / 2 / 11
11,456
521
13,202
10,689
4,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
LinkinLinas
Hercules
20
6 / 2 / 8
13,935
633
12,862
23,515
29,283
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
nessasyt
Bacchus
17
4 / 3 / 12
12,926
588
12,261
20,644
24,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GNS181
Hercules
14
3 / 2 / 4
9,063
412
8,835
20,917
19,419
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
5 / 7 / 1
11,575
526
20,616
30,041
19,889
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
nookies
Olorun
16
1 / 7 / 1
9,791
445
8,431
16,392
5,419
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
16
0 / 7 / 3
9,783
445
9,048
15,912
5,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 7 / 5
10,364
471
10,339
17,664
7,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
30
Kills
11
11
Deaths
30
46
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Andriulis
Fenrir
9
3
9
4.5
L
Hercules
GNS181
Hercules
3
2
4
2.5
W
Anhur
GazSenpai
Anhur
9
1
6
12
W
Baba Yaga
Jenksin
Baba Yaga
2
2
11
3.75
W
Hercules
LinkinLinas
Hercules
6
2
8
5
L
5
7
1
0.79
W
Bacchus
nessasyt
Bacchus
4
3
12
3.33
L
Olorun
nookies
Olorun
1
7
1
0.21
L
Scylla
0
7
3
0.21
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,646
Damage
57,269
95,317
Taken
100,926
75,919
Mitigated
58,426
42,711
Healing
24,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Andriulis
Fenrir
13,950
3,329
0
9,868
20,114
9,241
898
5,810
14,304
0
89,603
L
Hercules
GNS181
Hercules
8,835
2,597
468
8,309
20,917
19,419
0
5,424
15,196
0
29,961
W
Anhur
GazSenpai
Anhur
25,371
17,100
0
15,040
20,355
8,347
7,092
6,205
14,150
0
142,052
W
Baba Yaga
Jenksin
Baba Yaga
13,202
550
0
3,719
10,689
4,436
1,078
2,137
8,552
71,124
0
W
Hercules
LinkinLinas
Hercules
12,862
4,342
0
8,413
23,515
29,283
1,753
2,885
20,630
443
78,183
L
20,616
1,898
0
9,112
30,041
19,889
349
5,795
24,052
9,614
73,700
W
Bacchus
nessasyt
Bacchus
12,261
1,232
0
5,671
20,644
24,612
287
6,140
14,504
36,386
0
L
Olorun
nookies
Olorun
8,431
3,807
320
2,087
16,392
5,419
904
2,507
13,813
77,823
0
L
Scylla
9,048
539
0
1,916
15,912
5,778
0
6,203
9,410
69,149
0
L
10,339
5,052
0
2,342
17,664
7,921
311
4,606
12,577
0
66,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,162
Gold Earned
50,576
620
Minions Killed
547
0
Camps Cleared
0
2,065,720
Distance Traveled
2,069,520
33
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,084
595
128
6
0
422,940
1
L
Hercules
9,063
412
47
2
0
486,888
5
W
Anhur
14,761
671
177
8
0
364,537
4
W
Baba Yaga
11,456
521
118
5
0
443,455
12
W
Hercules
13,935
633
163
7
0
431,221
8
L
Nike
11,575
526
151
7
0
419,193
5
W
Bacchus
12,926
588
34
2
0
403,567
8
L
Olorun
9,791
445
118
5
0
371,345
5
L
Scylla
9,783
445
133
6
0
371,315
7
L
Nemesis
10,364
471
98
4
0
420,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role