Player Matchup

Ah Puch
Ah Puch
Clownsanity_
Ah Puch
Level 120
God Stats
17W - 15L
1,640 SR
Queue Stats
72W - 73L
1,565 Elo+
Party 1
Arachne
Arachne
SiarWinchester
Arachne
Level 85
God Stats
60W - 40L
1,460 SR
Queue Stats
556W - 559L
1,562 Elo+
Solo
Izanami
Izanami
Vector59650
Izanami
Level 83
God Stats
24W - 8L
1,756 SR
Queue Stats
64W - 42L
1,598 Elo+
Party 1
Cabrakan
Cabrakan
jeaperso
Cabrakan
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
175W - 161L
1,541 Elo+
Solo
Chaac
Chaac
manu_du_34
Chaac
Level 104
God Stats
4W - 0L
1,530 SR
Queue Stats
69W - 63L
1,602 Elo+
Party 1
Team Averages
Level 99
1,577 SR
1,574 Elo+

VS

Team Averages
Level 104
1,448 SR
1,528 Elo+
Sylvanus
Sylvanus
Amex Thunderr
Sylvanus
Level 146
God Stats
50W - 58L
1,490 SR
Queue Stats
312W - 305L
1,540 Elo+
Solo
Merlin
Merlin
DavidcmPro12
Merlin
Level 68
God Stats
0W - 2L
1,220 SR
Queue Stats
209W - 172L
1,478 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Marioelcharro34
Tsukuyomi
Level 79
God Stats
3W - 5L
1,500 SR
Queue Stats
118W - 105L
1,541 Elo+
Party 2
Ravana
Ravana
juanpablo37185
Ravana
Level 119
God Stats
3W - 4L
1,489 SR
Queue Stats
580W - 488L
1,569 Elo+
Party 2
Cernunnos
Cernunnos
mcfemural
Cernunnos
Level 108
God Stats
2W - 4L
1,539 SR
Queue Stats
323W - 313L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Clownsanity_
Ah Puch
17
7 / 1 / 8
11,116
556
18,101
9,762
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
13 / 4 / 8
12,221
611
13,911
19,188
10,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Vector59650
Izanami
17
2 / 3 / 2
11,179
559
7,141
12,365
4,251
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
jeaperso
Cabrakan
15
3 / 4 / 9
10,055
503
7,227
13,120
13,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
18
6 / 2 / 10
11,670
584
14,876
14,593
14,257
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Amex Thunderr
Sylvanus
14
3 / 6 / 7
9,048
452
9,609
16,266
15,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
13
1 / 9 / 4
8,421
421
8,180
13,966
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Marioelcharro34
Tsukuyomi
15
2 / 5 / 4
9,134
457
7,632
14,637
5,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 8 / 3
12,239
612
7,096
15,643
12,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
mcfemural
Cernunnos
17
4 / 3 / 3
11,013
551
9,452
18,543
8,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
34
31
Kills
13
14
Deaths
31
37
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Amex Thunderr
Sylvanus
3
6
7
1.08
W
Ah Puch
Clownsanity_
Ah Puch
7
1
8
11
L
Merlin
1
9
4
0.33
L
Tsukuyomi
Marioelcharro34
Tsukuyomi
2
5
4
0.8
W
13
4
8
4.25
W
Izanami
Vector59650
Izanami
2
3
2
1
W
Cabrakan
jeaperso
Cabrakan
3
4
9
1.88
L
3
8
3
0.56
W
Chaac
6
2
10
5.5
L
Cernunnos
mcfemural
Cernunnos
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,256
Damage
41,969
69,028
Taken
79,055
46,455
Mitigated
45,821
24,032
Healing
19,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Amex Thunderr
Sylvanus
9,609
2,392
3,499
4,570
16,266
15,148
0
8,494
7,474
29,226
7,133
W
Ah Puch
Clownsanity_
Ah Puch
18,101
471
0
3,803
9,762
3,540
1,673
2,618
6,937
77,459
0
L
Merlin
8,180
424
0
992
13,966
5,015
0
6,118
7,448
51,605
0
L
Tsukuyomi
Marioelcharro34
Tsukuyomi
7,632
1,165
0
4,108
14,637
5,489
0
4,034
10,373
0
63,483
W
13,911
9,194
0
7,025
19,188
10,769
259
5,575
13,346
0
71,254
W
Izanami
Vector59650
Izanami
7,141
3,853
0
5,501
12,365
4,251
838
841
11,518
0
87,634
W
Cabrakan
jeaperso
Cabrakan
7,227
1,275
0
1,521
13,120
13,638
592
5,575
7,276
24,611
0
L
7,096
2,130
0
1,142
15,643
12,046
0
3,296
12,213
0
61,271
W
Chaac
14,876
3,424
0
6,182
14,593
14,257
1,320
1,836
12,642
0
69,465
L
Cernunnos
mcfemural
Cernunnos
9,452
4,006
0
4,912
18,543
8,123
1,146
2,254
16,219
0
80,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,241
Gold Earned
49,855
578
Minions Killed
571
0
Camps Cleared
0
2,007,770
Distance Traveled
1,873,551
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,048
452
68
3
0
361,624
2
W
Ah Puch
11,116
556
140
7
0
393,884
7
L
Merlin
8,421
421
102
5
0
344,257
4
L
Tsukuyomi
9,134
457
105
5
0
436,162
0
W
Arachne
12,221
611
98
5
0
447,293
4
W
Izanami
11,179
559
155
8
0
391,187
4
W
Cabrakan
10,055
503
44
2
0
398,854
5
L
Ravana
12,239
612
150
8
0
389,363
3
W
Chaac
11,670
584
141
7
0
376,552
7
L
Cernunnos
11,013
551
146
7
0
342,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role